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#ttp 345297 - NUX: Improve workflow for SME collision editing #branch UE4 #change Modified Collision options to say 'Add' to indicate you're adding primitives and not replacing existing. #change When adding a new collision primitive, it now does a quick check to see if there's another primitive that's the same and if so, moves the new one slightly so they don't overlap - the hope is that this also makes it clearer that you're adding primitives. Note: Also includes change from 2280280 which enables Show Collision if it's modified reviewed by Thomas.Sarkanen [CL 2299231 by Andrew Brown in Main branch]