Files
UnrealEngineUWP/Engine/Source/Programs/ShaderCompileWorker
ben marsh c0740137d1 Fix assumption that editor and ShaderCompileWorker executables are in the same directory. It's possible to build an editor using a unique build environment so that it can be built with custom macros defined, etc...which puts the executable in (ProjectDir)/Binaries/Win64.
Now stores the full path to the shader source directories in the SCW input data archive, and normalizes it again on read.

[CODEREVIEW] Guillaume.Abadie, Rolando.Caloca
#jira UE-70785
#rb none

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 5238601 in //UE4/Release-4.22/... via CL 5238606
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)

[CL 5250898 by ben marsh in Dev-Build branch]
2019-02-28 17:41:52 -05:00
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