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UnrealEngineUWP
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UnrealEngineUWP
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Engine
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Source
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Developer
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AssetTools
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Marc Audy
e5bb9b4d0d
Integrate all non-branch Engine/Source changes from //depot/UE4-Orion to //depot/UE4
...
#lockdown Ben.Marsh #platformnotify Josh.Adams [CL 2718236 by Marc Audy in Main branch]
2015-10-06 15:59:09 -04:00
..
AssetTypeActions
Integrate all non-branch Engine/Source changes from //depot/UE4-Orion to //depot/UE4
2015-10-06 15:59:09 -04:00
AssetFixUpRedirectors.cpp
Fixed issue where sometimes redirector fixup needed to be run twice in order to complete successfully.
2015-06-30 09:52:55 -04:00
AssetFixUpRedirectors.h
Made collections robust against moving or renaming assets and classes
2015-06-26 13:13:02 -04:00
AssetRenameManager.cpp
FAssetRenameManager::FindCDOReferencedAssets now ignores deprecated and dead classes
2015-09-08 07:46:32 -04:00
AssetRenameManager.h
Made collections robust against moving or renaming assets and classes
2015-06-26 13:13:02 -04:00
AssetTools.cpp
New feature for defining grouped max concurrency rules
2015-09-25 17:58:14 -04:00
AssetTools.h
Content Browser: Added the ability to register new advanced categories without editing engine source
2015-04-25 14:49:25 -04:00
AssetToolsConsoleCommands.h
…
AssetToolsModule.cpp
…
AssetToolsPrivatePCH.h
New feature for defining grouped max concurrency rules
2015-09-25 17:58:14 -04:00
SDiscoveringAssetsDialog.cpp
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SDiscoveringAssetsDialog.h
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SPackageReportDialog.cpp
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SPackageReportDialog.h
…