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- supports packing source level MeshComponents (SMC,ISM,HISM) into a single actor APackedLevelInstance. - supports recursive packing of source LevelInstance's - ability to pack result into an actor blueprint - build menu allows rebuilding all loaded packed level instances (no dependency tracking) #rb richard.malo [CL 14751674 by Patrick Enfedaque in ue5-main branch]
45 lines
957 B
C#
45 lines
957 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class LevelInstanceEditor : ModuleRules
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{
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public LevelInstanceEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateIncludePaths.Add("Editor/LevelInstanceEditor/Private"); // For PCH includes (because they don't work with relative paths, yet)
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"EditorStyle",
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"Engine",
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"InputCore",
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"Slate",
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"SlateCore",
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"EditorFramework",
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"UnrealEd",
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"LevelEditor",
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"ToolMenus",
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"PropertyEditor",
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"NewLevelDialog",
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"MainFrame",
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"ContentBrowser",
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"AssetTools",
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"ClassViewer",
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"MessageLog"
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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}
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);
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}
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}
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