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UnrealEngineUWP
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d59fb33465ed20bc355342d3b365fba5ef7cee21
UnrealEngineUWP
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Engine
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Source
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Developer
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GameplayDebugger
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History
Marc Audy
ada7c144fa
Merge //UE5/Release-Engine-Staging @14903491 to //UE5/Main
...
[CL 14906022 by Marc Audy in ue5-main branch]
2020-12-11 14:21:20 -04:00
..
GameplayDebugger.h
Updating copyright for Engine Developer.
2019-12-26 15:32:37 -05:00
GameplayDebuggerAddonBase.h
Made displaying GameplayDebugger's UI possible in pure editor-mode
2020-11-23 14:16:46 -04:00
GameplayDebuggerCategory.h
Updating copyright for Engine Developer.
2019-12-26 15:32:37 -05:00
GameplayDebuggerCategoryReplicator.h
Fixed GameplayDebuggerCategoryReplicator unintentionally holding a reference to AActor being debugged which resulted in all sorts of undesired behaviors in editor mode (including fatal-level logs)..
2020-11-25 06:42:02 -04:00
GameplayDebuggerConfig.h
Made GameplayDebugger's availability in editor mode optional and cconfigured by per-user settings
2020-11-25 06:42:17 -04:00
GameplayDebuggerExtension.h
Updating copyright for Engine Developer.
2019-12-26 15:32:37 -05:00
GameplayDebuggerLocalController.h
Made displaying GameplayDebugger's UI possible in pure editor-mode
2020-11-23 14:16:46 -04:00
GameplayDebuggerPlayerManager.h
Merge //UE5/Release-Engine-Staging @14903491 to //UE5/Main
2020-12-11 14:21:20 -04:00
GameplayDebuggerRenderingComponent.h
Copying Private-LoadTimes-4.24 stream to Main. Biggest changes are in Materials/Shader memory freezing.
2020-02-06 13:13:41 -05:00
GameplayDebuggerTypes.h
Made displaying GameplayDebugger's UI possible in pure editor-mode
2020-11-23 14:16:46 -04:00