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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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d38fff8dff0133fc0ded33772e46dff1a85f3bb1
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Android
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Chris Babcock f8eb271dd2 Merging using UE4-To-UE4-Releases-4.10
Default launch image theme fallback is black to prevent stretch/squash of the image if started in wrong orientation
#jira UE-21702
#ue4
#android

[CL 2714961 by Chris Babcock in Main branch]
2015-10-02 15:29:14 -04:00
..
AndroidProjectGenerator.cs
Convert everything in UBT to use standard C# XML comments, so IntelliSense can display useful information in tooltips.
2015-09-24 13:47:13 -04:00
AndroidToolChain.cs
Instance UEBuildPlatform for each supported platform so we don't have to keep passing an UnrealTargetPlatform back into it, and separate the SDK logic for each group of platforms into a separate class (UEBuildPlatformSDK). Add a new factory class (UEBuildPlatformFactory) for creating them and binding them together.
2015-09-29 08:56:10 -04:00
UEBuildAndroid.cs
Separate all the project specific settings for a platform into a separate class (derived from UEBuildPlatformContext), and remove the last few references to the global .uproject file path. Checks for SupportsWindowsXP() are now done inside the toolchain.
2015-09-30 16:40:04 -04:00
UEDeployAndroid.cs
Merging using UE4-To-UE4-Releases-4.10
2015-10-02 15:29:14 -04:00
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