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UnrealEngineUWP
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UnrealEngineUWP
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Engine
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UnrealBuildTool
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History
Marc Audy
e47a934672
Merge main stabilization changes back to //depot/UE4
...
#lockdown Ben.Marsh [CL 2723377 by Marc Audy in Main branch]
2015-10-09 15:13:41 -04:00
..
BuildConfiguration.cs
Separate all the project specific settings for a platform into a separate class (derived from UEBuildPlatformContext), and remove the last few references to the global .uproject file path. Checks for SupportsWindowsXP() are now done inside the toolchain.
2015-09-30 16:40:04 -04:00
EngineConfiguration.cs
Auto-format UBT for consistent spacing. All default Visual Studio settings, but tabs instead of spaces.
2015-09-24 12:37:21 -04:00
UEBuildBinary.cs
Toolchains are now instanced to allow storing project and target specific configuration details. Required for UBT to support multiple targets. Removed IUEToolChain, which wasn't being used directly.
2015-09-27 13:05:49 -04:00
UEBuildClient.cs
Merge UEBuildPlatform.GetExtraModules() and UEBuildPlatform.SetupBinaries(), because they were being used for the same purpose.
2015-09-27 14:50:58 -04:00
UEBuildConfiguration.cs
Move setting for a target's preferred sub-platform into UEBuildConfiguration, rather than the target rules. Saves having to do hacky stuff like command line parsing from inside the build platform.
2015-09-27 14:23:00 -04:00
UEBuildDeploy.cs
Toolchains are now instanced to allow storing project and target specific configuration details. Required for UBT to support multiple targets. Removed IUEToolChain, which wasn't being used directly.
2015-09-27 13:05:49 -04:00
UEBuildEditor.cs
Merge UEBuildPlatform.GetExtraModules() and UEBuildPlatform.SetupBinaries(), because they were being used for the same purpose.
2015-09-27 14:50:58 -04:00
UEBuildGame.cs
Auto-format UBT for consistent spacing. All default Visual Studio settings, but tabs instead of spaces.
2015-09-24 12:37:21 -04:00
UEBuildModule.cs
Remove IUEBuildPlatform; nothing is using it.
2015-09-27 13:32:44 -04:00
UEBuildPlatform.cs
Merge main stabilization changes back to //depot/UE4
2015-10-09 15:13:41 -04:00
UEBuildServer.cs
Merge UEBuildPlatform.GetExtraModules() and UEBuildPlatform.SetupBinaries(), because they were being used for the same purpose.
2015-09-27 14:50:58 -04:00
UEBuildTarget.cs
Separate all the project specific settings for a platform into a separate class (derived from UEBuildPlatformContext), and remove the last few references to the global .uproject file path. Checks for SupportsWindowsXP() are now done inside the toolchain.
2015-09-30 16:40:04 -04:00