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UnrealEngineUWP
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d38fff8dff0133fc0ded33772e46dff1a85f3bb1
UnrealEngineUWP
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Engine
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Source
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Developer
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iOS
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IOSTargetPlatform
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History
Jack Porter
ea84e81529
Rename shader platform SP_OPENGL_ES2 to SP_OPENGL_ES2_ANDROID
...
[CL 2705741 by Jack Porter in Main branch]
2015-09-24 23:37:30 -04:00
..
Mac
Fix shadowed variables
2015-03-06 15:13:38 -05:00
Windows
Fixed behavior on FString::ParseIntoArray (muliple delimiters overload) functionality to support optionally culling empty strings. Greatly simplified implementation logic. Output parameter now properly named and taken by reference.
2015-03-02 15:51:37 -05:00
IOSDeviceHelper.h
…
IOSTargetDevice.cpp
…
IOSTargetDevice.h
…
IOSTargetPlatform.cpp
Rename shader platform SP_OPENGL_ES2 to SP_OPENGL_ES2_ANDROID
2015-09-24 23:37:30 -04:00
IOSTargetPlatform.h
Cleaning out programmer-only comments that were harvested by Doxygen.
2015-09-14 09:25:39 -04:00
IOSTargetPlatformModule.cpp
…
IOSTargetPlatformPrivatePCH.h
…