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Compiler support convertion function. Reset the compiled library after compilation (prevents multiple loading). Initialize the widget generated class FieldId after a compilation. When compiling Skel, the class is not link. Property may not be found with FindFieldByName because they were just created. MVVM message log was not initialized. Fix nullptr deferecing warning. #rnx #rb 19686188 #ROBOMERGE-AUTHOR: patrick.boutot #ROBOMERGE-SOURCE: CL 19705236 via CL 19705239 via CL 19705248 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v938-19570697) [CL 19705732 by patrick boutot in ue5-main branch]
45 lines
829 B
C#
45 lines
829 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System.IO;
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using System.Collections.Generic;
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using UnrealBuildTool;
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public class ModelViewViewModelEditor : ModuleRules
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{
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public ModelViewViewModelEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Engine",
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"Core",
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"CoreUObject",
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"EditorSubsystem",
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"ModelViewViewModel",
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"ModelViewViewModelBlueprint",
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"PropertyPath",
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});
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"EditorStyle",
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"EditorWidgets",
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"BlueprintGraph",
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"InputCore",
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"Kismet",
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"MessageLog",
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"Projects",
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"PropertyEditor",
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"StatusBar",
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"SlateCore",
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"Slate",
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"ToolMenus",
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"ToolWidgets",
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"UnrealEd",
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"UMG",
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"UMGEditor",
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});
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}
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}
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