You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
243 lines
7.6 KiB
Plaintext
243 lines
7.6 KiB
Plaintext
INTSourceChangelist:2589216
|
|
Availability:Public
|
|
Title:프로그래밍 가이드
|
|
Crumbs: %ROOT%
|
|
Description:언리얼 엔진으로 개발하는 프로그래머를 위한 정보입니다.
|
|
|
|
[VAR:Params]
|
|
[PARAM:image]
|
|

|
|
[/PARAM]
|
|
[PARAM:icon]
|
|
(convert:false)
|
|
[/PARAM]
|
|
[PARAM:title]
|
|
%Programming:title%
|
|
[/PARAM]
|
|
[PARAM:description]
|
|
%Programming:description%
|
|
[/PARAM]
|
|
[PARAM:path]
|
|
[RELATIVE:Programming]
|
|
[/PARAM]
|
|
[/VAR]
|
|
|
|
[VAR:HomeParams]
|
|
[PARAM:image]
|
|

|
|
[/PARAM]
|
|
[PARAM:icon]
|
|
(convert:false)
|
|
[/PARAM]
|
|
[PARAM:title]
|
|
Programmers
|
|
[/PARAM]
|
|
[PARAM:description]
|
|
%Programming:description%
|
|
[/PARAM]
|
|
[PARAM:path]
|
|
[RELATIVE:Programming]
|
|
[/PARAM]
|
|
[/VAR]
|
|
|
|
[VAR:Topic]
|
|
[OBJECT:Topic]
|
|
%params%
|
|
[/OBJECT]
|
|
[/VAR]
|
|
|
|
[VAR:TopicCompact]
|
|
[OBJECT:TopicCompact]
|
|
%params%
|
|
[/OBJECT]
|
|
[/VAR]
|
|
|
|
[VAR:Role]
|
|
[OBJECT:Role]
|
|
%homeparams%
|
|
[PARAMLITERAL:id]
|
|
programmer
|
|
[/PARAMLITERAL]
|
|
[/OBJECT]
|
|
[/VAR]
|
|
|
|
[VAR:TopicRole]
|
|
[OBJECT:Role]
|
|
%params%
|
|
[PARAMLITERAL:id]
|
|
programming
|
|
[/PARAMLITERAL]
|
|
[/OBJECT]
|
|
[/VAR]
|
|
|
|
언리얼 엔진 4 는 프로그래머용으로 두 가지 툴세트를 제공하며, 이 둘을 같이 사용했을 때 개발 작업방식이 빨라질 수도 있습니다. 새로운 게임플레이 클래스, Slate 와 Canvas 유저 인터페이스 요소,
|
|
에디터 함수성을 C++ 로 작성한 이후, 변경된 내용을 Visual Studio 나 XCode 로 컴파일하면 그 내용이 언리얼 에디터에 바로 반영됩니다. Blueprint (블루프린트) 비주얼 스크립팅 시스템은
|
|
에디터 안에서 함수 블록과 프로퍼티 레퍼런스를 와이어로 연결하여 클래스를 만들 수 있는 탄탄한 툴입니다.
|
|
|
|
C++ 클래스는 Blueprint 클래스에 대한 베이스 클래스로 사용될 수 있기에, 프로그래머가 근본적인 게임플레이 클래스를 구성해 두면 레벨 디자이너는 그 클래스를 기반으로 서브 클래스를 만들고 반복작업을 할 수 있습니다.
|
|
|
|
## 시작하기
|
|
|
|
[REGION:features third]
|
|
[OBJECT:Role]
|
|
[PARAM:icon]
|
|
(convert:false)
|
|
[/PARAM]
|
|
[PARAM:title]
|
|
프로그래밍 퀵 스타트
|
|
[/PARAM]
|
|
[PARAM:path]
|
|
[RELATIVE:Programming/QuickStart]
|
|
[/PARAM]
|
|
[PARAM:description]
|
|
%Programming/QuickStart:description%
|
|
[/PARAM]
|
|
[PARAMLITERAL:id]
|
|
quickstart
|
|
[/PARAMLITERAL]
|
|
[/OBJECT]
|
|
|
|
[OBJECT:Role]
|
|
[PARAM:icon]
|
|
(convert:false)
|
|
[/PARAM]
|
|
[PARAM:title]
|
|
언리얼 C++ 입문
|
|
[/PARAM]
|
|
[PARAM:path]
|
|
[RELATIVE:Programming/Introduction]
|
|
[/PARAM]
|
|
[PARAM:description]
|
|
%Programming/Introduction:description%
|
|
[/PARAM]
|
|
[PARAMLITERAL:id]
|
|
intro
|
|
[/PARAMLITERAL]
|
|
[/OBJECT]
|
|
|
|
[OBJECT:Role]
|
|
[PARAM:icon]
|
|
(convert:false)
|
|
[/PARAM]
|
|
[PARAM:title]
|
|
%Programming/Tutorials:title%
|
|
[/PARAM]
|
|
[PARAM:path]
|
|
[RELATIVE:Programming/Tutorials]
|
|
[/PARAM]
|
|
[PARAM:description]
|
|
%Programming/Tutorials:description%
|
|
[/PARAM]
|
|
[PARAMLITERAL:id]
|
|
tutorials
|
|
[/PARAMLITERAL]
|
|
[/OBJECT]
|
|
[/REGION]
|
|
|
|
|
|
[OBJECT:TopicButtonList]
|
|
[PARAM:icon]
|
|
(convert:false)
|
|
[/PARAM]
|
|
[PARAM:title]
|
|
Unreal Engine API Reference
|
|
[/PARAM]
|
|
[PARAM:description]
|
|
[/PARAM]
|
|
[PARAM:links]
|
|
* [Unreal Engine API](https://docs.unrealengine.com/latest/INT/API/index.html)
|
|
* [Core API](https://docs.unrealengine.com/latest/INT/API/Runtime/Core/index.html)
|
|
* [Core UObject API](https://docs.unrealengine.com/latest/INT/API/Runtime/CoreUObject/index.html)
|
|
* [Engine API](https://docs.unrealengine.com/latest/INT/API/Runtime/Engine/index.html)
|
|
[/PARAM]
|
|
[/OBJECT]
|
|
|
|
[OBJECT:TopicButtonList]
|
|
[PARAM:icon]
|
|
(convert:false)
|
|
[/PARAM]
|
|
[PARAM:title]
|
|
언리얼 엔진 아키텍처
|
|
[/PARAM]
|
|
[PARAM:description]
|
|
C++ 로 프로그래밍을 하든, 블루프린트로 하든, 그 둘을 조합하든, 내재된 언리얼 아키텍처는 동일합니다.
|
|
[/PARAM]
|
|
[PARAM:links]
|
|
* [](Programming/UnrealArchitecture "%Programming/UnrealArchitecture:description%")
|
|
* [](Programming/UnrealArchitecture/Objects "%Programming/UnrealArchitecture/Objects:description%")
|
|
* [](Programming/UnrealArchitecture/Objects/Optimizations "%Programming/UnrealArchitecture/Objects/Optimizations:description%")
|
|
* [](Programming/UnrealArchitecture/Objects/Creation "%Programming/UnrealArchitecture/Objects/Creation:description%")
|
|
* [](Programming/UnrealArchitecture/Actors "%Programming/UnrealArchitecture/Actors:description%")
|
|
* [](Programming/UnrealArchitecture/Actors/Components "%Programming/UnrealArchitecture/Actors/Components:description%")
|
|
* [](Programming/UnrealArchitecture/Actors/Spawning "%Programming/UnrealArchitecture/Actors/Spawning:description%")
|
|
* [](Programming/UnrealArchitecture/Reference "%Programming/UnrealArchitecture/Reference:description%")
|
|
* [](Programming/UnrealArchitecture/Reference/Classes "%Programming/UnrealArchitecture/Reference/Classes:Description%")
|
|
* [](Programming/UnrealArchitecture/Reference/Functions "%Programming/UnrealArchitecture/Reference/Functions:Description%")
|
|
* [](Programming/UnrealArchitecture/Reference/Properties "%Programming/UnrealArchitecture/Reference/Properties:Description%")
|
|
* [](Programming/UnrealArchitecture/Reference/Structs "%Programming/UnrealArchitecture/Reference/Structs:Description%")
|
|
* [](Programming/UnrealArchitecture/TArrays "%Programming/UnrealArchitecture/TArrays:Description%")
|
|
* [](Programming/UnrealArchitecture/TMap "%Programming/UnrealArchitecture/TMap:Description%")
|
|
* [](Programming/UnrealArchitecture/TSubclassOf "%Programming/UnrealArchitecture/TSubclassOf:Description%")
|
|
* [](Programming/UnrealArchitecture/Reference/Interfaces "%Programming/UnrealArchitecture/Reference/Interfaces:Description%")
|
|
* [](Programming/Modules/Gameplay "%Programming/Modules/Gameplay:description%")
|
|
* [](Programming/Plugins "%Programming/Plugins:description%")
|
|
[/PARAM]
|
|
[/OBJECT]
|
|
|
|
[OBJECT:TopicButtonList]
|
|
[PARAM:icon]
|
|
(convert:false)
|
|
[/PARAM]
|
|
[PARAM:title]
|
|
언리얼 게임플레이
|
|
[/PARAM]
|
|
[PARAM:description]
|
|
[/PARAM]
|
|
[PARAM:links]
|
|
* [](Gameplay "%Gameplay:description%")
|
|
[/PARAM]
|
|
[/OBJECT]
|
|
|
|
[OBJECT:TopicButtonList]
|
|
[PARAM:icon]
|
|
(convert:false)
|
|
[/PARAM]
|
|
[PARAM:title]
|
|
시스템 가이드
|
|
[/PARAM]
|
|
[PARAM:description]
|
|
[/PARAM]
|
|
[PARAM:links]
|
|
* [](Programming/Animation "%Programming/Animation:description%")
|
|
* [](Programming/Automation "%Programming/Automation:description%")
|
|
* [](Engine/Blueprints/TechnicalGuide "%Engine/Blueprints/TechnicalGuide:description%")
|
|
* [](Programming/Online "%Programming/Online:description%")
|
|
* [](Programming/Online/Steam "%Programming/Online/Steam:description%")
|
|
* [](Programming/Rendering "%Programming/Rendering:description%")
|
|
* [](Programming/Slate "%Programming/Slate:description%")
|
|
* [](Programming/UnrealBuildSystem "%Programming/UnrealBuildSystem:description%")
|
|
[/PARAM]
|
|
[/OBJECT]
|
|
|
|
[OBJECT:TopicButtonList]
|
|
[PARAM:icon]
|
|
(convert:false)
|
|
[/PARAM]
|
|
[PARAM:title]
|
|
애셋 처리 참고 안내서
|
|
[/PARAM]
|
|
[PARAM:description]
|
|
[/PARAM]
|
|
[PARAM:links]
|
|
* [](Programming/Assets/AsyncLoading "%Programming/Assets/AsyncLoading:description%")
|
|
[PUBLISH:Docs]
|
|
* [](Programming/Assets/CustomImporters "%Programming/Assets/CustomImporters:description%")
|
|
* [](Programming/Assets/CustomExporters "%Programming/Assets/CustomExporters:description%")
|
|
[/PUBLISH:Docs]
|
|
* [](Programming/Assets/Registry "%Programming/Assets/Registry:description%")
|
|
[PUBLISH:Docs]
|
|
* [](Programming/Assets/ThumbnailRendering "%Programming/Assets/ThumbnailRendering:description%")
|
|
[/PUBLISH:Docs]
|
|
[/PARAM]
|
|
[/OBJECT]
|