Files
UnrealEngineUWP/Engine/Source/Developer/TraceServices/Private/Modules/NetProfilerModule.cpp
Stefan Boberg d2f9a61b06 Copy-up from Dev-Core
#rb none

[CL 10419044 by Stefan Boberg in Main branch]
2019-11-25 12:03:09 -05:00

35 lines
1012 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "NetProfilerModule.h"
#include "Analyzers/NetTraceAnalyzer.h"
#include "AnalysisServicePrivate.h"
#include "Model/NetProfilerProvider.h"
namespace Trace
{
FName FNetProfilerModule::ModuleName("TraceModule_NetProfiler");
static const FName NetProfilerProviderName("NetProfilerProvider");
void FNetProfilerModule::GetModuleInfo(FModuleInfo& OutModuleInfo)
{
OutModuleInfo.Name = ModuleName;
OutModuleInfo.DisplayName = TEXT("NetProfiler");
}
void FNetProfilerModule::OnAnalysisBegin(IAnalysisSession& InSession)
{
FAnalysisSession& Session = static_cast<FAnalysisSession&>(InSession);
FNetProfilerProvider* NetProfilerProvider = new FNetProfilerProvider(Session);
Session.AddProvider(NetProfilerProviderName, NetProfilerProvider);
InSession.AddAnalyzer(new FNetTraceAnalyzer(InSession, *NetProfilerProvider));
}
void FNetProfilerModule::GetLoggers(TArray<const TCHAR *>& OutLoggers)
{
//OutLoggers.Add(TEXT("NetProfiler"));
}
}