Files
UnrealEngineUWP/Engine/Source/Editor/ComponentVisualizers/Private/DecalComponentVisualizer.cpp
Ben Marsh 530369c613 Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 4662695 by Ben Marsh in Dev-Build branch]
2018-12-14 14:49:12 -05:00

21 lines
799 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "DecalComponentVisualizer.h"
#include "SceneManagement.h"
#include "Components/DecalComponent.h"
void FDecalComponentVisualizer::DrawVisualization( const UActorComponent* Component, const FSceneView* View, FPrimitiveDrawInterface* PDI )
{
const UDecalComponent* DecalComponent = Cast<const UDecalComponent>(Component);
if(DecalComponent)
{
const FMatrix LocalToWorld = DecalComponent->GetComponentTransform().ToMatrixWithScale();
const FLinearColor DrawColor = FColor(0, 157, 0, 255);
DrawOrientedWireBox(PDI, LocalToWorld.GetOrigin(), LocalToWorld.GetScaledAxis( EAxis::X ), LocalToWorld.GetScaledAxis( EAxis::Y ), LocalToWorld.GetScaledAxis( EAxis::Z ), DecalComponent->DecalSize, DrawColor, SDPG_World);
}
}