Files
UnrealEngineUWP/Engine/Source/Runtime/Android
aaron mcleran d30c679ac6 Adding ability to customize the precache buffer size in engine ini files.
- Adding some new LLM categories to help track decoded precache buffer mem usage and fully decoded buffers.

More info:

Precache buffer sizes, on platforms that utilize the feature, can be a huge memory hog. By reducing their sizes, we can recover quite a bit of memory.
Tricky part of the change is accounting for the variable precache buffer size while still retaining the MONO_PCM_BUFFER_SIZE size for regular real-time decoding cases.
We do a "skip first buffer(s)" step when starting a real-time decoded sound so the smaller precache buffer size needs to be shared to the decoders.


#rb Ethan.Geller, Rob.Gay
#jira

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: aaron.mcleran
#ROBOMERGE-SOURCE: CL 4696296 via CL 4696323
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4710972 by aaron mcleran in Dev-Networking branch]
2019-01-11 13:10:29 -05:00
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