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- Added step after dynamic primitives are gathered to allocate a range in GPU scene for the dynamic primitives. - Moved more GPU-Scene functionality to member functions to clean up references to internal data - Removed the PrimitiveShaderDataBuffer/Texture from FSceneViewState - Removed OneFramePrimitiveShaderDataBuffer/Texture from FViewInfo - Encapsulated the collection of dynamic primitive data for upload to avoid uploading twice and prepare for parallel upload. #rb Krzysztof.Narkowicz,graham.wihlidal [CL 14785776 by Ola Olsson in ue5-main branch]