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UnrealEngineUWP
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d38fff8dff0133fc0ded33772e46dff1a85f3bb1
UnrealEngineUWP
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Engine
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UnrealBuildTool
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HTML5
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Ben Marsh
1cc0be0a06
Separate all the project specific settings for a platform into a separate class (derived from UEBuildPlatformContext), and remove the last few references to the global .uproject file path. Checks for SupportsWindowsXP() are now done inside the toolchain.
...
#codereview Peter.Sauerbrei [CL 2711835 by Ben Marsh in Main branch]
2015-09-30 16:40:04 -04:00
..
HTML5ProjectGenerator.cs
Convert everything in UBT to use standard C# XML comments, so IntelliSense can display useful information in tooltips.
2015-09-24 13:47:13 -04:00
HTML5SDKInfo.cs
Auto-format UBT for consistent spacing. All default Visual Studio settings, but tabs instead of spaces.
2015-09-24 12:37:21 -04:00
HTML5ToolChain.cs
Separate all the project specific settings for a platform into a separate class (derived from UEBuildPlatformContext), and remove the last few references to the global .uproject file path. Checks for SupportsWindowsXP() are now done inside the toolchain.
2015-09-30 16:40:04 -04:00
UEBuildHTML5.cs
Separate all the project specific settings for a platform into a separate class (derived from UEBuildPlatformContext), and remove the last few references to the global .uproject file path. Checks for SupportsWindowsXP() are now done inside the toolchain.
2015-09-30 16:40:04 -04:00