Files
UnrealEngineUWP/Engine/Config/Android/AndroidEngine.ini
Dmitriy Dyomin be0438cd72 Do not alternate texture compression for iOS and Android
#rb none

[CL 16043920 by Dmitriy Dyomin in ue5-main branch]
2021-04-17 06:14:33 -04:00

117 lines
3.9 KiB
INI

[/Script/Engine.Engine]
; DefaultBloomKernel is not used on mobile
DefaultBloomKernelTextureName=/Engine/EngineResources/DefaultTexture.DefaultTexture
[PlatformCrypto]
PlatformRequiresDataCrypto=True
PakSigningRequired=False
[/Script/Engine.GarbageCollectionSettings]
gc.MaxObjectsInGame=131072
[Audio]
AudioDeviceModuleName=AndroidAudio
; Defining below allows switching to audio mixer using -audiomixer commandline
AudioMixerModuleName=AudioMixerAndroid
; Defines a platform-specific volume headroom (in dB) for audio to provide better platform consistency with respect to volume levels.
PlatformHeadroomDB=-6
UseAudioMixer=true
[PlatformMemoryBuckets]
LargestMemoryBucket_MinGB=8
LargerMemoryBucket_MinGB=6
DefaultMemoryBucket_MinGB=4
SmallerMemoryBucket_MinGB=3
; for now, we require 3gb
SmallestMemoryBucket_MinGB=3
[DeviceProfileManager]
DeviceProfileSelectionModule="AndroidDeviceProfileSelectorRuntime"
[Advertising]
DefaultProviderName=AndroidAdvertising
[OnlineSubsystem]
DefaultPlatformService=GooglePlay
[SlateRenderer]
NumPreallocatedVertices=200
[/Script/TcpMessaging.TcpMessagingSettings]
EnableTransport=True
ListenEndpoint=127.0.0.1:6666
!ConnectToEndpoints=CLEAR_ARRAY
ConnectionRetryDelay=0
[LocalNotification]
DefaultPlatformService=AndroidLocalNotification
[DeviceScreenDensity]
+Devices=(Model="Nexus 5",Density=445)
+Devices=(Model="Nexus 5X",Density=424)
+Devices=(Model="Nexus 6",Density=493)
+Devices=(Model="Nexus 6P",Density=518)
+Devices=(Model="SM-G930.+",Density=577,IsRegex=true) ; Samsung Galaxy S7
+Devices=(Model="SM-G935.+",Density=534,IsRegex=true) ; Samsung Galaxy S7 Edge
+Devices=(Model="SM-N920.+",Density=515,IsRegex=true) ; Samsung Galaxy Note 5
+Devices=(Model="Pixel",Density=441)
+Devices=(Model="Pixel C",Density=308)
+Devices=(Model="Pixel XL",Density=534)
+Devices=(Model="HTC 10",Density=564)
+Devices=(Model="EVA-L09",Density=423) ; Huawei P9
;GalaxyS5=432
;GalaxyS6=577
[ConsoleVariables]
Slate.CacheRenderData=0
r.VSync=1
r.ParallelShadows=0
; high priority thread tasks can be downgraded to normal priority if a task is created with EPowerSavingEligibility::Eligible.
TaskGraph.EnablePowerSavingThreadPriorityReduction=1
; prefer D24_S8 for depth/stencil
r.Vulkan.Depth24Bit=1
;GalaxyS6Edge=577
r.Shadow.ForceSerialSingleRenderPass=1
; Support Mali 64k texel buffer limitation, tuned for 1080p. If you target 2k-4k resolutions please also set the LightGridPixelSize to 128
r.Forward.LightGridSizeZ = 8
r.Forward.MaxCulledLightsPerCell = 8
r.HairStrands.Simulation=0
r.HairStrands.Strands=0
r.HairStrands.Binding=0
[OnlineSubsystemGooglePlay.Store]
bSupportsInAppPurchasing=true
bUseStoreV2=true
bUseGooglePlayBillingApiV2=true
[ThermalSensors]
+SensorLocations=/sys/devices/virtual/thermal/thermal_zone1/temp
+SensorLocations=/sys/devices/system/cpu/cpu0/cpufreq/cpu_temp
+SensorLocations=/sys/class/thermal/thermal_zone0/temp
+SensorLocations=/sys/class/thermal/thermal_zone1/temp
+SensorLocations=/sys/class/hwmon/hwmon0/device/temp1_input
+SensorLocations=/sys/class/hwmon/hwmon0/temp1_input
+SensorLocations=/sys/devices/virtual/hwmon/hwmon1/temp1_input
+SensorLocations=/sys/devices/system/cpu/cpu0/cpufreq/FakeShmoo_cpu_temp
+SensorLocations=/sys/class/i2c-adapter/i2c-4/4-004c/temperature
+SensorLocations=/sys/devices/platform/tegra-i2c.3/i2c-4/4-004c/temperature
+SensorLocations=/sys/devices/platform/tegra-i2c.3/i2c-4/4-004c/ext_temperature
+SensorLocations=/sys/devices/platform/omap/omap_temp_sensor.0/temperature
+SensorLocations=/sys/devices/platform/tegra_tmon/temp1_input
+SensorLocations=/sys/kernel/debug/tegra_thermal/temp_tj
+SensorLocations=/sys/devices/platform/tegra-tsensor/tsensor_temperature
+SensorLocations=/sys/devices/platform/s5p-tmu/temperature
+SensorLocations=/sys/devices/platform/s5p-tmu/curr_temp
+SensorLocations=/sys/htc/cpu_temp
[/Script/Engine.RendererSettings]
r.DistanceFields=0
[AlternateTextureCompression]
TextureCompressionFormat=""
TextureFormatPrefix=""