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UnrealEngineUWP
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UnrealEngineUWP
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Josh Adams
0363327c21
- Refactored UProjectPackagingSettings and UCookerSettings into DeveloperToolSettings module that can be used from the engine and other places. This removes a circular referece from Engine -> TargetPlatform -> Engine. And can potentially remove Engine -> UnrealEd "grandfathered" circular reference (or at least helps be able to get rid of it!)
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#rb brandon.schaefer [CL 14840889 by Josh Adams in ue5-main branch]
2020-12-02 20:43:06 -04:00
..
DeviceBrowserDefaultPlatformWidgetCreator.cpp
Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
2020-02-12 13:27:19 -05:00
DeviceBrowserDefaultPlatformWidgetCreator.h
Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
2020-01-07 13:45:01 -05:00
InstalledPlatformInfo.cpp
Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
2020-01-07 13:45:01 -05:00
SDeviceBrowserDefaultPlatformAddWidget.cpp
Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
2020-02-12 13:27:19 -05:00
SDeviceBrowserDefaultPlatformAddWidget.h
Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
2020-01-07 13:45:01 -05:00
TargetPlatformBase.cpp
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
2020-09-24 00:43:27 -04:00
TargetPlatformManagerModule.cpp
- Fixed UFE not starting - will re-think TUrnkey module stuff so UFE can get the benefits
2020-11-16 16:46:49 -04:00