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This fixes a performance regression with HLR in DX11 because the PrimitiveUniform Shader Parameters take this path now. #jira UE-70409 #RB Rolando.Caloc #ROBOMERGE-OWNER: ben.marsh #ROBOMERGE-AUTHOR: arne.schober #ROBOMERGE-SOURCE: CL 5231793 in //UE4/Release-4.22/... via CL 5231812 #ROBOMERGE-BOT: BUILD (Main -> Dev-Build) [CL 5247167 by arne schober in Dev-Build branch]