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Some behavior changes: Output paths - Both tools are now output to a subdirectory of Binaries/Dotnet, I believe most hardcoded paths have been fixed up but there may be tools that will fail because of this. UAT Plugin Building - As .NET Core does not support AppDomain unloading, how we build the plugins has changed quite a bit, these are now built before UAT is started rather then by UAT itself. If you just start UAT via RunUAT.bat/sh this should just continue to work. #rb ben.marsh [CL 14834347 by Joakim Lindqvist in ue5-main branch]
20 lines
653 B
Bash
Executable File
20 lines
653 B
Bash
Executable File
#!/bin/bash
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# Copyright Epic Games, Inc. All Rights Reserved.
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# This script gets can be used to build and clean individual projects using UnrealBuildTool
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set -e
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cd "`dirname "$0"`/../../../.."
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# Setup Environment and Mono
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source Engine/Build/BatchFiles/Linux/SetupEnvironment.sh -dotnet Engine/Build/BatchFiles/Linux
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if ! dotnet build Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj -c Development -v quiet; then
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echo "Failed to build to build tool (UnrealBuildTool)"
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exit 1
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fi
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echo Running command : Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool "$@"
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Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool "$@"
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exit $?
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