Files
UnrealEngineUWP/Engine/Source/Runtime/Windows
arne schober bd463e55d1 RL - Pretty sure this flush is not needed as the documentation states: "When UpdateSubresource returns, the application is free to change or even free the data pointed to by pSrcData because the method has already copied/snapped away the original contents. "
This fixes a performance regression with HLR in DX11 because the PrimitiveUniform Shader Parameters take this path now.
#jira UE-70409
#RB Rolando.Caloc

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: arne.schober
#ROBOMERGE-SOURCE: CL 5231793 in //UE4/Release-4.22/... via CL 5231812
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)

[CL 5247167 by arne schober in Dev-Build branch]
2019-02-28 17:20:25 -05:00
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