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d4be7f7baf482caa6b515ea5f08cb62b96aae035
UnrealEngineUWP
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Engine
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Programs
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Shared
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EpicGames.Perforce
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aldenc98
f59e7b924e
PR
#9391
: Fix deadlock due to NativePerforceConnection.Response not being disposed (Contributed by aldenc98)
...
#preflight none [CL 21150270 by aldenc98 in ue5-main branch]
2022-07-18 13:28:48 -04:00
..
Records
UGS: Allow workspaces without an owner field.
2022-05-26 13:28:29 -04:00
.editorconfig
…
EpicGames.Perforce.csproj
[Backout] - CL20565613
2022-06-09 15:38:08 -04:00
FileSpecList.cs
…
IPerforceConnection.cs
Fix differences in serialization behaviors between native and legacy Perforce clients.
2022-06-08 20:01:33 -04:00
IPerforceOutput.cs
EpicGames.Perforce: Do not default to ignoring 'Empty' error responses. These are unpleasant to deal with when querying file collections, but are legitimate indications of errors when (for example) trying to submit empty changelists.
2022-05-17 20:51:21 -04:00
NativePerforceConnection.cs
UGS: Stop finalizer in NativePerforceConnection waiting for a thread.
2022-06-10 08:54:31 -04:00
PerforceAttributes.cs
…
PerforceChildProcess.cs
…
PerforceConnection.cs
PR
#9391
: Fix deadlock due to NativePerforceConnection.Response not being disposed (Contributed by aldenc98)
2022-07-18 13:28:48 -04:00
PerforceEnvironment.cs
[Backout] - CL20565613
2022-06-09 15:38:08 -04:00
PerforceError.cs
…
PerforceException.cs
…
PerforceInfo.cs
…
PerforceIo.cs
…
PerforceRecord.cs
Fix differences in serialization behaviors between native and legacy Perforce clients.
2022-06-08 20:01:33 -04:00
PerforceReflection.cs
…
PerforceResponse.cs
…
PerforceResponseList.cs
[Backout] - CL20565613
2022-06-09 15:38:08 -04:00
PerforceSettings.cs
…
PerforceUtils.cs
…
PerforceViewMap.cs
Horde: Allow multiple clients to be mapped into the Perforce view. This will allow producing accurate diagnostics for compile errors introduced via AutoSDK.
2022-05-17 09:53:50 -04:00