Files
UnrealEngineUWP/Engine/Source/Editor/LocalizationDashboard/Private/LocalizationDashboardSettingsDetailCustomization.h
T
Ben Marsh 530369c613 Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 4662695 by Ben Marsh in Dev-Build branch]
2018-12-14 14:49:12 -05:00

38 lines
1.2 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "IDetailCustomization.h"
#include "Widgets/SWidget.h"
class IDetailCategoryBuilder;
class IDetailLayoutBuilder;
class ILocalizationServiceProvider;
struct FLocalizationServiceProviderWrapper
{
FLocalizationServiceProviderWrapper() : Provider(nullptr) {}
FLocalizationServiceProviderWrapper(ILocalizationServiceProvider* const InProvider) : Provider(InProvider) {}
ILocalizationServiceProvider* Provider;
};
class FLocalizationDashboardSettingsDetailCustomization : public IDetailCustomization
{
public:
FLocalizationDashboardSettingsDetailCustomization();
void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
private:
FText GetCurrentServiceProviderDisplayName() const;
TSharedRef<SWidget> ServiceProviderComboBox_OnGenerateWidget(TSharedPtr<FLocalizationServiceProviderWrapper> LSPWrapper) const;
void ServiceProviderComboBox_OnSelectionChanged(TSharedPtr<FLocalizationServiceProviderWrapper> LSPWrapper, ESelectInfo::Type SelectInfo);
private:
IDetailLayoutBuilder* DetailLayoutBuilder;
IDetailCategoryBuilder* ServiceProviderCategoryBuilder;
TArray< TSharedPtr<FLocalizationServiceProviderWrapper> > Providers;
};