Files
UnrealEngineUWP/Engine/Source/Editor/ComponentVisualizers/Private/RectLightComponentVisualizer.cpp
Ben Marsh 530369c613 Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 4662695 by Ben Marsh in Dev-Build branch]
2018-12-14 14:49:12 -05:00

30 lines
1.0 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "RectLightComponentVisualizer.h"
#include "SceneManagement.h"
#include "Components/RectLightComponent.h"
void FRectLightComponentVisualizer::DrawVisualization( const UActorComponent* Component, const FSceneView* View, FPrimitiveDrawInterface* PDI )
{
if(View->Family->EngineShowFlags.LightRadius)
{
const URectLightComponent* RectLightComp = Cast<const URectLightComponent>(Component);
if(RectLightComp != NULL)
{
FTransform LightTM = RectLightComp->GetComponentTransform();
LightTM.RemoveScaling();
// Draw light radius
DrawWireSphereAutoSides(PDI, LightTM, FColor(200, 255, 255), RectLightComp->AttenuationRadius, SDPG_World);
FBox Box(
FVector( 0.0f, -0.5f * RectLightComp->SourceWidth, -0.5f * RectLightComp->SourceHeight ),
FVector( 0.0f, 0.5f * RectLightComp->SourceWidth, 0.5f * RectLightComp->SourceHeight )
);
DrawWireBox(PDI, LightTM.ToMatrixNoScale(), Box, FColor(231, 239, 0, 255), SDPG_World);
}
}
}