Files
UnrealEngineUWP/Engine/Source/Developer/CollisionAnalyzer/Private/CollisionAnalyzerStyle.h
Richard TalbotWatkin ef63e1547e Added custom StyleSet to Collision Analyzer to remove dependency on EditorStyleSet (so that it can be used in non-editor developer builds).
#jira UE-15171 - The Collision Analyzer window does not render correctly if it is opened from the console anywhere other than when in PIE mode using the selected viewport.

[CL 2572304 by Richard TalbotWatkin in Main branch]
2015-06-01 05:58:30 -04:00

31 lines
469 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "EditorStyle.h"
/**
* Declares the Collision Analyzer window's visual style.
*/
class FCollisionAnalyzerStyle
{
public:
class FStyle : public FSlateStyleSet
{
public:
FStyle();
void Initialize();
};
static void Initialize();
static void Shutdown();
static TSharedPtr<class ISlateStyle> Get();
static TSharedPtr< FCollisionAnalyzerStyle::FStyle > StyleInstance;
};