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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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d38fff8dff0133fc0ded33772e46dff1a85f3bb1
UnrealEngineUWP/Engine/Source/Developer/iOS/IOSTargetPlatform/Private
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Jack Porter ea84e81529 Rename shader platform SP_OPENGL_ES2 to SP_OPENGL_ES2_ANDROID
[CL 2705741 by Jack Porter in Main branch]
2015-09-24 23:37:30 -04:00
..
Mac
Fix shadowed variables
2015-03-06 15:13:38 -05:00
Windows
Fixed behavior on FString::ParseIntoArray (muliple delimiters overload) functionality to support optionally culling empty strings. Greatly simplified implementation logic. Output parameter now properly named and taken by reference.
2015-03-02 15:51:37 -05:00
IOSDeviceHelper.h
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IOSTargetDevice.cpp
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IOSTargetDevice.h
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IOSTargetPlatform.cpp
Rename shader platform SP_OPENGL_ES2 to SP_OPENGL_ES2_ANDROID
2015-09-24 23:37:30 -04:00
IOSTargetPlatform.h
Cleaning out programmer-only comments that were harvested by Doxygen.
2015-09-14 09:25:39 -04:00
IOSTargetPlatformModule.cpp
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IOSTargetPlatformPrivatePCH.h
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