Files
UnrealEngineUWP/Engine/Source/Developer/LauncherServices/LauncherServices.Build.cs
Peter Sauerbrei 111481de9b UE-5666 Quick launching crashes for code projects
Properly set build as default if the project is code and user has compiler when using Quick Launch in UFE (similar to editor's Launch On)
#ufe

[CL 2393170 by Peter Sauerbrei in Main branch]
2014-12-18 17:57:28 -05:00

51 lines
1.0 KiB
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class LauncherServices : ModuleRules
{
public LauncherServices(TargetInfo Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
}
);
PublicIncludePathModuleNames.AddRange(
new string[] {
"TargetDeviceServices",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"CoreUObject",
"DesktopPlatform",
"SessionMessages",
"SourceCodeAccess",
"TargetPlatform",
"UnrealEdMessages",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Messaging",
"DesktopPlatform",
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Developer/LauncherServices/Private",
"Developer/LauncherServices/Private/Devices",
"Developer/LauncherServices/Private/Games",
"Developer/LauncherServices/Private/Launcher",
"Developer/LauncherServices/Private/Profiles",
}
);
}
}
}