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- Fixes to the Mac HTML5 Device selection. .app files now work correctly. - Re-enabled HTML5 in Mac Editor. - Added HTML5LaunchHelper executable to clean up the process of LaunchOn for HTML5. - Improve HTML5 SDK Settings Editor interface. Only the emscripten install directory is needed now, SDK version are automatically picked up and selected for use. - Change UnrealPak to also account for bytes saved (>64KB) and percentage size of original file (<90%) when choosing to automatically turn off compression. - Added Server Port option for HTML5 deploy to stop clashes on port 8000 - Adding more logging for use during debugging & tracing. - Added an option to turn on HTML5 tracing api and added calls to the api. - Fix up check() macros to throw alert messages and be more clear that something has gone wrong on HTML5. #codereview Ankit.Khare [CL 2452979 by James Moran in Main branch]
41 lines
1.2 KiB
C++
41 lines
1.2 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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HTML5TargetSettings.h: Declares the UHTML5TargetSettings class.
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=============================================================================*/
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#pragma once
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#include "HTML5TargetSettings.generated.h"
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/**
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* Implements the settings for the HTML5 target platform.
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*/
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UCLASS(config=Engine, defaultconfig)
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class HTML5PLATFORMEDITOR_API UHTML5TargetSettings
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: public UObject
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{
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public:
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GENERATED_UCLASS_BODY()
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/**
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* Setting to control HTML5 Heap size (in Development)
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*/
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UPROPERTY(GlobalConfig, EditAnywhere, Category=Memory, Meta = (DisplayName = "Development Heap Size (in MB)", ClampMin="1", ClampMax="4096"))
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int32 HeapSizeDevelopment;
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/**
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* Setting to control HTML5 Heap size
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*/
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UPROPERTY(GlobalConfig, EditAnywhere, Category=Memory, Meta = (DisplayName = "Heap Size (in MB)", ClampMin="1", ClampMax="4096"))
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int32 HeapSizeShipping;
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/**
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* Port to use when deploying game from the editor
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*/
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UPROPERTY(GlobalConfig, EditAnywhere, Category=Memory, Meta = (DisplayName = "Port to use when deploying game from the editor", ClampMin="49152", ClampMax="65535"))
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int32 DeployServerPort;
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};
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