Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Private/MetasoundSourceInterface.cpp
rob gay d2e6910760 MetaSounds Interfaces Checkpoint 2:
- Version up source archetypes to become two interfaces: channel interfaces (mono/stereo) & base source namespace
- Clean-up Interface panel to support namespacing better
- Fix bugs with assuming interfaces are always and the only base namespace members
- Allow namespacing for any arbitrary interface member
- Add lock icon to clarify what interface members cannot be modified individually (i.e. cannot add, remove, or rename them as they are interface members)
- Organize members alphabetically
#jira UE-135000
#rnx
#rb phil.popp
#preflight 61a7d1079c77d610079303ec

#ROBOMERGE-AUTHOR: rob.gay
#ROBOMERGE-SOURCE: CL 18344347 in //UE5/Release-5.0/... via CL 18344412
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18344446 by rob gay in ue5-release-engine-test branch]
2021-12-01 15:59:03 -05:00

114 lines
3.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundSourceInterface.h"
#include "MetasoundDataReference.h"
#include "MetasoundPrimitives.h"
#include "MetasoundTrigger.h"
#include "UObject/Class.h"
#include "Templates/SharedPointer.h"
#define LOCTEXT_NAMESPACE "Metasound"
#define AUDIO_PARAMETER_INTERFACE_NAMESPACE "UE.Source"
namespace Metasound
{
namespace Frontend
{
namespace SourceInterface
{
const FMetasoundFrontendVersion& GetVersion()
{
static const FMetasoundFrontendVersion Version = { AUDIO_PARAMETER_INTERFACE_NAMESPACE, { 1, 0 }};
return Version;
}
namespace Inputs
{
const FName OnPlay = AUDIO_PARAMETER_INTERFACE_MEMBER_DEFINE("OnPlay");
}
namespace Outputs
{
const FName OnFinished = AUDIO_PARAMETER_INTERFACE_MEMBER_DEFINE("OnFinished");
}
namespace Environment
{
const FName DeviceID = AUDIO_PARAMETER_INTERFACE_MEMBER_DEFINE("AudioDeviceID");
const FName GraphName = AUDIO_PARAMETER_INTERFACE_MEMBER_DEFINE("GraphName");
const FName IsPreview = AUDIO_PARAMETER_INTERFACE_MEMBER_DEFINE("IsPreviewSound");
const FName SoundUniqueID = AUDIO_PARAMETER_INTERFACE_MEMBER_DEFINE("SoundUniqueID");
const FName TransmitterID = AUDIO_PARAMETER_INTERFACE_MEMBER_DEFINE("TransmitterID");
}
Audio::FParameterInterfacePtr CreateInterface(const UClass& InUClass)
{
struct FInterface : public Audio::FParameterInterface
{
FInterface(const UClass& InAssetClass)
: FParameterInterface(SourceInterface::GetVersion().Name, SourceInterface::GetVersion().Number.ToInterfaceVersion(), InAssetClass)
{
Inputs =
{
{
LOCTEXT("OnPlay", "On Play"),
LOCTEXT("OnPlayDescription", "Trigger executed when the source is played."),
GetMetasoundDataTypeName<FTrigger>(),
{ Inputs::OnPlay, false }
}
};
Outputs =
{
{
LOCTEXT("OnFinished", "On Finished"),
LOCTEXT("OnFinishedDescription", "Trigger executed to initiate stopping the source."),
GetMetasoundDataTypeName<FTrigger>(),
Outputs::OnFinished
}
};
Environment =
{
{
LOCTEXT("AudioDeviceIDDisplayName", "Audio Device ID"),
LOCTEXT("AudioDeviceIDDescription", "ID of AudioDevice source is played from."),
FName(), // TODO: Align environment data types with environment (ex. this is actually set/get as a uint32)
Environment::DeviceID
},
{
LOCTEXT("GraphNameDisplayName", "Graph Name"),
LOCTEXT("AudioDeviceIDDescription", "Name of source graph (for debugging/logging)."),
GetMetasoundDataTypeName<FString>(),
Environment::GraphName
},
{
LOCTEXT("IsPreviewSoundDisplayName", "Is Preview Sound"),
LOCTEXT("IsPreviewSoundDescription", "Whether source is being played as a previewed sound."),
GetMetasoundDataTypeName<bool>(),
Environment::IsPreview
},
{
LOCTEXT("TransmitterIDDisplayName", "Transmitter ID"),
LOCTEXT("TransmitterIDDescription", "ID used by Transmission System to generate a unique send address for each source instance."),
FName(), // TODO: Align environment data types with environment (ex. this is actually set/get as a uint64)
Environment::TransmitterID
},
{
LOCTEXT("AudioDeviceIDDisplayName", "Sound Unique ID"),
LOCTEXT("AudioDeviceIDDescription", "ID of unique source instance."),
FName(), // TODO: Align environment data types with environment (ex. this is actually set/get as a uint32)
Environment::SoundUniqueID
}
};
}
};
return MakeShared<FInterface>(InUClass);
}
} // namespace SourceInterface
} // namespace Frontend
} // namespace Metasound
#undef AUDIO_PARAMETER_INTERFACE_NAMESPACE
#define LOCTEXT_NAMESPACE "Metasound"