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- moved debugger related files to a dedicated directory - trace provider now allows to read all timelines associated to a given state tree asset instance - added multiple slate widgets to manage tracks and timelines (directly inspired from RewindDebugger to make it easier to integrate the tools together eventually). - added synchronized lists of instance names and timelines - converted EStateTreeUpdatePhase to enum flags used to build frame details hierarchically #preflight 645a57584c3ec54e6e65f494 [CL 25390252 by yoan stamant in ue5-main branch]