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UnrealEngineUWP
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d59fb33465ed20bc355342d3b365fba5ef7cee21
UnrealEngineUWP
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Engine
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Source
/
Runtime
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Landscape
History
JeanFrancois Dube
fa848fd64e
World Partition actor descriptor handles: convert existing code to use automatic handle/reference conversions and remove custom conversion code.
...
#rb patrick.enfedaque [CL 14927515 by JeanFrancois Dube in ue5-main branch]
2020-12-15 10:26:58 -04:00
..
Classes
WorldPartition: Landscape improvements
2020-12-14 12:13:52 -04:00
Private
World Partition actor descriptor handles: convert existing code to use automatic handle/reference conversions and remove custom conversion code.
2020-12-15 10:26:58 -04:00
Public
Refactor Landscape Physical Material to not automatically dirty levels/actors and instead display a message so that the user can build them through the Build menu
2020-12-09 16:49:05 -04:00
Landscape.Build.cs
Adding EditorFramework to build.cs files
2020-08-14 13:24:16 -04:00