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izzy/UnrealEngineUWP
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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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d2f30c52983dec0044cf53eef01430a7ab75a4cd
UnrealEngineUWP/Engine
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ben marsh d2f30c5298 Horde: Return artifacts when starting a new step on an agent.
#rnx

[CL 32286920 by ben marsh in ue5-main branch]
2024-03-15 19:07:01 -04:00
..
Binaries
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Build
Horde: Fix artifacts not being added to graphs.
2024-03-15 18:35:59 -04:00
Config
Enable Work Graph support in D3D12 SM6 now that we have updated DXC to support it.
2024-03-14 17:03:41 -04:00
Documentation
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Extras
[UnrealStage] Fix min/max modes being ignored on delta widgets. Force longitude to loop
2024-03-15 17:57:12 -04:00
Platforms/VisionOS
UE-208429 VisionOS: hand tracking
2024-03-08 14:06:39 -05:00
Plugins
Undo //Fortnite/Release-29.20/Engine/... changelist 32249748. The new UDS/UDE delegates will be difficult to support in multithreaded contexts, and there is a severe load time regression associated with these first clients
2024-03-15 19:05:57 -04:00
Programs
LiveLinkHub - Enable PoseAI, Mocopi and vicon third party plugins
2024-03-15 16:07:24 -04:00
Shaders
Fix a bug where the substrate outputs get mixed up in Nanite CS materials when base pass velocity is disabled.
2024-03-15 18:03:34 -04:00
Source
Horde: Return artifacts when starting a new step on an agent.
2024-03-15 19:07:01 -04:00
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