Files
UnrealEngineUWP/Engine/Build/Android/Java
ben temple d249fb877e Update NetworkChangedManager to provide connection transport type
The networkChangedManager is the best place to know what kind of connection type we have. This updates the engine and both related projects (web and native) to support receiving this information in the onNetworkAvailable callback.
The callback will be called each time the transport type changes.

Test-plan:
Built native and web versions of app here:
Native:
https://ec-01.epicgames.net/commander/link/jobDetails/jobs/10035906?
Web:
https://ec-01.epicgames.net/commander/link/jobDetails/jobs/10035907?
Launched both versions of the app
Verified that turning off wifi and back on triggered no connection alert
Verified that switching between wifi and cellular back triggered calls to the onNetworkAvailable as expected

#reviewers chris.babcock, zhao.zhong


#ROBOMERGE-OWNER: ben.temple
#ROBOMERGE-AUTHOR: ben.temple
#ROBOMERGE-SOURCE: CL 11560308 via CL 11560328 via CL 11560331
#ROBOMERGE-BOT: (v654-11333218)

[CL 11560333 by ben temple in Main branch]
2020-02-19 23:27:34 -05:00
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