Files
UnrealEngineUWP/Engine/Source/Runtime/GeometryCache/Classes/GeometryCacheActor.h
Jurre DeBaare 33f862bc49 GeomCache/ABCImporter
ADDED thumbnail renderer for GeometryCache
ADDED BP creation from GeometryCache asset
ADDED de-registering of handlers during GeomCacheModule shutdown
FIXED bug with importing Materials, though recreating a clean scene in Maya also fixed it (bad Maya history)

[CL 2682433 by Jurre DeBaare in Main branch]
2015-09-07 09:32:51 -04:00

29 lines
1005 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "GameFramework/Actor.h"
#include "GeometryCacheActor.generated.h"
class UGeometryCacheComponent;
/** GeometryCache actor, serves as a place-able actor for GeometryCache objects*/
UCLASS(hidedropdown, MinimalAPI, notplaceable, NotBlueprintable)
class AGeometryCacheActor : public AActor
{
GENERATED_UCLASS_BODY()
// Begin AActor overrides.
#if WITH_EDITOR
virtual bool GetReferencedContentObjects(TArray<UObject*>& Objects) const override;
#endif // WITH_EDITOR
// End AActor overrides.
UPROPERTY(Category = GeometryCacheActor, VisibleAnywhere, BlueprintReadOnly, meta = (ExposeFunctionCategories = "Mesh,Rendering,Physics,Components|GeometryCache"))
UGeometryCacheComponent* GeometryCacheComponent;
public:
/** Returns GeometryCacheComponent subobject **/
UFUNCTION(BlueprintCallable, Category = "Components|GeometryCache")
GEOMETRYCACHE_API UGeometryCacheComponent* GetGeometryCacheComponent() const;
};