Files
UnrealEngineUWP/Engine/Source/Editor/EditorStyle/EditorStyle.Build.cs
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

47 lines
1.2 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class EditorStyle : ModuleRules
{
public EditorStyle(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Slate",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"SlateCore",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Settings",
}
);
// DesktopPlatform is only available for Editor and Program targets (running on a desktop platform)
bool IsDesktopPlatformType = Target.Platform == UnrealBuildTool.UnrealTargetPlatform.Win32
|| Target.Platform == UnrealBuildTool.UnrealTargetPlatform.Win64
|| Target.Platform == UnrealBuildTool.UnrealTargetPlatform.Mac
|| Target.Platform == UnrealBuildTool.UnrealTargetPlatform.Linux;
if (Target.Type == TargetType.Editor || (Target.Type == TargetType.Program && IsDesktopPlatformType))
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"DesktopPlatform",
}
);
}
// I'm told this is to improve compilation performance of this module
OptimizeCode = CodeOptimization.Never;
}
}