Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/AutomationUtils/Automation.cs
Josh Adams 60c8673e12 - Updated Turnkey studio settings (split into separate .xml file so it can be read without trying to hunt down server files, added idea of what platforms are supported by the studio). Set Epic settings
- Return more info from Turnkey so callers can know if Turnkey can install full or autosdks (based on studio settings)
- Added idea of project settings having custom builds that can be run from Turnkey (and with a later checkin, Platforms menu in the editor)
#rb ben.marsh (just the code that chains Automation commands, as seen in ExecuteBuild)

[CL 14916239 by Josh Adams in ue5-main branch]
2020-12-14 14:46:33 -04:00

661 lines
21 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using System.Reflection;
using System.Diagnostics;
using UnrealBuildTool;
using Tools.DotNETCommon;
namespace AutomationTool
{
/// <summary>
/// Command to execute info.
/// </summary>
public class CommandInfo
{
public string CommandName;
public List<string> Arguments = new List<string>();
public override string ToString()
{
string Result = CommandName;
Result += "(";
for (int Index = 0; Index < Arguments.Count; ++Index)
{
if (Index > 0)
{
Result += ", ";
}
Result += Arguments[Index];
}
Result += ")";
return Result;
}
}
/// <summary>
/// Helper class for automatically registering command line params.
/// </summary>
public class CommandLineArg
{
public delegate void OnSetDelegate();
public string Name;
public OnSetDelegate SetDelegate;
/// <summary>
/// True of this arg was set in the command line.
/// </summary>
public bool IsSet { get; private set; }
public CommandLineArg(string InName, OnSetDelegate InSet = null)
{
Name = InName;
SetDelegate = InSet;
GlobalCommandLine.RegisteredArgs.Add(Name, this);
}
public void Set()
{
IsSet = true;
if (SetDelegate != null)
{
SetDelegate();
}
}
public override string ToString()
{
return String.Format("{0}, {1}", Name, IsSet);
}
/// <summary>
/// Returns true of this arg was set in the command line.
/// </summary>
public static implicit operator bool(CommandLineArg Arg)
{
return Arg.IsSet;
}
}
/// <summary>
/// Global command line parameters.
/// </summary>
public static class GlobalCommandLine
{
/// <summary>
/// List of all registered command line parameters (global, not command-specific)
/// </summary>
public static Dictionary<string, CommandLineArg> RegisteredArgs = new Dictionary<string, CommandLineArg>(StringComparer.InvariantCultureIgnoreCase);
public static CommandLineArg Verbose = new CommandLineArg("-Verbose");
public static CommandLineArg TimeStamps = new CommandLineArg("-TimeStamps");
public static CommandLineArg Submit = new CommandLineArg("-Submit");
public static CommandLineArg NoSubmit = new CommandLineArg("-NoSubmit");
public static CommandLineArg NoP4 = new CommandLineArg("-NoP4");
public static CommandLineArg P4 = new CommandLineArg("-P4");
public static CommandLineArg IgnoreDependencies = new CommandLineArg("-IgnoreDependencies");
public static CommandLineArg Help = new CommandLineArg("-Help");
public static CommandLineArg List = new CommandLineArg("-List");
public static CommandLineArg NoKill = new CommandLineArg("-NoKill");
public static CommandLineArg UTF8Output = new CommandLineArg("-UTF8Output");
public static CommandLineArg AllowStdOutLogVerbosity = new CommandLineArg("-AllowStdOutLogVerbosity");
public static CommandLineArg NoAutoSDK = new CommandLineArg("-NoAutoSDK");
/// <summary>
/// These command is LEGACY and are all handled by RunUAT shell files.
/// However, the shell files simply passes on all arguments, so UAT will choke when encountering them.
/// Keep this CommandLineArg around so that doesn't happen.
/// </summary>
public static CommandLineArg NoCompileLegacyDontUse = new CommandLineArg("-NoCompile");
public static CommandLineArg CompileLegacyDontUse = new CommandLineArg("-Compile");
/// <summary>
/// Allows you to use local storage for your root build storage dir (default of P:\Builds (on PC) is changed to Engine\Saved\LocalBuilds). Used for local testing.
/// </summary>
public static CommandLineArg UseLocalBuildStorage = new CommandLineArg("-UseLocalBuildStorage");
/// <summary>
/// Force initialize static members by calling this.
/// </summary>
public static void Init()
{
Log.TraceVerbose("Registered {0} command line parameters.", RegisteredArgs.Count);
}
}
[Help(
@"Executes scripted commands
AutomationTool.exe [-verbose] [-compileonly] [-p4] Command0 [-Arg0 -Arg1 -Arg2 ...] Command1 [-Arg0 -Arg1 ...] Command2 [-Arg0 ...] Commandn ... [EnvVar0=MyValue0 ... EnvVarn=MyValuen]"
)]
[Help("verbose", "Enables verbose logging")]
[Help("nop4", "Disables Perforce functionality (default if not run on a build machine)")]
[Help("p4", "Enables Perforce functionality (default if run on a build machine)")]
[Help("compileonly", "Does not run any commands, only compiles them")]
[Help("compile", "Dynamically compiles all commands (otherwise assumes they are already built)")]
[Help("help", "Displays help")]
[Help("list", "Lists all available commands")]
[Help("submit", "Allows UAT command to submit changes")]
[Help("nosubmit", "Prevents any submit attempts")]
[Help("nokill", "Does not kill any spawned processes on exit")]
[Help("ignorejunk", "Prevents UBT from cleaning junk files")]
[Help("UseLocalBuildStorage", @"Allows you to use local storage for your root build storage dir (default of P:\Builds (on PC) is changed to Engine\Saved\LocalBuilds). Used for local testing.")]
public static class Automation
{
/// <summary>
/// Parses command line parameter.
/// </summary>
/// <param name="ParamIndex">Parameter index</param>
/// <param name="CommandLine">Command line</param>
/// <param name="CurrentCommand">Recently parsed command</param>
/// <param name="OutScriptsForProjectFileName">The only project to build scripts for</param>
/// <param name="OutAdditionalScriptsFolders">Additional script locations</param>
/// <returns>True if the parameter has been successfully parsed.</returns>
private static void ParseParam(string CurrentParam, CommandInfo CurrentCommand, ref string OutScriptsForProjectFileName, List<string> OutAdditionalScriptsFolders)
{
bool bGlobalParam = false;
foreach (var RegisteredParam in GlobalCommandLine.RegisteredArgs)
{
if (String.Compare(CurrentParam, RegisteredParam.Key, StringComparison.InvariantCultureIgnoreCase) == 0)
{
// Register and exit, we're done here.
RegisteredParam.Value.Set();
bGlobalParam = true;
break;
}
}
// The parameter was not found in the list of global parameters, continue looking...
if (CurrentParam.StartsWith("-ScriptsForProject=", StringComparison.InvariantCultureIgnoreCase))
{
if(OutScriptsForProjectFileName != null)
{
throw new AutomationException("The -ProjectScripts argument may only be specified once");
}
var ProjectFileName = CurrentParam.Substring(CurrentParam.IndexOf('=') + 1).Replace("\"", "");
if(!File.Exists(ProjectFileName))
{
throw new AutomationException("Project '{0}' does not exist", ProjectFileName);
}
OutScriptsForProjectFileName = Path.GetFullPath(ProjectFileName);
}
else if (CurrentParam.StartsWith("-ScriptDir=", StringComparison.InvariantCultureIgnoreCase))
{
var ScriptDir = CurrentParam.Substring(CurrentParam.IndexOf('=') + 1);
if (Directory.Exists(ScriptDir))
{
OutAdditionalScriptsFolders.Add(ScriptDir);
Log.TraceVerbose("Found additional script dir: {0}", ScriptDir);
}
else
{
throw new AutomationException("Specified ScriptDir doesn't exist: {0}", ScriptDir);
}
}
else if (CurrentParam.StartsWith("-"))
{
if (CurrentCommand != null)
{
CurrentCommand.Arguments.Add(CurrentParam.Substring(1));
}
else if (!bGlobalParam)
{
throw new AutomationException("Unknown parameter {0} in the command line that does not belong to any command.", CurrentParam);
}
}
else if (CurrentParam.Contains("="))
{
// Environment variable
int ValueStartIndex = CurrentParam.IndexOf('=') + 1;
string EnvVarName = CurrentParam.Substring(0, ValueStartIndex - 1);
if (String.IsNullOrEmpty(EnvVarName))
{
throw new AutomationException("Unable to parse environment variable that has no name. Error when parsing command line param {0}", CurrentParam);
}
string EnvVarValue = CurrentParam.Substring(ValueStartIndex);
CommandUtils.SetEnvVar(EnvVarName, EnvVarValue);
}
}
private static string ParseString(string Key, string Value)
{
if (!String.IsNullOrEmpty(Key))
{
if (Value == "true" || Value == "false")
{
return "-" + Key;
}
else
{
string param = "-" + Key + "=";
if (Value.Contains(" "))
{
param += "\"" + Value + "\"";
}
else
{
param += Value;
}
return param;
}
}
else
{
return Value;
}
}
private static string ParseList(string Key, List<object> Value)
{
string param = "-" + Key + "=";
bool bStart = true;
foreach (var Val in Value)
{
if (!bStart)
{
param += "+";
}
param += Val as string;
bStart = false;
}
return param;
}
private static void ParseDictionary(Dictionary<string, object> Value, List<string> Arguments)
{
foreach (var Pair in Value)
{
if ((Pair.Value as string) != null && !string.IsNullOrEmpty(Pair.Value as string))
{
Arguments.Add(ParseString(Pair.Key, Pair.Value as string));
}
else if (Pair.Value.GetType() == typeof(bool))
{
if ((bool)Pair.Value)
{
Arguments.Add("-" + Pair.Key);
}
}
else if ((Pair.Value as List<object>) != null)
{
Arguments.Add(ParseList(Pair.Key, Pair.Value as List<object>));
}
else if ((Pair.Value as Dictionary<string, object>) != null)
{
string param = "-" + Pair.Key + "=\"";
List<string> Args = new List<string>();
ParseDictionary(Pair.Value as Dictionary<string, object>, Args);
bool bStart = true;
foreach (var Arg in Args)
{
if (!bStart)
{
param += " ";
}
param += Arg.Replace("\"", "\'");
bStart = false;
}
param += "\"";
Arguments.Add(param);
}
}
}
private static void ParseProfile(ref string[] CommandLine)
{
// find if there is a profile file to read
string Profile = "";
List<string> Arguments = new List<string>();
for (int Index = 0; Index < CommandLine.Length; ++Index)
{
if (CommandLine[Index].StartsWith("-profile="))
{
Profile = CommandLine[Index].Substring(CommandLine[Index].IndexOf('=') + 1);
}
else
{
Arguments.Add(CommandLine[Index]);
}
}
if (!string.IsNullOrEmpty(Profile))
{
if (File.Exists(Profile))
{
// find if the command has been specified
var text = File.ReadAllText(Profile);
var RawObject = fastJSON.JSON.Instance.Parse(text) as Dictionary<string, object>;
var Params = RawObject["scripts"] as List<object>;
foreach (var Script in Params)
{
string ScriptName = (Script as Dictionary<string, object>)["script"] as string;
if (!string.IsNullOrEmpty(ScriptName) && !Arguments.Contains(ScriptName))
{
Arguments.Add(ScriptName);
}
(Script as Dictionary<string, object>).Remove("script");
ParseDictionary((Script as Dictionary<string, object>), Arguments);
}
}
}
CommandLine = Arguments.ToArray();
}
/// <summary>
/// Parse the command line and create a list of commands to execute.
/// </summary>
/// <param name="Arguments">Command line</param>
/// <param name="OutCommandsToExecute">List containing the names of commands to execute</param>
/// <param name="OutAdditionalScriptsFolders">Optional list of additional paths to look for scripts in</param>
private static void ParseCommandLine(string[] Arguments, List<CommandInfo> OutCommandsToExecute, out string OutScriptsForProjectFileName, List<string> OutAdditionalScriptsFolders)
{
// Initialize global command line parameters
GlobalCommandLine.Init();
ParseProfile(ref Arguments);
Log.TraceInformation("Parsing command line: {0}", CommandUtils.FormatCommandLine(Arguments));
OutScriptsForProjectFileName = null;
CommandInfo CurrentCommand = null;
for (int Index = 0; Index < Arguments.Length; ++Index)
{
// Guard against empty arguments passed as "" on the command line
string Param = Arguments[Index];
if(Param.Length > 0)
{
if (Param.StartsWith("-") || Param.Contains("="))
{
ParseParam(Arguments[Index], CurrentCommand, ref OutScriptsForProjectFileName, OutAdditionalScriptsFolders);
}
else
{
CurrentCommand = new CommandInfo();
CurrentCommand.CommandName = Arguments[Index];
OutCommandsToExecute.Add(CurrentCommand);
}
}
}
// Validate
var Result = OutCommandsToExecute.Count > 0 || GlobalCommandLine.Help || GlobalCommandLine.List;
if (OutCommandsToExecute.Count > 0)
{
Log.TraceVerbose("Found {0} scripts to execute:", OutCommandsToExecute.Count);
foreach (var Command in OutCommandsToExecute)
{
Log.TraceVerbose(" " + Command.ToString());
}
}
else if (!Result)
{
throw new AutomationException("Failed to find scripts to execute in the command line params.");
}
if (GlobalCommandLine.NoP4 && GlobalCommandLine.P4)
{
throw new AutomationException("{0} and {1} can't be set simultaneously.", GlobalCommandLine.NoP4.Name, GlobalCommandLine.P4.Name);
}
if (GlobalCommandLine.NoSubmit && GlobalCommandLine.Submit)
{
throw new AutomationException("{0} and {1} can't be set simultaneously.", GlobalCommandLine.NoSubmit.Name, GlobalCommandLine.Submit.Name);
}
}
/// <summary>
/// Main method.
/// </summary>
/// <param name="Arguments">Command line</param>
public static ExitCode Process(string[] Arguments, StartupTraceListener StartupListener)
{
// Initial check for local or build machine runs BEFORE we parse the command line (We need this value set
// in case something throws the exception while parsing the command line)
IsBuildMachine = Arguments.Any(x => x.Equals("-BuildMachine", StringComparison.InvariantCultureIgnoreCase));
if (!IsBuildMachine)
{
int Value;
if (int.TryParse(Environment.GetEnvironmentVariable("IsBuildMachine"), out Value) && Value != 0)
{
IsBuildMachine = true;
}
}
Log.TraceVerbose("IsBuildMachine={0}", IsBuildMachine);
Environment.SetEnvironmentVariable("IsBuildMachine", IsBuildMachine ? "1" : "0");
// Scan the command line for commands to execute.
var CommandsToExecute = new List<CommandInfo>();
string OutScriptsForProjectFileName;
var AdditionalScriptsFolders = new List<string>();
ParseCommandLine(Arguments, CommandsToExecute, out OutScriptsForProjectFileName, AdditionalScriptsFolders);
// Get the path to the telemetry file, if present
string TelemetryFile = CommandUtils.ParseParamValue(Arguments, "-Telemetry");
// should we kill processes on exit
ShouldKillProcesses = !GlobalCommandLine.NoKill;
Log.TraceVerbose("ShouldKillProcesses={0}", ShouldKillProcesses);
if (CommandsToExecute.Count == 0 && GlobalCommandLine.Help)
{
DisplayHelp();
return ExitCode.Success;
}
// Disable AutoSDKs if specified on the command line
if (GlobalCommandLine.NoAutoSDK)
{
PlatformExports.PreventAutoSDKSwitching();
}
// Setup environment
Log.TraceLog("Setting up command environment.");
CommandUtils.InitCommandEnvironment();
// Create the log file, and flush the startup listener to it
TraceListener LogTraceListener = LogUtils.AddLogFileListener(CommandUtils.CmdEnv.LogFolder, CommandUtils.CmdEnv.FinalLogFolder);
StartupListener.CopyTo(LogTraceListener);
Trace.Listeners.Remove(StartupListener);
// Initialize UBT
if(!UnrealBuildTool.PlatformExports.Initialize())
{
Log.TraceInformation("Failed to initialize UBT");
return ExitCode.Error_Unknown;
}
// Clean rules folders up
ProjectUtils.CleanupFolders();
// Compile scripts.
using(TelemetryStopwatch ScriptCompileStopwatch = new TelemetryStopwatch("ScriptCompile"))
{
ScriptCompiler.FindAndCompileAllScripts(OutScriptsForProjectFileName, AdditionalScriptsFolders);
}
if (GlobalCommandLine.List)
{
ListAvailableCommands(ScriptCompiler.Commands);
return ExitCode.Success;
}
if (GlobalCommandLine.Help)
{
DisplayHelp(CommandsToExecute, ScriptCompiler.Commands);
return ExitCode.Success;
}
// Enable or disable P4 support
CommandUtils.InitP4Support(CommandsToExecute, ScriptCompiler.Commands);
if (CommandUtils.P4Enabled)
{
Log.TraceLog("Setting up Perforce environment.");
CommandUtils.InitP4Environment();
CommandUtils.InitDefaultP4Connection();
}
try
{
// Find and execute commands.
ExitCode Result = Execute(CommandsToExecute, ScriptCompiler.Commands);
if (TelemetryFile != null)
{
Directory.CreateDirectory(Path.GetDirectoryName(TelemetryFile));
CommandUtils.Telemetry.Write(TelemetryFile);
}
return Result;
}
finally
{
// Flush any timing data
TraceSpan.Flush();
}
}
/// <summary>
/// Execute commands specified in the command line.
/// </summary>
/// <param name="CommandsToExecute"></param>
/// <param name="Commands"></param>
public static ExitCode Execute(List<CommandInfo> CommandsToExecute, Dictionary<string, Type> Commands)
{
for (int CommandIndex = 0; CommandIndex < CommandsToExecute.Count; ++CommandIndex)
{
var CommandInfo = CommandsToExecute[CommandIndex];
Log.TraceVerbose("Attempting to execute {0}", CommandInfo.ToString());
Type CommandType;
if (!Commands.TryGetValue(CommandInfo.CommandName, out CommandType))
{
throw new AutomationException("Failed to find command {0}", CommandInfo.CommandName);
}
BuildCommand Command = (BuildCommand)Activator.CreateInstance(CommandType);
Command.Params = CommandInfo.Arguments.ToArray();
try
{
ExitCode Result = Command.Execute();
if(Result != ExitCode.Success)
{
return Result;
}
CommandUtils.LogInformation("BUILD SUCCESSFUL");
}
finally
{
// dispose of the class if necessary
var CommandDisposable = Command as IDisposable;
if (CommandDisposable != null)
{
CommandDisposable.Dispose();
}
}
// Make sure there's no directories on the stack.
CommandUtils.ClearDirStack();
}
return ExitCode.Success;
}
/// <summary>
/// Display help for the specified commands (to execute)
/// </summary>
/// <param name="CommandsToExecute">List of commands specified in the command line.</param>
/// <param name="Commands">All discovered command objects.</param>
private static void DisplayHelp(List<CommandInfo> CommandsToExecute, Dictionary<string, Type> Commands)
{
for (int CommandIndex = 0; CommandIndex < CommandsToExecute.Count; ++CommandIndex)
{
var CommandInfo = CommandsToExecute[CommandIndex];
Type CommandType;
if (Commands.TryGetValue(CommandInfo.CommandName, out CommandType) == false)
{
Log.TraceError("Help: Failed to find command {0}", CommandInfo.CommandName);
}
else
{
CommandUtils.Help(CommandType);
}
}
}
/// <summary>
/// Display AutomationTool.exe help.
/// </summary>
private static void DisplayHelp()
{
CommandUtils.LogHelp(typeof(Automation));
}
/// <summary>
/// List all available commands.
/// </summary>
/// <param name="Commands">All vailable commands.</param>
private static void ListAvailableCommands(Dictionary<string, Type> Commands)
{
string Message = Environment.NewLine;
Message += "Available commands:" + Environment.NewLine;
foreach (var AvailableCommand in Commands)
{
Message += String.Format(" {0}{1}", AvailableCommand.Key, Environment.NewLine);
}
CommandUtils.LogInformation(Message);
}
/// <summary>
/// Returns true if AutomationTool is running using installed Engine components
/// </summary>
/// <returns>True if running using installed Engine components</returns>
[Obsolete("IsEngineInstalled() is deprecated in 4.22. Call CommandUtils.IsEngineInstalled instead.")]
static public bool IsEngineInstalled()
{
return CommandUtils.IsEngineInstalled();
}
/// <summary>
/// True if this process is running on a build machine, false if locally.
/// </summary>
/// <remarks>
/// The reason one this property exists in Automation class and not BuildEnvironment is that
/// it's required long before BuildEnvironment is initialized.
/// </remarks>
public static bool IsBuildMachine
{
get
{
if (!bIsBuildMachine.HasValue)
{
throw new AutomationException("Trying to access IsBuildMachine property before it was initialized.");
}
return (bool)bIsBuildMachine;
}
private set
{
bIsBuildMachine = value;
}
}
private static bool? bIsBuildMachine;
public static bool ShouldKillProcesses
{
get
{
if (!bShouldKillProcesses.HasValue)
{
throw new AutomationException("Trying to access ShouldKillProcesses property before it was initialized.");
}
return (bool)bShouldKillProcesses;
}
private set
{
bShouldKillProcesses = value;
}
}
private static bool? bShouldKillProcesses;
}
}