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37 lines
677 B
C++
37 lines
677 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Templates/RefCounting.h"
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struct FDllHandle : public FRefCountedObject
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{
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protected:
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void* Handle = nullptr;
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public:
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FDllHandle(const TCHAR* InFilename);
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virtual ~FDllHandle();
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};
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class SHADERCOMPILERCOMMON_API FDxcModuleWrapper
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{
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protected:
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TRefCountPtr<FDllHandle> Dxc;
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public:
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FDxcModuleWrapper();
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virtual ~FDxcModuleWrapper();
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};
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class SHADERCOMPILERCOMMON_API FShaderConductorModuleWrapper : public FDxcModuleWrapper
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{
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protected:
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TRefCountPtr<FDllHandle> ShaderConductor;
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public:
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FShaderConductorModuleWrapper();
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virtual ~FShaderConductorModuleWrapper();
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};
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