Files
UnrealEngineUWP/Engine/Source/Developer/MeshUtilities
Alexis Matte 48645493c1 Fix conversion from SkeletalMesh to FRawMesh.
Bi-Normal vector should be compute like (Z^X) * biNorm Sign.

#jira UE-72155
#rb none

[CL 5675667 by Alexis Matte in Dev-Editor branch]
2019-04-01 17:50:06 -04:00
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