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UnrealEngineUWP
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UnrealEngineUWP
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Marc Audy
e5bb9b4d0d
Integrate all non-branch Engine/Source changes from //depot/UE4-Orion to //depot/UE4
...
#lockdown Ben.Marsh #platformnotify Josh.Adams [CL 2718236 by Marc Audy in Main branch]
2015-10-06 15:59:09 -04:00
..
Linux
Build fix
2015-08-04 15:31:33 -04:00
Mac
Changed the Mac OpenLauncher function to no longer bring the launcher to the front when just opening the editor.
2015-09-11 17:47:50 -04:00
Windows
Integrate all non-branch Engine/Source changes from //depot/UE4-Orion to //depot/UE4
2015-10-06 15:59:09 -04:00
DesktopPlatformBase.cpp
Integrate all non-branch Engine/Source changes from //depot/UE4-Orion to //depot/UE4
2015-10-06 15:59:09 -04:00
DesktopPlatformBase.h
Add a function to IDesktopPlatform to query the version of an engine (either from the new JSON build.version file, or from Version.h if that fails). Make UE4Build.cs update it during builds.
2015-07-10 15:21:32 -04:00
DesktopPlatformModule.cpp
…
DesktopPlatformPrivatePCH.h
…
PlatformInfo.cpp
UEMOB-32 - Support cooking various combinations of Android texture formats simultaneously
2015-09-21 01:23:29 -04:00