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d59fb33465ed20bc355342d3b365fba5ef7cee21
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/XLocLocalization
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Joakim Lindqvist 017048f505 Changed pdb format to not use portable pdbs (which is the default in net core) and instead back to our old pdb configuration.
This resolves a issue with PCBs were pdbcopy failed to run because it does not support portable pdbs.

#rb none

[CL 14837521 by Joakim Lindqvist in ue5-main branch]
2020-12-02 14:54:53 -04:00
..
Properties
Updating copyrights for Engine Programs.
2019-12-26 23:01:54 -05:00
XLocService
…
XLocLocalization.Automation.csproj
Changed pdb format to not use portable pdbs (which is the default in net core) and instead back to our old pdb configuration.
2020-12-02 14:54:53 -04:00
XLocLocalizationProvider.cs
UBT and UAT now use .NET Core instead of Framework and Mono. This means that we use the same runtime on Windows, Linux and Mac. Further benefits including newer C# features and a lot of intresting features for the future around AOT and Tiered compilation.
2020-12-02 06:57:13 -04:00
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