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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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d355d4f30ab138fa2ab55bad5a129e2ed6aee261
UnrealEngineUWP/Engine/Source
History
Devin Doucette d355d4f30a Added missing PRAGMA_ENABLE_OPTIMIZATION
#preflight skip
#rb none
#rnx

[CL 19590100 by Devin Doucette in ue5-main branch]
2022-04-01 12:22:23 -04:00
..
Developer
Datasmith: Add support for compressed mesh serialization
2022-04-01 11:50:17 -04:00
Editor
AWorldDataLayers::Create no longer sets the UWorld::WorldDataLayers.
2022-04-01 11:15:33 -04:00
Programs
C#: Add a SemVer class for parsing and comparing version strings (https://semver.org/).
2022-04-01 12:16:34 -04:00
Runtime
Added missing PRAGMA_ENABLE_OPTIMIZATION
2022-04-01 12:22:23 -04:00
ThirdParty
- Adding Nvidia Rivermax sdk to thirdparty
2022-03-30 10:27:53 -04:00
UnrealClient.Target.cs
Adding a "deprecation" path for engine includes to allow types to be moved without breaking licensee module builds.
2022-03-25 16:16:30 -04:00
UnrealEditor.Target.cs
Adding a "deprecation" path for engine includes to allow types to be moved without breaking licensee module builds.
2022-03-25 16:16:30 -04:00
UnrealGame.Target.cs
Adding a "deprecation" path for engine includes to allow types to be moved without breaking licensee module builds.
2022-03-25 16:16:30 -04:00
UnrealServer.Target.cs
Adding a "deprecation" path for engine includes to allow types to be moved without breaking licensee module builds.
2022-03-25 16:16:30 -04:00
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