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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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d59fb33465ed20bc355342d3b365fba5ef7cee21
UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem/Private/NavMesh
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Marc Audy ada7c144fa Merge //UE5/Release-Engine-Staging @14903491 to //UE5/Main
[CL 14906022 by Marc Audy in ue5-main branch]
2020-12-11 14:21:20 -04:00
..
NavMeshBoundsVolume.cpp
Updating copyright for Engine Runtime.
2019-12-26 14:45:42 -05:00
NavMeshPath.cpp
Updating copyright for Engine Runtime.
2019-12-26 14:45:42 -05:00
NavMeshRenderingComponent.cpp
Remove unused fields - AI
2020-09-02 10:46:19 -04:00
NavTestRenderingComponent.cpp
Copying Private-LoadTimes-4.24 stream to Main. Biggest changes are in Materials/Shader memory freezing.
2020-02-06 13:13:41 -05:00
PImplRecastNavMesh.cpp
Merge //UE5/Release-Engine-Staging @14903491 to //UE5/Main
2020-12-11 14:21:20 -04:00
RecastHelpers.cpp
Updating copyright for Engine Runtime.
2019-12-26 14:45:42 -05:00
RecastNavMesh.cpp
Relaxed radius condition in RecastNavMesh::GetRandomReachablePointInRadius so that 'radius == 0' can produce a relevant result.
2020-12-10 04:58:28 -04:00
RecastNavMeshDataChunk.cpp
[Navigation WP] Properly using the vertical bounds of the collected tiles as the NavigationDataChunkActor bounds
2020-11-03 10:20:13 -04:00
RecastNavMeshGenerator.cpp
Merge UE5/Release-Engine-Staging @ 14811410 to UE5/Main
2020-11-24 18:42:39 -04:00
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