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UnrealEngineUWP/Engine/Documentation/Source/Programming/ProgrammingGuide.CHN.udn
Jian Zhang d7c50edc5a #loc UE4DocChn Update
[CL 2705635 by Jian Zhang in Main branch]
2015-09-24 21:37:44 -04:00

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Availability:Public
Title:编程指南
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Description:程序员使用虚幻引擎进行开发的信息。
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程序员
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程序员
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编程
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虚幻引擎4为程序员提供了两套工具集可共同使用来加速开发的工作流程。 新的游戏类、Slate和Canvas用户接口元素以及编辑器功能可以使用C++语言来编写并且在使用Visual Studio 或 XCode之一编译后可以在虚幻编辑器中反映出全部变更内容。 蓝图可视化脚本系统是一个强劲的工具,可以让类通过连接函数区块和属性引用来在编辑器中进行创建。
C++类可以作为蓝图类的基类使用,并且这样的话,程序员就可以设置基础的游戏类,随后,它们由关卡设计师来进行子类和迭代处理。
## 入门指南
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编程入门指南
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快速启动
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使用虚幻引擎中的C++的导论
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简介
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教程
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虚幻引擎API引用
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* [虚幻引擎API](https://docs.unrealengine.com/latest/INT/API/index.html)
* [核心API](https://docs.unrealengine.com/latest/INT/API/Runtime/Core/index.html)
* [核心UObject API](https://docs.unrealengine.com/latest/INT/API/Runtime/CoreUObject/index.html)
* [引擎API](https://docs.unrealengine.com/latest/INT/API/Runtime/Engine/index.html)
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虚幻引擎架构
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无论您使用C++、蓝图还是同时使用两者来编程,底层的虚幻架构是相同的。
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* [](Programming/UnrealArchitecture "%Programming/UnrealArchitecture:description%")
* [](Programming/UnrealArchitecture/Objects "%Programming/UnrealArchitecture/Objects:description%")
* [](Programming/UnrealArchitecture/Objects/Optimizations "%Programming/UnrealArchitecture/Objects/Optimizations:description%")
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* [](Programming/UnrealArchitecture/Reference/Interfaces "%Programming/UnrealArchitecture/Reference/Interfaces:Description%")
* [](Programming/Modules/Gameplay "%Programming/Modules/Gameplay:description%")
* [](Programming/Plugins "%Programming/Plugins:description%")
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虚幻引擎游戏的游戏性
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* [](Gameplay "%Gameplay:description%")
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系统指南
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* [](Programming/Online "%Programming/Online:description%")
* [](Programming/Online/Steam "%Programming/Online/Steam:description%")
* [](Programming/Rendering "%Programming/Rendering:description%")
* [](Programming/Slate "%Programming/Slate:description%")
* [](Programming/UnrealBuildSystem "%Programming/UnrealBuildSystem:description%")
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资源处理参考指南
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* [](Programming/Assets/AsyncLoading "%Programming/Assets/AsyncLoading:description%")
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