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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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d38fff8dff0133fc0ded33772e46dff1a85f3bb1
UnrealEngineUWP/Engine/Source/Developer/ShaderCompilerCommon/Private
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Marc Audy e5bb9b4d0d Integrate all non-branch Engine/Source changes from //depot/UE4-Orion to //depot/UE4
#lockdown Ben.Marsh
#platformnotify Josh.Adams

[CL 2718236 by Marc Audy in Main branch]
2015-10-06 15:59:09 -04:00
..
CCIR.h
UE4 - hlslcc - Pack matrices last to avoid big set parameter calls (UE-2047)
2015-03-18 15:32:09 -04:00
HlslAST.cpp
CCT - Move allocator to HlslUtils
2015-03-04 17:00:58 -05:00
HlslAST.h
CCT - Move allocator to HlslUtils
2015-03-04 17:00:58 -05:00
HlslExpressionParser.inl
CCT - Move allocator to HlslUtils
2015-03-04 17:00:58 -05:00
HlslLexer.cpp
UE4 - hlslcc - Reduce memory leaks (missing Linux libs)
2015-03-10 10:40:42 -04:00
HlslLexer.h
CCT - Move allocator to HlslUtils
2015-03-04 17:00:58 -05:00
HlslParser.cpp
UE4 - hlslcc - Pack matrices last to avoid big set parameter calls (UE-2047)
2015-03-18 15:32:09 -04:00
HlslParser.h
UE4 - HlslParser
2014-12-11 15:49:40 -05:00
HlslUtils.cpp
CCT - Move allocator to HlslUtils
2015-03-04 17:00:58 -05:00
HlslUtils.h
UE4 - hlslcc - Reduce memory leaks (missing Linux libs)
2015-03-10 10:40:42 -04:00
ShaderCompilerCommon.cpp
Integrate all non-branch Engine/Source changes from //depot/UE4-Orion to //depot/UE4
2015-10-06 15:59:09 -04:00
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