Files
UnrealEngineUWP/Engine/Plugins/Runtime/ModelViewViewModel/Source/ModelViewViewModelEditor/ModelViewViewModelEditor.Build.cs
patrick boutot d4eb795f50 MVVM:
Compiler support convertion function.
Reset the compiled library after compilation (prevents multiple loading).
Initialize the widget generated class FieldId after a compilation.
When compiling Skel, the class is not link. Property may not be found with FindFieldByName because they were just created.
MVVM message log was not initialized.
Fix nullptr deferecing warning.
#rnx
#rb 19686188

#ROBOMERGE-AUTHOR: patrick.boutot
#ROBOMERGE-SOURCE: CL 19705236 via CL 19705239 via CL 19705248
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v938-19570697)

[CL 19705732 by patrick boutot in ue5-main branch]
2022-04-11 09:56:01 -04:00

45 lines
829 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using System.Collections.Generic;
using UnrealBuildTool;
public class ModelViewViewModelEditor : ModuleRules
{
public ModelViewViewModelEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Engine",
"Core",
"CoreUObject",
"EditorSubsystem",
"ModelViewViewModel",
"ModelViewViewModelBlueprint",
"PropertyPath",
});
PrivateDependencyModuleNames.AddRange(
new string[]
{
"EditorStyle",
"EditorWidgets",
"BlueprintGraph",
"InputCore",
"Kismet",
"MessageLog",
"Projects",
"PropertyEditor",
"StatusBar",
"SlateCore",
"Slate",
"ToolMenus",
"ToolWidgets",
"UnrealEd",
"UMG",
"UMGEditor",
});
}
}