Files
UnrealEngineUWP/Engine/Source/Developer/Android/AndroidPlatformEditor/Private/AndroidSDKSettingsCustomization.cpp
Juan Canada 2ecf4f9708 Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
#rnx
#rb none

[CL 10895568 by Juan Canada in Dev-RenderPlat-Staging branch]
2020-01-07 13:45:01 -05:00

43 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AndroidSDKSettingsCustomization.h"
#include "Modules/ModuleManager.h"
#include "Layout/Visibility.h"
#include "UnrealClient.h"
#include "Interfaces/ITargetPlatformManagerModule.h"
#include "AndroidSDKSettings.h"
#include "PropertyHandle.h"
#include "DetailCategoryBuilder.h"
#include "DetailLayoutBuilder.h"
#include "IDetailPropertyRow.h"
#define LOCTEXT_NAMESPACE "AndroidSDKSettings"
//////////////////////////////////////////////////////////////////////////
// FAndroidSDKSettingsCustomization
TSharedRef<IDetailCustomization> FAndroidSDKSettingsCustomization::MakeInstance()
{
return MakeShareable(new FAndroidSDKSettingsCustomization);
}
FAndroidSDKSettingsCustomization::FAndroidSDKSettingsCustomization()
{
TargetPlatformManagerModule = &FModuleManager::LoadModuleChecked<ITargetPlatformManagerModule>("TargetPlatform");
}
void FAndroidSDKSettingsCustomization::CustomizeDetails(IDetailLayoutBuilder& DetailLayout)
{
SavedLayoutBuilder = &DetailLayout;
BuildSDKPathSection(DetailLayout);
}
void FAndroidSDKSettingsCustomization::BuildSDKPathSection(IDetailLayoutBuilder& DetailLayout)
{
}
//////////////////////////////////////////////////////////////////////////
#undef LOCTEXT_NAMESPACE