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d59fb33465ed20bc355342d3b365fba5ef7cee21
UnrealEngineUWP/Engine/Source/Developer/Windows/WindowsTargetPlatform/Private
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christopher waters c53cd84637 Make sure we use the checked in version of d3dcompiler_47.dll when loading the d3d shader format. Also make sure that version goes along in SN-DBS.
#jira none
#rb arciel.rekman, lukas.hermanns

[CL 14883307 by christopher waters in ue5-main branch]
2020-12-08 17:50:55 -04:00
..
GenericWindowsTargetPlatform.h
Make sure we use the checked in version of d3dcompiler_47.dll when loading the d3d shader format. Also make sure that version goes along in SN-DBS.
2020-12-08 17:50:55 -04:00
LocalPcTargetDevice.h
Rename UE4Game -> UnrealGame, UE4Client -> UnrealClient, UE4Server -> UnrealServer.
2020-09-11 15:54:42 -04:00
WindowsTargetPlatformClasses.cpp
- Removed Win32 from being referenced in:
2020-05-26 12:07:45 -04:00
WindowsTargetPlatformModule.cpp
[Upgrade Notes Critical! Licensee build scripts and DeviceProfiles may need updating]
2020-07-29 16:19:10 -04:00
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