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UnrealEngineUWP
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d5e447319308aced1a0c3bf2024fe7d952e109ea
UnrealEngineUWP
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Engine
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Jaroslaw Surowiec
d5e4473193
Profiler - Reverted decoded callstack, better for displaying in the external app, added first version of generating scoped tree allocations
...
[CL 2601023 by Jaroslaw Surowiec in Main branch]
2015-06-25 14:55:47 -04:00
..
Binaries
…
Build
[Localization Update] Project: Engine Target: Keywords
2015-06-25 12:45:47 -04:00
Config
MovieScene: Added package redirects
2015-06-25 11:20:25 -04:00
Documentation
/Source
#UE4 Docs
2015-06-25 14:26:22 -04:00
Extras
[INTEGRATE] Content from 4.8 branch.
2015-06-01 13:12:38 -04:00
Plugins
#steamvr Fixes for exporting the SteamVR function library for use in other modules, fix for faulty controller input in SteamController
2015-06-24 21:07:12 -04:00
Programs
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Shaders
Slate - Fixing a problem with Slate quantizing the lower range of black colors. When we send linear colors down to the GPU we were first converting to byte linear space, in byte linear space several sRGB values all become quantized under a single number. To avoid this problem, without increasing our vertex buffer size, we're now converting the Tint to sRGB Byte Space, then in the vertex shader convert the Tint back into Linear Space. This adds a little more computation to both the GPU and CPU.
2015-06-25 14:07:45 -04:00
Source
Profiler - Reverted decoded callstack, better for displaying in the external app, added first version of generating scoped tree allocations
2015-06-25 14:55:47 -04:00