Files
UnrealEngineUWP/Engine/Source/Programs/DotNETCommon/DotNETUtilities/CaselessDictionary.cs
Steve Robb a1e663d053 Unification of environment variable harvesting, GetExecutingAssembly* functions, GetShortPathName and CaselessDictionary from UBT into DotNETUtilities.
Fixing up of existing code which used these facilities - this fixes the 'You are attempting to compile on a machine that does not have a supported compiler!' UAT error on machines with really long PATH variables, and exceptions in envvars with non-ASCII characters.

#codereview robert.manuszewski

[CL 2572445 by Steve Robb in Main branch]
2015-06-01 10:14:54 -04:00

30 lines
689 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
namespace Tools.DotNETCommon.CaselessDictionary
{
/// <summary>
/// Equivalent of case insensitive Dictionary<string, T>
/// </summary>
/// <typeparam name="T"></typeparam>
public class CaselessDictionary<T> : Dictionary<string, T>
{
public CaselessDictionary()
: base(StringComparer.InvariantCultureIgnoreCase)
{
}
public CaselessDictionary(int Capacity)
: base(Capacity, StringComparer.InvariantCultureIgnoreCase)
{
}
public CaselessDictionary(IDictionary<string, T> Dict)
: base(Dict, StringComparer.InvariantCultureIgnoreCase)
{
}
}
}