Files
UnrealEngineUWP/Engine/Source/Editor/LevelInstanceEditor/LevelInstanceEditor.Build.cs
Patrick Enfedaque d04d0965c0 Packed Level Instance MVP (based on SPMeshPacker)
- supports packing source level MeshComponents (SMC,ISM,HISM) into a single actor APackedLevelInstance.
- supports recursive packing of source LevelInstance's
- ability to pack result into an actor blueprint
- build menu allows rebuilding all loaded packed level instances (no dependency tracking)

#rb richard.malo

[CL 14751674 by Patrick Enfedaque in ue5-main branch]
2020-11-16 08:50:22 -04:00

45 lines
957 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class LevelInstanceEditor : ModuleRules
{
public LevelInstanceEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.Add("Editor/LevelInstanceEditor/Private"); // For PCH includes (because they don't work with relative paths, yet)
PrivateIncludePathModuleNames.AddRange(
new string[] {
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"EditorStyle",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"EditorFramework",
"UnrealEd",
"LevelEditor",
"ToolMenus",
"PropertyEditor",
"NewLevelDialog",
"MainFrame",
"ContentBrowser",
"AssetTools",
"ClassViewer",
"MessageLog"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
}
);
}
}