Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Classes/AnimGraphNode_AssetPlayerBase.h
Marc Audy e5bb9b4d0d Integrate all non-branch Engine/Source changes from //depot/UE4-Orion to //depot/UE4
#lockdown Ben.Marsh
#platformnotify Josh.Adams

[CL 2718236 by Marc Audy in Main branch]
2015-10-06 15:59:09 -04:00

19 lines
573 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AnimGraphNode_Base.h"
#include "AnimGraphNode_AssetPlayerBase.generated.h"
class UAnimSequenceBase;
/** Helper / intermediate for asset player graphical nodes */
UCLASS(Abstract, MinimalAPI)
class UAnimGraphNode_AssetPlayerBase : public UAnimGraphNode_Base
{
GENERATED_BODY()
public:
// Sync group settings for this player. Sync groups keep related animations with different lengths synchronized.
UPROPERTY(EditAnywhere, Category = Settings)
FAnimationGroupReference SyncGroup;
};