Files
UnrealEngineUWP/Engine/Source/Editor/LevelEditor/Private/LevelViewportLayoutOnePane.h
Ben Marsh 530369c613 Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 4662695 by Ben Marsh in Dev-Build branch]
2018-12-14 14:49:12 -05:00

34 lines
948 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Widgets/SWidget.h"
#include "LevelViewportLayout.h"
#include "LevelViewportActions.h"
class SHorizontalBox;
class FLevelViewportLayoutOnePane : public FLevelViewportLayout
{
public:
/**
* Saves viewport layout information between editor sessions
*/
virtual void SaveLayoutString(const FString& LayoutString) const override;
virtual const FName& GetLayoutTypeName() const override{ return LevelViewportConfigurationNames::OnePane; }
protected:
/**
* Creates the viewport for the single pane
*/
virtual TSharedRef<SWidget> MakeViewportLayout(const FString& LayoutString) override;
/** Overridden from FLevelViewportLayout */
virtual void ReplaceWidget(TSharedRef< SWidget > Source, TSharedRef< SWidget > Replacement) override;
protected:
/** The viewport widget parent box */
TSharedPtr< SHorizontalBox > ViewportBox;
};