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- Shader changes/fix-ups, support for MRT & SM5 on the shader code gen backend #codereview Mark.Satterthwaite, Michael.Trepka, Josh.Adams, Peter.Sauerbrei [CL 2599662 by Rolando Caloca in Main branch]
11 lines
436 B
C
11 lines
436 B
C
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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extern void CompileShader_Metal(const struct FShaderCompilerInput& Input, struct FShaderCompilerOutput& Output, const class FString& WorkingDirectory);
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// Set this to 0 to get shader source in the graphics debugger
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// Note: Offline and runtime compiled shaders have separate DDC versions and can co-exist
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#define METAL_OFFLINE_COMPILE 0 // !PLATFORM_WINDOWS
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