Files
UnrealEngineUWP/Engine/Source/Editor/EnvironmentQueryEditor/Classes/EdGraphSchema_EnvironmentQuery.h
Richard Hinckley 6ceaa5aba7 Cleaning out programmer-only comments that were harvested by Doxygen.
#platformnotify Josh.Adams

[CL 2690143 by Richard Hinckley in Main branch]
2015-09-14 09:25:39 -04:00

25 lines
1023 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AIGraphSchema.h"
#include "EdGraphSchema_EnvironmentQuery.generated.h"
UCLASS(MinimalAPI)
class UEdGraphSchema_EnvironmentQuery : public UAIGraphSchema
{
GENERATED_UCLASS_BODY()
//~ Begin EdGraphSchema Interface
virtual void CreateDefaultNodesForGraph(UEdGraph& Graph) const override;
virtual void GetGraphContextActions(FGraphContextMenuBuilder& ContextMenuBuilder) const override;
virtual const FPinConnectionResponse CanCreateConnection(const UEdGraphPin* A, const UEdGraphPin* B) const override;
virtual const FPinConnectionResponse CanMergeNodes(const UEdGraphNode* A, const UEdGraphNode* B) const override;
virtual int32 GetNodeSelectionCount(const UEdGraph* Graph) const override;
//~ End EdGraphSchema Interface
//~ Begin UAIGraphSchema Interface
virtual void GetSubNodeClasses(int32 SubNodeFlags, TArray<FGraphNodeClassData>& ClassData, UClass*& GraphNodeClass) const override;
//~ End UAIGraphSchema Interface
};