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============================ MAJOR FEATURES & CHANGES ============================ Change 3873906 by Dan.Oconnor Revised fix for preventing delegate functions from appearing in context menu when using the compilation manager - needed to run after CallDelegateHandler changed statement type #jira UE-51726 Change 3873614 by Dan.Oconnor Prevent delegate functions from appearing in context menu when using the compilation manager and prevent crash if such a function is somehow compiled #jira UE-51726 Change 3873428 by Ben.Zeigler #jira UE-54753 Fix class pin on SpawnActorFromClass to correctly support browse. It was inherting from the wrong pin widget Copy of 3873408 Change 3873083 by Ethan.Geller [4.19]#jira UE-54865 fix seconds -> milliseconds conversion issue. #rb aaron.mcleran #lockdown cristina.riveron Change 3872714 by Dan.Oconnor Further revise fix for UE-53840, mistakenly reverted to old behavior when compiling synchronously #jira UE-53840 Change 3872648 by Ben.Zeigler #jira UE-54845 Fix crash in NextDebugTarget when there are no valid debug targets Copy of CL #3872636 Change 3872500 by Arne.Schober Back out changelist 3870283 #jira UE-54838 Change 3872412 by Mark.Satterthwaite Remove now unnecessary r.Metal.ManualVertexFetch from the device profiles. #jira UE-54853 Change 3872313 by Martin.Wilson Add UI to Live Link Client to warn live link users about background performance throttling #jira none Change 3872272 by Martin.Wilson Fix crash when clearing a skeletal mesh on a skeletal mesh component with an active Post Process Anim Instance #jira none Change 3872238 by Mark.Satterthwaite Duplicate CL #3871025 Make Manual Vertex Fetch a property of the shader platform for Metal - only the desktop platforms (METAL SM5/SM5_NoTess/MRT) will use manual vertex fetch. The mobile platforms use vertex descriptors. Prevents problems with cooked versions of games not working properly on Metal due to a mismatch between the runtime's Manual-Vertex-Fetch state versus the state used by the cooker when compiling shaders. #jira UE-54843 Change 3872087 by Yasiman.Ahsani Adding Python, libdisasm, musl, and LSS licenses. #JIRA n/a - adding licenses for new TPS Change 3872037 by Ben.Marsh BuildGraph: Add a task for compiling MSBuild projects. #jira Change 3871934 by Lina.Halper #jira: UE-54703 Change 3871595 by Michael.Trepka Fixed a problem with Mac editor not exiting with error code returned from GuardedMain function #jira UE-54830 Change 3870829 by Joe.Barnes Fix unintentional change to PhysX libs used in Debug builds. #jira ue-54817 Change 3870820 by Nick.Atamas Copying //Tasks/UE4/Dev-VR-4.19a@3870772 to Release-4.19 (//UE4/Release-4.19) #jira UE-54816 Change 3870755 by Chance.Ivey Min Android version set - should fix camera permissions issue found in #JIRA UE-54024 #rb none #fyi nick.atamas Change 3870547 by Krzysztof.Narkowicz Fixed FreezeRendering on non editor builds: ComputeAndMarkRelevanceForViewParallel was calling FrozenMatricesGuard on multiple threads, reading and writing view matrices state in parallel. #jira UE-53640 Change 3870546 by Krzysztof.Narkowicz Fixed tesselation shader tex/uniform initialization in OpenGL3/4 path #jira UE-54471 Change 3870284 by Ben.Zeigler #jira UE-54583 Fix issue where loading multiple already loaded assets via Async Load Asset node could return the wrong asset on the loaded pin. The assign variable node was happening at a slightly wrong time Copy of CL #3870279 Change 3870283 by Arne.Schober SafeRelease SRVs that might be hold by the Vertexfactories (maybe due to indirect use in GlobalResources) Note that the VFs are not owners of the data, e.g the underlying Buffers might be released before this and this reference counting should be uneccessary #jira none Change 3870098 by Ben.Marsh Fix OptimizeCode = CodeOptimization.Always causing compile errors in Linux debug builds. bUseInlining was not set correctly on the global compile environment used to build shared PCHs. Also fixed other settings not being propogated down from the target correctly. #jira UE-53855 Change 3870013 by Ben.Marsh UBT: Add an error if a user attempts to clean a target through hot-reload, rather than just failing to delete DLLs because they are locked. #jira UE-54179 Change 3870010 by Ben.Marsh UBT: Add an option to format output messages in a form that can be parsed by MSBuild. Prevents errors showing as "EXEC: Error:", and displays them correctly in the error list window. #jira Change 3869814 by Ben.Marsh UBT: Unify command line arguments to use -Name=Value syntax. -Module <Name>, -ModuleWithSuffix <Name> <Suffix>, -Plugin <Path> and -Receipt <Path> are no longer supported. Also remove the RemoteRoot option, which was not used anywhere. #jira Change 3869786 by Martin.Wilson Fix Live Link Remove Source button not working #Jira UE-54652 Change 3869660 by Martin.Wilson Fix missing message bus sources in the live link client (not repolling for new sources) #Jira UE-54712 Change 3869659 by Guillaume.Abadie Fixes SimpleComposure's BP_AdvancedCompositing keep allocating memory every frame. Credits for fixing the issue to Ron Radeztsk. #jira UE-54780 Change 3869401 by Lauren.Ridge Adding to the conditional in FindAllAncestorNamedSlotHostWidgetsForContent #jira UE-51470 Change 3869384 by Brandon.Schaefer Open the project in the explorer when NullSourceCodeAccess is done creating the project #jira UE-54630 Change 3869308 by Ben.Marsh PR #4452: Fixed FindFilesRecursively in IPlatformFilePak (Contributed by user37337) #jira UE-54568 Change 3869265 by Martin.Wilson Fix crash and subsequently found issues with unloading/reloading Maya Live Link plugin -Crash on reload due to core code getting reinitialize, made this a one time only thing (as Maya never gets rid of the module from memory) -Added manual ticking of FTicker, allows message bus objects to be cleaned up properly (cannot do this as part of normal flow as it is in engine code which we dont have) -rebuild binaries for Engine/Extras #Jira UE-54643 Change 3869206 by Benn.Gallagher Fixed crash updating clothing paint mode after tab spawners have been destroyed by the hosting application. #jira UE-54116 Change 3869064 by Benn.Gallagher Resolved skeletal mesh data changes and clothing section disable changes after collision. Re-added ability to disable sections at the mesh level and removed the ability to strip editor sections as these are required for a number of other features to correctly function. #jira UE-52557 Change 3869062 by Guillaume.Abadie Fixes "dynamic resolution is not supported on this platform" warning message being always visible. #jira UE-54655 Change 3868202 by Lauren.Ridge Fix for assert on expanding vector param in layered material #jira UE-54737 Change 3868161 by zak.parrish Replacing FaceARDebugUI with a blank UI until a new one can be created, due to a crash bug. #rb none #JIRA UE-54639 Change 3867750 by Ethan.Geller [4.19] #jira UE-54725 Fix for Envelope attack and release values not being properly set on Synth Components #rb aaron.mcleran #lockdown cristina.riveron Change 3867657 by Lauren.Ridge Adding if with editor wrapper to new function #jira cis fix Change 3867646 by Aaron.McLeran #jira UE-53867 Access violation on Switch when playing sound with specified time out of range Change 3867340 by Lauren.Ridge Fixes to Material Layers from 4.19 preview feedback -Need to pass through base attributes better/have better default nodes in layer (optional Example Layers and Blends checkbox now enables this in Experimental Settings) -Parent in function should be editable -Enforce only two layers in a blend -Mat layer should warn if it has incorrect output in the layer itself -Enforce not being able to delete outputs -Warn about creating a MAL node inside a function #jira UETOOL-1312 Change 3867317 by Aaron.McLeran #jira UE-53867 Access violation on Switch when playing sound with specified time out of range Change 3867000 by Lauren.Ridge Fix for folder favorites possibly becoming very large #jira UE-54704 Change 3866892 by Martin.Wilson Fix crash if clicking ok on message bus add source without having a source selected #jira UE-54572 Change 3866391 by Matt.Kuhlenschmidt Fix static analysis #jira UE-53379 Change 3866241 by Ryan.Vance #jira UE-54681 Fixed missing Vulkan texture GetNativeResource implementation that was lost in a bad merge. Change 3866071 by Nick.Shin UDN 412414 update HTMl5 readme file #jira none Change 3866005 by Max.Preussner Messaging: Preventing dangling references when removing message subscribers #jira UE-54680 Change 3865988 by Simon.Tourangeau Fix static analysis warnings #jira none Change 3865895 by zachary.wilson Renaming QA-PhysicalLightUnits to TM-PhysicalLightUnits in QAGame. #JIRA UE-29618 Change 3865469 by Simon.Tourangeau Support for DX11 quad buffer stereo rendering #jira UEENT-704 Change 3865461 by Chris.Babcock Add a wait for audio thread to pause audio on going to background #jira UE-54301 #ue4 #android Change 3865350 by Matt.Kuhlenschmidt Fix issue where cascade emitter UI would disapper #jira UE-53379 Change 3865336 by Arne.Schober REL - Fix UE-52356 Bone Weight #jira UE-52356 Change 3865257 by Ben.Marsh Fix editor failing to load content-only projects when compiled in DebugGame. #jira UE-54661 Change 3865238 by Simon.Tovey Pulling Olaf's fix from 3832595 over to release #tests EngineTests boots in vulkan #JIRA UE-54394 Change 3865191 by Sorin.Gradinaru UE-54317 DXT apps fail on first launch when 'For Distribution' enabled, Unsupported Texture Format #jira UE-54317 #Android #4.19 From //Dev-Mobile/3863322 Change 3865190 by Sorin.Gradinaru UE-54175 Selecting For Distribution no longer sets configuration to Shipping #UE4 #4.19 #jira UE-54175 From //Dev-Mobile/3863371 "For Distribution" enable-> reset "Build COnfiguration" to Shipping and force serialization to DefaultGame.ini (see UE-52845) Change 3865056 by Jamie.Dale Fixed culture being incorrect when added via the Localization Dashboard #jira none Change 3864826 by Max.Preussner WmfMedia: Added missing scope lock #jira UE-54365 Change 3864055 by Aaron.McLeran #jira UE-54213 Crash fix for GC'd plugin settings objects. Adding to AddReferencedObjects. Change 3863775 by Andrew.Porter MediaFrameworkTest: Removing Platform Media Source TVOS test content #jira UE-29618 Change 3863714 by Dan.Oconnor Make array, set, and map nodes no longer switch object type when a pin is disconnected. Also, you can no longer attach unrelated map types to the MakeMap node if only the value pin has been inferred #jira UE-54634 Change 3863696 by Max.Chen Sequencer: Fix crash open a new sequence while another is still active. #jira UE-54620 #jira UE-54624 Change 3863638 by Dan.Oconnor Make sure all blueprints that are skeleton compiled get a BroadcastChanged notification, also run BroadcastChanged after reinstancing, matching pre compilation manager behavior #jira UE-54193 Change 3863494 by Jamie.Dale Ensure Py_SetPythonHome is set correctly before the embedded Python interpreter is initialized #jira UE-54345 Change 3863433 by Max.Preussner MediaPlayerEditor: Removed tvOS from list of available platforms in Platform Media Source assets tvOS currently reports itself as iOS, so it cannot have its own setting. #jira UE-54559 Change 3863406 by Lauren.Ridge Fix for a crash when filtering a dropdown with no set value #jira UE-54631 Change 3863238 by Michael.Kirzinger #jira UE-52730: Fix mac voip crash Change 3862586 by Marc.Audy Clean up rendering thread heartbeat checks that got mangled in various integrations #jira Change 3862247 by Guillaume.Abadie Fixes editor lines that were using a simple element blending mode that was generating an incorrect alpha channel. #jira UE-53830 Change 3862120 by Guillaume.Abadie Fixes USceneCaptureComponent::HiddenActors always staying gray out in world editor. #jira UE-51458 Change 3861363 by Jamie.Dale Static analysis fixes #jira none Change 3861150 by Matt.Kuhlenschmidt Fix static mesh editor displaying 0 for all stats on LODs > 0 #jira UE-53776 Change 3860990 by Dan.Oconnor Clear subobjects not recreated on load, e.g. because we're running with -game and the subobject was created using CreateEditorOnlySubobject #jira UE-54551 Change 3860972 by Nick.Shin HTML5 - detect "SyntaxError: " and do a forced reload - an actual syntax error would be caught during compile time - this is usually error condition is usually seen when browser is running "old/partial" cached data and it's fairly safe to just reload the page #jira UE-54017 QAGame fails to launch properly on HTML5 Firefox 64 bit Change 3860951 by Arne.Schober Fix not releaseing SRV on render thread for FPositionVertexBuffer, FStaticMeshVertexBuffer, FColorVertexBuffer, FStaticMeshInstanceBuffer. #jira UE-54587 Change 3860950 by tim.gautier QAGame: Updating ML_Stone to include Texture Coordinate and Panner functions #jira UE-29618 Change 3860833 by Michael.Dupuis #jira UE-54181: Repopulate the foliage list when existing simulate mode Let the GC know that internal struct hold UObject ptr Change 3860762 by Jamie.Dale Ensure we invoke the correct version of Python from UBT #jira UE-54345 Change 3860676 by Simon.Tourangeau Remove DirectoryWatcher warning in output log #jira UEENT-846 Change 3860598 by Lauren.Ridge Fix for crash on opening new material instance #jira UE-54589 Change 3860338 by Michael.Lentine Integrate changes for fixing MorphTargets. #jira 54398 Change 3860215 by Ben.Marsh UAT: Fix exception consturcting target rules assembly inside UAT, now that there's an abstract TargetRules class. #jira UE-54578 Change 3860186 by Matt.Kuhlenschmidt Fix crash top 10 with the font editor shutting down and then a dpi event occuring #jira UE-54543 Change 3859854 by Graeme.Thornton PR #4124: VSCode: Changed VisualStudioCodeSourceCodeAccessor to work with non-default VSCode install paths on Linux (Contributed by christopherreed) #jira UE-51289 Change 3859848 by Graeme.Thornton Fix crypto.cs reading the wrong ini setting names for uasset encryption settings #jira UE-54566 Change 3859684 by Ben.Marsh PR #4436: Fix compile error when building BlankProgram because incorrect directory path (Contributed by windkey) #jira UE-54392 Change 3859657 by Ben.Marsh Fix FTransform being passed by value, causing alignment error when compiling for Win32. #jira Change 3859312 by nick.bullard Updating AEOverviewMan to remove reference to sub-level AEOverviewSWP which was deleted in 3859278 Still need to update menu to remove selection #jira UE-50784 Change 3859278 by Nick.Bullard Deleteing AEOverviewSWP.umap per request of Developer. Also updated TM-AnimPhys which refereneced this map as well. "This test map is a custom C++ implementation of a "procedural sound wave". This code is super janky and not worth fixing up. I'm sure there's a legit thread safety problem in there but the code is in QAGame only. We've since implemented "synth components" which do what this test does in a much safer/better way and maintaining/testing this old thing is *not* worth the time." #jira UE-50784 Change 3859124 by Dan.Oconnor Fix long standing crash when duplicating a blueprint that is missing its parent class. Entries in CrashReport go back to 4.16 #jira UE-54468 Change 3859086 by Ryan.Vance #jira UE-54470 We need to set the viewport in both cases. Change 3859006 by Dan.Oconnor Revise fix for archetype lookup when reinstancing. During compilation we do not want to force use of the up to date class #jira UE-54541 Change 3858990 by mason.seay Cleaned up blueprints to remove compile errors #jira UE-29618 Change 3858945 by Aaron.McLeran #jira UE-54265 PR #4428: Fixing Envelope Bug in AudioMixer (Contributed by Chrispykins) Change 3858719 by Aaron.McLeran #jira UE-54552 Fix for sample buffer reader Change 3858647 by Ethan.Geller PR #4439: Removes ambiX -> FuMa conversion (Contributed by mgorzel) #jira UE-54407 Change 3858364 by Michael.Dupuis #jira UE-52049: There was a case where adding and removing multiple time would lead to reordering the instances and this would cause the regeneration of the random stream for all the reorded instances. Change 3858268 by Dan.Oconnor Prevent postload logic running on REINST and SKEL classes #jira UE-54531 Change 3858205 by Mitchell.Wilson Removed particle looping from some emitters to resolve anim notify warnings. #jira UE-53823 Change 3858148 by Lauren.Ridge Changes based on Material Layer Feedback from previews - (Temporary) Disabled being able to create a layer or blend in the asset dropdown - Sections of the stack that have been disabled now inactivate that part of the UI - Create Function Instance now indicates if you are making a layer or a blend - Parent dropdown has been removed from layers and blends. Where relevant, a filter button has been added instead. #jira UETOOL-1328 Change 3857933 by Michael.Dupuis #jira UE-45854: Properly unregister callback when replacing foliage type with another one Change 3857898 by Michael.Dupuis #jira UE-54396: Remove the Ensure as it could be possible that the Landscape Info is invalid during an undo operation Change 3857878 by Max.Chen Sequencer: Assign the sequence id after the template is compiled. Copy from Dev-Sequencer #jira UE-54462 Change 3857808 by Michael.Dupuis #jira UE-54421: Prevent edition during Simulate when clicking on actor Change 3857786 by Rolando.Caloca UE4.19 - Fix recompute tangents and skin cache for OpenGL #jira UE-42108 PR #3271 Change 3857549 by Lina.Halper another jittering issue due to revision number change clear the motion vector after compile #jira: UE-53930 Change 3857439 by Lina.Halper Clear motion vector when end of sequencer when in editor world #jira:UE-54057 Change 3857384 by Graeme.Thornton Restore fix for visual studio source code accessor not correctly determining that a content project has no solution and opening a fresh instance of visual studio #jira UE-50020 Change 3856596 by Chris.Babcock Fix ResonanceAudioApi Android library architecture filtering #jira UE-54478 #ue4 #android Change 3856449 by Michael.Dupuis #jira UE-35097: Various cosmetic changes that were done in phase 2 that help improve clarity of the design. Change 3856415 by Dan.Oconnor Fix regression when loading instances that have had their class deleted. Issue detected by static analysis #jira UE-54467 Change 3856332 by Ben.Marsh Resaving TP_HandheldARBP assets to fix version again. #jira Change 3856319 by Ben.Marsh Back out changelist 3855588 Causes build failure in UFE because it introduces a dependency on the Engine module. UFE compiles with WITH_ENGINE = 0. #jira UE-54472 Change 3856292 by Ben.Marsh Fix app-local dependencies not being included in binary builds, and only working for code projects in source builds. #jira UE-54448 Change 3856190 by Martin.Wilson Fix bone access mismatch between raw mesh bones and final bones (that include virtual bones too) #jira UE-54266 Change 3856169 by Ben.Marsh Tag XGEControlWorker.exe as a build product, so it's included in the binary distro. #jira UE-54283 Change 3856123 by Chris.Babcock Fix missing ARCore file #jira UE-54453 #ue4 #android Change 3856005 by Richard.Wallis Clone of Dev-Rendering CL 3855993 - turn off FShaderCache. #jira UE-52928 Change 3855961 by Jian.Ru Copy 3855047 - fix DFAO Nan problem #jira UE-54403 Change 3855811 by Martin.Wilson Add build process for Maya Live Link plugin (standalone, manually triggered) + add built binaries to Engine/Extras (Maya 2016, Maya 2017, Maya 2018) #jira none Change 3855758 by Cosmin.Sulea UE-53569 - tvOS does not package or launch-on #jira UE-53569 Change 3855727 by Ben.Marsh Resaving assets with a versioned build in the editor, to fix warnings building DDC. #jira Change 3855626 by Adrian.Siminciuc https://jira.it.epicgames.net/browse/UE-50979 (MP4 doesn't resume playback when iOS 11 device wakes from sleep) #jira UE-50979 Change 3855588 by Graeme.Thornton Fix visual studio solution path being incorrect for content projects #jira UE-50020 Change 3855283 by Ben.Marsh Fix race condition where stdout/stderr write handles could be inherited by multiple processes, resulting in them not being closed (and the process exit being detected) until all processes that inherited them had been closed. Improves performance of ParallelExecutor. #jira Change 3855009 by Chance.Ivey Resaving with version number. #JIRA-54330 #rb none Change 3854943 by Dan.Oconnor Fix archetype lookup when searching hierarchy that has been partially reinstanced #jira UE-53840 Change 3854882 by Ryan.Vance #jira UE-54438 Removing vr related references to screen percentage. Removing previously removed gvr screen percentage code that came back in an integration from google. Change 3854806 by Mike.Beach Mirroring part of CL 3802176 to fix a crash that can occur when users try to use the default 'DisplayModel' on MotionController components. Also provided users a better error message to explain why a model might not be showing up. #jira UE-54214 Change 3854680 by Chance.Ivey Saving assets with version number#JIRA UE-54330 #rb none Change 3854652 by Uriel.Doyon Added a tooltip to the EV100 slider in the exposure menu. Using game settings now disables the slider. #jira UE-53945 Change 3854605 by Dan.Oconnor Make sure we don't create objects outered to a placeholder object, also make sure that archetypes that are reinstanced on load are relinked in to the linker table so that they are postload'd (and the old instance isn't) #jira UE-53954 Change 3854274 by Brandon.Schaefer Changes in CL 3842286 changed the function glslang::GlslangToSpv and requires a rebuild on Linux #jira UE-54302 #codeview Arciel.Rekman Change 3854255 by Phillip.Kavan Fix a scoping issue for local instanced subobject references in nativized Blueprint C++ code. Also, don't emit redundant assignment statements for instanced subobject reference properties. - Mirrored from //UE4/Dev-Framework (3853349). #jira UE-53960 Change 3854177 by Ethan.Geller #jira UE-54415 set EnabledByDefault to false for Resonance Audio Change 3854123 by Ethan.Geller #jira UE-54410 set AudioComponentID Change 3853775 by Lauren.Ridge Minor cleanup #jira UE-54054 Change 3853772 by Lauren.Ridge Don't create widgets when just testing if the selected widget is a replacement candidate #jira UE-54054 Change 3853715 by Rolando.Caloca UE4.19 - Fix for OpenGL overwriting texture units #jira UE-54401 Change 3853655 by Ben.Marsh Add a retry loop on creating the first directory before copying files. Attempt to work around problems copying to shared folders. #jira Change 3853535 by Ben.Marsh Expose the engine compatible changelist to Perforce. If EnginePatchVersion > 0, this will be the changelist of the original .0 release. #jira Change 3852583 by Nick.Atamas Resaved assets so they don't produce DDC warnings. #jira none Change3852552by Uriel.Doyon Fixed Pre-Exposure shader compilation and Temporal AA issue. #jira UE-54276 Change 3852354 by Nick.Atamas Hopefully fixes the static analysis warning from jira issue. #jira UE-54332 Change 3852281 by Nick.Atamas Merging CL 3851690 from //Tasks/UE4/Dev-VR-4.19a/... to //UE4/Telease-4.19/... #jira UE-54331 Change 3852274 by Simon.Tourangeau Back out changelist 3851041 until Win7 issue is resolved. #jira UE-54354 Change3852208by Jamie.Dale Merging CL# 3821754 from //UE4/Dev-Enterprise Class property conversion now goes through NativizeClass/PythonizeClass This allows it to coerce from Python wrapped object types #jira none Change 3852202 by Jamie.Dale More explicit handling of EngineDir for Python SDK #jira UE-54345 Change 3851982 by Brandon.Schaefer Workaround using a hardcoded path #jira UE-54136 Change 3851748 by Michael.Dupuis #jira UE-53904: Put the code back to what it was before, as we really only want to perform this code if bIsLayerThumbnail is true, it was changed to fix another issue complaining about a missing shader, that end up being added to the existing functions Change 3851545 by Marc.Audy Remove debugging code that slipped in #jira none Change 3851461 by Ben.Marsh Fix #includes with backslashes from crashing UBT. #jira UE-53996 Change 3851391 by Jamie.Dale Updated Python to prefer our TPS SDK #jira UE-54345 Change 3851372 by Jamie.Dale Added bat file to copy the Python SDK into TPS #jira UE-54345 Change 3851218 by Ben.Marsh Add missing template to installed engine build. #jira UE-54339 Change 3851117 by andrew.porter QAGame: Removing duplicate map #jira UE-29618 Change 3851041 by Simon.Tourangeau Support for DX11 quad buffer stereo rendering #jira UEENT-704 Change 3850548 by Ben.Marsh Add TP_HandheldARBP to installed engine build. #jira Change 3850424 by Ben.Zeigler Fix reported memory for asset registry to be correct, extracted from a larger change #jira none Change 3850324 by Ryan.Vance #jira UEVR-1050 Hook up the Rift dynamic res to the new IDynamicResolutionState framework Change 3849819 by JeanLuc.Corenthin Unhide Datasmith plugins in "regular" projects to allow easy project conversion #jira UEENT-795 Change 3849302 by Martin.Wilson Live Link is no longer experimental in 4.19 (moved from experimental folder to Animation) #jira none Change3849238by Max.Chen Sequencer: Remove bKeepStaleTracks so that stale tracks are now always purged. #jira UE-54248 Change 3849211 by Michael.Dupuis #jira UE-54181: Prevent foliage edition during PIE or simulate mode #coderevire jack.porter Change 3849123 by Benn.Gallagher Fixed crash in clothing actor creation when the clothing simulation mesh has no simulated vertices #jira UE-53741 Change 3849120 by Benn.Gallagher Fixed crash adding empty materials to destructible meshes in the destructible mesh editor #jira UE-53938 Change 3849047 by Jurre.deBaare Move material baking out of experimental #fix follow-up also remove the entry from experimental settings #jira UE-52685 Change 3848808 by Michael.Dupuis #jira UE-35097: Remove IncludeTessellationInShadowLOD & RestrictTessellationToShadowCascade from 4.19 as there is currently a bug regarding this in the dynamic rendering code path and would be too risky to fix for now. Fixed dynamic shadow code path issue vs static code path Change 3848659 by Lina.Halper Fix issue with animation resetting in the sequencer #jira: UE-54047 Change 3848635 by Rolando.Caloca UE4.19 - Fix static analysis #jira UE-50449 Change3848515by Sorin.Gradinaru Unshelved from pending changelist '3843541': WebBrowser Android crash on 4.4.3 #jira UE-53247 #Android #4.19 Crash on Android 4.x.x caused by a call to a Api Level 21 method Change 3848514 by Jurre.deBaare Moving over: CL 3832173 "Failed to import Alembic files #jira UE-53941 #fix Change Alembic thirdparty library setup - Removed old unused library files - Updated batch files for building HDF5 ILMBase and Alembic libraries to use new AlembicDeploy path - HDF5 is now build as a Dynamic library (which also enableds multi-threading) - Added DLLs for HDF5 to build.cs file CL 3838053 "Adding missing hdf5 dynamic libraries Change 3848245 by Ben.Marsh Downgrade warning about not using XGE shader compilation to a log message. Build machines do not have XGE. #jira UE-54237 Change 3847300 by Phillip.Kavan Fix shadowed local variable. #jira UE-54141 Change 3846922 by Max.Preussner ImgMedia: Fixed image media player never finished initialization if loading failed Copied from Dev-Sequencer CL# 3846902 #jira UE-54247 Change 3846831 by Arciel.Rekman Linux: only use lld for x86_64 (UE-54144). - lld support for other architectures seems to not ready for prime time. #jira UE-54144 Change 3846771 by Lauren.Ridge Material window now uses the background color set in preview scene. #jira UE-52215 Change 3846705 by Ben.Marsh Fix batch file paths not being quoted correctly when run through XGE. #jira Change 3846550 by Lauren.Ridge Toggling Show Background now updates the background as well #jira UE-52250 Change 3846417 by Matt.Kuhlenschmidt Fix crash resizing shootergame window #jira UE-53137 Change 3846295 by Rolando.Caloca UE4.19 - New Vulkan descriptor pooling mechanism (enabled on non-android) #jira UE-50449 Change 3846273 by tim.gautier QAGame: Updating Material Layer test assets to include more Params - Added temp assets, quicker repros for bugs #jira UE-54176, UE-54165 Change 3846255 by Lauren.Ridge Parameter tab is the primary tab for material instances #jira UE-54092 Change 3846086 by Chris.Babcock Add missing SecureHash.h include #jira UE-54026 #PR #4417 #ue4 #android Change 3846049 by Martin.Wilson Fix Set Root Motion Enabled Anim Data Modifier node (previously didn't set the enabled flag) #jira UE-54220 Change 3846033 by Martin.Wilson Fix root motion being repeatedly applied ( Clear() call only clears bHasRootMotion flag, not the transform itself ) #Jira UE-54219 Change 3845991 by andrew.porter QAGame: Updating bindings on activechannels sequencer test content #jira UE-29618 Change 3845933 by Lauren.Ridge Check for original material being valid #jira UE-54166 Change 3845920 by Martin.Wilson Optimized redundant key removal #jira UE-51303 Change 3845812 by Matt.Kuhlenschmidt Fix not being able to change BSP brush shape #jira UE-53738 Change 3845790 by Martin.Wilson Fix for assert failure when accumulating root motion in debug. #jira UE-53955 Change 3845730 by JeanLuc.Corenthin Fix build breakage warning: resaved disc.uasset with 4.19.0 preview #1 failure: set the correct default mesh for AreaLightStruct.uasset #jira none Change 3845693 by Lina.Halper Fix issue with previewing pose asset with curve data #jira: UE-53967 Change 3845533 by Andrew.Rodham Sequencer: Fixed sub sequences potentially being loaded during AddReferencedObjects #jira UE-54173 Change 3845472 by Thomas.Sarkanen Prevented debug object selection dropdown from displaying objects with pending kill outers #jira UE-54045 - Animation Blueprint Editor Crashes on Compile if the Debug Instance Selection is Other Than No Object or Preview Instance Change 3845401 by Yannick.Lange Reverting thumbnail capture from viewport. #jira UE-53775 #jira UE-53701 Change 3844693 by JeanMichel.Dignard Changed IES texture brightness to be the max candela value and set the texture multiplier to be 1. This fixes the IES lights intensity being too high. #jira UEENT-632 Change 3844689 by JeanLuc.Corenthin Update Datasmith content assets to latest Copying fix from Dev-Enterprise by Jean-Luc Corenthin CL 3809803 Updated assets with correct release version Cleanup some paths on static meshes and texture #jira UEENT-759 #jira UEENT-657 Change 3844571 by Martin.Wilson Fix motion controller motion source pin still showing when pin is connected to something #Jira UE-53236 Change 3844564 by Martin.Wilson Due to previously fixed bug some anim blueprint nodes could have duplicated guids, this fixes them #Jira UE-54174 Change 3844545 by Jamie.Dale No longer attempt to parse group separators for numeric inputs This avoids some ambiguity when parsing numbers for languages such as German #jira UE-54170 Change 3844221 by Nick.Shin HTML5 - filter out "windows/super" keys - these are not used in UE4 - but, keycode are not the expected "91 or 92" values, SDL keys are "227 & 231" instead... #jira UE-54056 HTML5 crashes inside browser upon pressing windows key Change 3843937 by JeanMichel.Dignard Fixed a crash when right clicking on a static mesh for which its AssetImportData class is currently unavailable (ie: in an unloaded plugin). #jira UEENT-764 Change 3843929 by Peter.Sauerbrei pull over fix for bad directory when copying launch images #jira UE-53177 Change 3843658 by Thomas.Sarkanen Text is red again in anim viewports #jira UE-53224 - Colouring removed from "Animation is being edited" warning messages Change 3843657 by Thomas.Sarkanen Enable picking via Enter for details panel asset pickers The previous (4.18) behavior was to only allow selection of the previous/next item in the list with arrow keys. A fix (CL 3783114) for pickers with many assets broke this. This change now allows for selection of any item by navigating with arrow keys and pressing Enter, as suggested in the Jira. #jira UE-53440 - Unable to select assets within modal Asset Selection dropdowns after navigating with keyboard entry Change 3843120 by Dan.Oconnor Avoid fixing component template games outside the editor, this logic does not work for games that have been nativized #jira UE-54009 Change 3842841 by Ben.Zeigler #jira UE-50020 Switch visual studio module back to using absolute paths so go to definition works, broken in CL #3796157 Change 3842582 by Lauren.Ridge Guards against the widget passed to scrollwidgetintoview being null #jira UE-54037 Change 3842575 by Max.Chen Sequence Recorder: Stop recording if the preview window is destroyed. #jira UE-49778 Change 3842551 by Michael.Dupuis #jira UE-35097: Minor bug fix, documentation, etc. to the landscape optim that was done in the phase 2 that have 0 risk. Change 3842371 by Max.Preussner Media: Merged 4.19 fixes from Dev-Sequencer CL 3807293 WmfMedia: Fixed YUY2 video format strides CL 3827988 MediaPlayerAssets: Fixed Media Texture is not linked to Media Player when created together CL 3805414 MediaAssets: Setting valid GUID when initializing media texture resource CL 3804183 MediaAssets: Added missing lock in media sound component CL 3831580 MfMedia: Media open events generated in same order as on other platforms CL 3807193 WmfMedia: Fixed incorrect buffer stride for RGB32 video tracks #jira UE-53532 #jira UE-53328 Change 3842356 by Max.Preussner ImgMedia: Fixed ensure when cooking project that uses ImgMediaSource #jira UE-51631 Change 3842335 by Aaron.McLeran #jira UE-54087 PR #4419: Fixes a crash due to nullptr dereference (Contributed by mgorzel) Change 3842286 by Rolando.Caloca UE4.19 - Fix for static analysis - Glslang 1.0.65.1 #jira UE-54128 Change 3842222 by andrew.porter QAGame: Updating framerate of EXR_Sequence #jira UE-29618 Change 3842211 by Ben.Marsh Fix determination of Windows version string. The manifest for UE4 applications declares compatibility with Windows 10 nowadays, so we get accurate version numbers returned from GetOSVersionInfo(). #jira UE-54035 Change 3842163 by Cosmin.Sulea UE-53303 - We do not check for remote connection before attempting remote shader compile, causing crashes when misconfigured #jira UE-53303 Change 3841770 by Max.Chen Sequencer: Fix to allow keying of an arbitrarily deep property path. #jira UE-54095 Change 3841758 by Max.Chen Sequencer: Fix unbound possessable components when pasting spawnables. #jira UE-54104 Change 3841415 by Lauren.Ridge Renaming a material layer or material layer blend will no longer cause the asset to appear removed from the stack #jira UE-53942 Change 3841327 by Arciel.Rekman Linux: fix Debug build (UE-53855) - A workaround. UBT should be using proper PCH files instead. #jira UE-53855 Change 3840975 by Rolando.Caloca UE4.19 - Updated VulkanRHI - Fixes for GPU frame time - Fixes for CPU performance #jira UE-50449 Change 3840838 by Michael.Dupuis #jira UE-53944: Make sure the LOD generated is in the valid range to prevent the crash Change 3840693 by Ben.Zeigler #jira UE-53923 Fix regression in 4.19 where PrintScriptCallstack is not always safe to call from the immediate window. I narrowed down the issue to some confusing optimized code so I turned off optimization Copy of CL #3840692 Change 3840680 by Aaron.McLeran Bringing fixes from Dev-AnimPhys to 4.19. #jira UE-53903 crash on load with oculus audio and old audio engine #jira UE-52786, UE-53910 Fix for broken spatialization on xaudio2, old audio engine. Change 3840663 by Rolando.Caloca UE4.19 - Fix for layout ensure on HMD projects on Vulkan #jira UE-50265 Change 3840577 by Rolando.Caloca UE4.19 - Fix for CPUs with more than 16 cores #jira UE-53434 Change 3840551 by andrew.porter QAGame: Setting Allow Bindings from Asset to false #jira UE-29618 Change 3840491 by Ben.Zeigler #jira UE-31662 Fix regression with renaming parent inherited function. It was not correctly searching the parent's skeleton class during the child's recompile so it was erroneously detecting the parent function as missing Copy of CL #3840489 Change 3840297 by Max.Chen Sequencer: Fix copy/paste crash for lights #jira UE-54084 Change 3840284 by Michael.Dupuis #jira UE-53053: Was having a mismatch between the remove reorder and the actual remove Change 3840215 by Sorin.Gradinaru Unshelved from pending changelist '3812852': UE-53550 Level doesn't render on Lenovo 939 UE-53592 Assertion right after rendering scene on Lenovo S939 #jira UE-53550 #jira UE-53592 #4.19 #Android UE-53550 Removed force disabling texture2DLodEXT and textureCubeLodEXT on Mali-400 devices The problem was that the shader compiler complains about code lines before the #extension directives. Placeholder // end extensions in the original shader code - to be replaced with round() functions UE-53592 Always use a new task for devices that have GIsThreadedRendering=false, even when the call is from the rendering thread Change 3840048 by Michael.Dupuis #jira UE-52975: Was always performing the equivalent of an Add, so now we use the Transform during the duplicate Change 3840005 by Richard.Wallis Clone of CL 3835252 Fix for shader library not working with iterative cooking, also fixes native Metal library not working with iterative cook. This works by saving a "backup" of the shader library file - this is reloaded only during iterative cook and adds back in shaders that are missing from the current cook. Fix for extracting/searching .metal files in different directories so debug tgz archiving wasn't working correctly and also support iterative cook. Includes first pass code review suggestions by Mark Sat and Dmitriy Dyomin. #jira UE-53815 Change 3839968 by Michael.Dupuis #jira UE-52289: When OnRegister is called on the component make sure our PerInstanceRenderData is up to date Prevent a possible crash if ClearInstanceSelection was called on a component with no PerInstanceRenderData existing ##codereview jack.porter Change 3839924 by Richard.Wallis Clone of CL 3838093 Fix for rewind / seek bugs in AvfMediaPlayer. - Don't initialise and send audio buffers that have a duration of Zero from the audio tap. This chokes the audio sink and adds overhead we don't need. - Don't faff around with current play rates during loop operation - normal seek doesn't do this so loop seek shouldn't either. - SetRate() should not required to be passed to media tracks - should be enough to do this on audio track select only. #jira UE-54019, UE-53027 Change 3839321 by andrew.porter QAGame: Adding missing bookmark to QA-Sequencer_Blending #jira UE-29618 Change 3839286 by Marcus.Wassmer Duplicate CL: 3823296 #jira UE-52784 Change 3839229 by Brandon.Schaefer Fix audio clean up crash when exiting PIE #jira UE-54050 #review-3839109 @Arciel.Rekman, @Aaron.McLeran Change 3839223 by andrew.porter QAGame: Rebinding pointlight actor to sequences #jira UE-29618 Change 3839098 by andrew.porter QAGame: Fixing missing sequencer blending test content #jira UE-29618 Change 3838919 by Mike.Erwin glTF: binary format's BIN chunk is not necessarily right after the JSON chunk. Discussed this with glTF spec authors. See https://github.com/KhronosGroup/glTF/issues/1177 Rearranged how we read "chunks" from the file since they are not fixed in number or order, besides JSON always being first. #jira UE-50695 Change 3838909 by Mike.Erwin glTF: base64 decoding of data buffers and images Data can be encoded inside the glTF JSON as a Base64 data URI. This CL addresses a known limitation of initial commit CL 3793018. I added this after because base64 is expected to be uncommon in the wild. Authoring software will typically use external BIN files (.gltf) or a BIN chunk (.glb) to store data. #jira UE-50695 Change 3838812 by Uriel.Doyon Integrated CL 3838576, 3838581 and 3831760 from DevRendering, fixing issues with texture streaming. #jira none Change 3838773 by Lauren.Ridge Fixing material layer filters #jira UE-54064 Change 3838748 by Michael.Trepka Fixed EngineTest runtime warning caused by CL 3838626 #jira UE-53893 Change 3838730 by Max.Chen Sequencer: Add notification when the blend type is changed. #jira UE-54046 Change 3838626 by Michael.Trepka Changed FMacMenu to store MultiBox and MenuEntryBox as weak pointers instead of shared pointers. This way we avoid a situation where FMacMenu would try to release them on the main Cocoa thread or where we'd try to execute a menu action for menu items that Slate considers released. #jira UE-53893 Change 3838392 by Arciel.Rekman Fix assert on a policy removal (UE-54042). - Applying Gil's safe fix which just sweeps the problem under the rug. #jira UE-54042 Change 3838162 by Arciel.Rekman Linux: fix crash due to lambda lifetime issues (UE-54040). - The lambda goes out of scope in FBufferVisualizationMenuCommands::CreateVisualizationCommands, crashing the editor if compiled with a recent clang (5.0+). #jira UE-54040 (Edigrating 3819174 to Release-4.19) Change 3838156 by Rolando.Caloca UE4.19 - Support for Vulkan devices that have no cached memory type #jira UE-54039 Change 3838096 by Brandon.Schaefer Set sound to unfocused volume multiplier if not focused #jira UE-51327 #review-3835736 arciel.rekman Change 3838087 by Brandon.Schaefer Fix arm server building. A fix from CL 3617084 remove inheriting from IHeadMountedDisplayVulkanExtensions. Remove overrides #jira UE-53901 #review-3838088 arciel.rekman Change 3837072 by Phillip.Kavan Fix for a build failure that could occur with Blueprint nativization enabled and EDL disabled. This was a regression introduced in 4.18. - Mirrored from //UE4/Dev-Framework (3836768). #jira UE-53908 Change 3837071 by Phillip.Kavan Emit proper syntax for set/map fields containing converted assets to generated C++ Blueprint class headers when Blueprint nativization is enabled. - Mirrored from //UE4/Dev-Framework (3835944, 3835965). #jira UE-42614 Change 3837070 by Phillip.Kavan #4202 - Blueprint nativization bug fixes (PR). - Mirrored from //UE4/Dev-Framework (3830562, 3832292). #jira UE-52188 Change 3836507 by Ryan.Vance #jira UE-53992 Due to hijacking the depth target directly from the scene context, we can't support depth compositing if it's being scaled by screen percentage since it wont match our color render target dimensions. Change 3836390 by Dan.Oconnor Fix failure to resolve archetype when using the compilation manager #jira UE-53840 Change 3836251 by Ryan.Vance #jira UE-53992 Change 3835852 by Mark.Satterthwaite Fix tessellation shaders in Metal with Manual Vertex Fetch enabled: - The control points idnex buffer shouldn't collide with anything else. - We can't use the optimisation of loading texture width & height from the buffer meta-table in tessellation shaders as the combined stages don't guarantee not to clobber unused buffer slots and screw it up when we use linear textures. #jira UE-53851 Change 3835802 by JeanMichel.Dignard UBT changes for Enterprise deployment - Allow building enterprise against an installed engine version - Added enterprise to the cleanup process if its not installed #jira UEENT-748 Change 3835625 by Bogdan.Vasilache UE-50257 --> (Skeletal meshes silently fail to render if they have more than 75 bones) --> changed logged error with a warning #jira UE-50257 Change 3833649 by Mike.Beach Enabling debug layer when multiview is enabled. #jira UE-49954 Change3833525by Ethan.Geller Fix copyright in ActiveSound.cpp #jira none #rb none Change 3642649 by Stewart.Lynch Renamed loctext key to stop it clashing with an existing entry #jira UE-49432 Change 3644762 by Stewart.Lynch LLM update: Added Total, Untracked and FMalloc Unused to LLMFULL stat page. Fixed occasionally missing allocs/frees. Removed platform csv. * removed CheckSize arg from OnLowLevelFree * show a warning in LLM Map when replacing existing value. This means that there has been an alloc/free mismatch. * minor optimization in LLMMap::GetMaxIndex - cache Mask value * added Total and Untracked stats to LLMFULL. LLMFULL now tracks almost all of the memory that LLMPlatform does, so there is no real need to use LLMPlatform. Removed the LLMPlatform csv. * added FMalloc Unused stat to LLMFULL to account for memory Binned2 has allocated internally. This can be used to track Binned2 fragmentation over time. * renamed Binned stats to FMemory to make it more general * added Default tracking to CustomVirtualAlloc and disable it where necessary. This catches the few VirtualAlloc calls that were missed. * added AllocType arg to all allocation tracking. This was needed in order to track the FMalloc total, and also to fix the pausing * fixed a bug in pausing where alloc/frees were being missed. Now only pauses a specific allocation type. * Trackers now maintain totals for each enum tag * tracking of Texture and mesh allocation on Windows D3D11 & D3D12 Change 3651334 by Joe.Barnes Fix misspelled function name. #jira 39441 #3016 Change 3653857 by Ben.Woodhouse Integrate from //UE4/Main/...@3653675 to //UE4/Dev-Console/... Change 3656553 by Joe.Barnes Add path for SCS_DeviceDepth. Change 3662703 by Ben.Woodhouse Merging CL 3659069 from //Fortnite/Main/... to to //ue4/dev-console/...: [FORTNITE] [CONSOLE] [+] Improved frame syncing mechanism - Improves input latency by allowing the game thread to sync to the swap chain flip of the previous frame. - Added "r.GTSyncType" CVar to control how the game thread syncs with the rest of the pipe. - r.GTSyncType 2 will sync the game thread with the flip of the swap chain, preventing the pipe from getting too long and causing excess input latency. Platforms are required to implement RHIWaitForFlip and RHISignalFlipEvent, and call RHIInitializeFlipTracking on RHI startup. A separate thread monitors the progress of frame flips and signals task graph events as they pass their corresponding frame index. In r.GTSyncType 2 mode, the game thread is signaled by this flip tracking thread. [~] Unified platform specific sync interval CVars into one: rhi.SyncInterval - 1 == 60Hz - 2 == 30Hz - 3 == 20Hz Change 3675239 by Keith.Judge Fixed thread priorities for Windows so that BelowNormal and SlightlyBelowNormal are the same. Bumped Lowest down a notch so they all fit. #jira UE-50626 Change 3676709 by Ben.Woodhouse Integrate from //UE4/Main/...@3675008 to //UE4/Dev-Console/... Change 3689712 by Ben.Woodhouse Integrate from //UE4/Main/...@3687781 to //UE4/Dev-Console/... Change 3701778 by Ben.Woodhouse Integrate from //UE4/Main/...@3699491 to //UE4/Dev-Console/... Change 3677043 by Ben.Woodhouse From StewartL: I also found that on Windows Fortnite is overflowing int32 values due to the number of allocations. I changed LLMArray and LLMMap to use uint32 and it seems to be Ok now. I didn't want to check this in at the last minute, so here's the shelf: 3645336 Change 3726532 by Luke.Thatcher [CONSOLE] [~] Enable XGE shader compilation by default. - Also set XGE mode to "force interception". With XGE on by default, we don't want people with an old Incredibuild version using the old system inadvertently. Change 3726554 by Luke.Thatcher [CONSOLE] [+] Improved Scoped Named Events - Added SCOPED_NAMED_EVENT(_FSTRING/_TEXT/_F) macros to allow use of string literals, FString and printf in scoped named event strings. - Replaced explicit use of FPlatformMisc::Begin/EndNamedEvent throughout the engine with macros, so the events can be compiled out. - Fixed performance issues on various platforms with named events. SCOPED_NAMED_EVENT macros were not considering whether the platform uses wide or ansi char strings. Change3751378by Ben.Woodhouse Integrate from //UE4/Main/...@3748735 to //UE4/Dev-Console/... Change 3751812 by Ben.Woodhouse Integrate from //UE4/Main/...@3750870 to //UE4/Dev-Console/... Change 3728571 by Luke.Thatcher [CONSOLE] [!] Drop another XGE controller warning to log. Change 3747150 by Joe.Barnes Add AuthoringToolHelper.bat file to installed build copy list. Change 3768585 by Ben.Woodhouse Integrate from //UE4/Main/...@3767531 to //UE4/Dev-Console/... Change 3772333 by Ben.Woodhouse Integrate from //UE4/Main/...@3771573 to //UE4/Dev-Console/... Change 3786872 by Ben.Woodhouse Integrate from //UE4/Main/...@3786785 to //UE4/Dev-Console/... Change 3787279 by Luke.Thatcher [CONSOLE] [~] Unified present threshold CVars. - CVars are now in RHIUtilities.cpp, and are renamed to rhi.PresentThreshold.Top and rhi.PresentThreshold.Bottom. - Platform implementations will be checked in shortly. Change 3787445 by Luke.Thatcher [CONSOLE] [^] Merging (as edit) improvements to low-latency frame syncing from //Fortnite/Main to //UE4/Dev-Console Original CLs - 3708949 - Added rhi.SyncSlackMS cvar to allow an offset of the game thread sync time by a number of milliseconds. - 3712693 - Fix for crash on startup in new frame syncing. - 3735765 - Fix r.GTSyncType logic when vsync is disabled (falls back to old behaviour when vsync is off). Change 3788417 by Ben.Woodhouse Duplicate from FN CL 3712515 CSV profiler GPU and pre-declared stat support - refactor the GPU profiler so it's no longer dependent on the stats system and can work in Test builds - add support for pre-declared CSV stats, using FNames (these are required for GPU stats) - add DECLARE_GPU_STAT macro which handles STATS and CsvProfiler declarations Note: still a few issues to resolve with GPU stats: these randomly go to 0 at times during a replay on XB1, the GPU total is lower than the stat unit number, and the unaccounted stat is too large due to missing stats Change 3807818 by Ben.Woodhouse Integrate from //UE4/Main/...@3803271 to //UE4/Dev-Console/... Change 3818577 by Ben.Woodhouse Integrate from //UE4/Main/...@3812936 to //UE4/Dev-Console/... Change 3821198 by Ben.Woodhouse Integrate from //UE4/Release-4.19/...@3820127 to //UE4/Dev-Console/... Change 3821519 by Ben.Woodhouse Integrate from //UE4/Release-4.19/...@3820753 to //UE4/Dev-Console/... #robomerge none Change 3813513 by Ben.Woodhouse CSV profiler refactor+ bug fix - Move the CSV profiler to core, so we can use it in modules other than engine - Profiler no longer enqueues RT commands - this is handled by a new core delegate type - Make begin/end requests more robust, enqueued via a command queue and processed in order - Defer end capture requests by a frame. This ensures stats on threads other than the gamethread (e.g. renderthread etc) are complete, so the last frame is not truncated - Fix long-standing bug with multiple captures where old/stale frames would appear in the first <128 frames of captures - Move unit stats and dynamic resolution out of the profiler itself and into the engine. Only frametime is recorded in the profiler now - Fix longstanding bug in first frame renderthread time in the engine Change 3814039 by Ben.Woodhouse More Csvprofiler improvements - Event support (via CSV_EVENT macros). These appear in the "EVENTS" column of the CSV and can be used to add context to the stat data - Reduced memory overhead for timestamps through bit-packing (now 16 bytes per marker instead of 24), and splitting stats into different types Change3814041by Ben.Woodhouse Integrate as edit CL 3796390 from Fortnite/Main: Fix CsvProfiler not compiling in shipping for now Change 3814229 by Ben.Woodhouse Integrate + refactor of CL 3792591 to reduce complexity and fix bugs Original changelist description: CSV profiler improvements: - The CSV profiler is now always compiled in on the server - The CSV profiler can now handle both int32 and float stats - In BeginCapture, the function can take additional arguments for some customization of filenames Fixes to the above: - Remove FCustomValue class - Fixes bug where all timestamp values from CSV_SCOPED_STATs were garbage (due to issues resulting from FCustomValue type ambiguity when adding values together) - FCsvCustomStat now just uses simple union + bitfield flag to reduce size and complexity (4 bytes instead of 8 per value) - FCsvColumn class modified to use doubles, which can represent both ints and floats without loss of precision - this class is not memory or time critical - Replace multiple overrides used by the server for filenameprefix/folder/postfix etc with a single FilenameOverride Change 3814242 by Ben.Woodhouse Disable CSV unit stats on the dedicated server Change 3817339 by Ben.Woodhouse Duplicate from 3816641: CSV profiler improvements - Added a low-pri processing thread to compress raw timing data into a much more efficient format - Reduces memory usage for 15 minute 30k frame capture with GPU stats enabled from 110MB to 3.4MB - Processing time : 0.1ms per frame - Improved name handling for char literal stats. We now use the string as the ID rather than the pointer so multiple stat uses of the same name string apply only to a single stat - Reworked thread data access to eliminate locking for anything time-critical. Frame boundaries now handled via a lock-free helper class - Fixed bug with queue implementation where 1 in 128 reads would duplicate the last block of stat data - Reduced #include dependencies for CSVProfiler.h - Removed AccumulateMax because it doesn't work, and implementing properly would add a lot of complexity - Added a simple test harness Change 3817582 by Ben.Woodhouse Fix android compile warning Change 3823242 by Ben.Woodhouse Integrate as edit from Fortnite/Main 3820067: Fix threading issue with D3D12 pipeline state caches for windows. This was caused by the usage of FRwScopeLock::RaiseLockToWrite. A pointer read before RaiseLockToWrite was called was invalidated because RaiseLockToWrite has to release the read lock before acquiring the write lock. Rename FRwScopeLock::RaiseLockToWrite to ReleaseReadOnlyLockAndAcquireWriteLock_USE_WITH_CAUTION to make it more explicit what's happening. As the comment says: // This function should be used with caution. // It releases the read lock _before_ acquiring a new write lock. This is not an atomic operation and the caller should // not treat it as such. // E.g. Pointers read from protected data structures prior to this call may be invalid after the function is called. Change 3823840 by Ben.Woodhouse Edigrate from 3823816 Fix an issue where the csvprofile console commands would sometimes result in an empty CSV. The root cause was GFrameNumber incrementing between the console command being read and FCSVProfiler::EndFrame(). We now use our own frame counter which is updated in EndFrame, so this can't happen Also fix an issue where calling csvprofile stop twice would cause all further commands to be ignored. Change 3827787 by Ben.Woodhouse Integrate-as-edit CL 3820678 from Fortnite/Main Allow the CSV Profiler to be compiled in to shipping dedicated server builds Change 3827842 by Ben.Woodhouse Integrate-as-edit CL 3827079 from Fortnite/Main CSV profiler category support Change 3827918 by Luke.Thatcher [CONSOLE] [!] Fix compile error in CSV custom stats. Change 3827964 by Luke.Thatcher [CONSOLE] [!] Fix inverted logic and spelling of boolean. - Functionally, the boolean did the correct thing, but the logic was backwards inside the build tool. Change3831661by Ben.Woodhouse Integrate-as-edit CL 3830630 from Fortnite/Main Fix CSVProfiler assert in dev builds on XB1 Change 3860300 by Joe.Barnes Use same method for src and dest rect calculation as other post processing passes so rects match between passes. Prevents read of unprocessed pixels. Change 3860347 by Joe.Barnes Delete existing SourceConfigFile before allocating a new one to prevent them leaking. Change 3860348 by Joe.Barnes Completely encapsulate GetLLMAlloc() in #ifdef. Change 3861772 by Ben.Woodhouse Integrate-as-edit CL 3861688 from Fortnite/Main: Forward lighting GPU crash fixes Change 3861774 by Ben.Woodhouse Integrate as edit CL 3833918 from dev-rendering (courtesy of DanielW): D3D12 RHI: only refcount uniform buffers if GRHINeedsExtraDeletionLatency is false, which is no longer the case for PC. The refcounting was heavy on performance as reported by a licensee because FRHIResource uses atomics for refcounting, which is only necessary when GRHINeedsExtraDeletionLatency is disabled. Change 3862214 by Ben.Woodhouse Integrate-as-edit CL 3859637 from Fortnite/Main Dynamic resolution console tweaks - Dynamic resolution high level switch driven by a cvar instead of code - Disable user settings dynamic resolution handling on non-desktop platforms. DynamicRes as a user setting does not make sense on consoles/mobile - we'll drive it from device profiles/scalability - Modify naming of GPUHeadRoom to make it clear that it's a percentage, not millseconds Change 3863919 by Ben.Woodhouse [Copy] Integrate console dynamic resolution interface changes from CL 3863354, 3862754, 3862639 Change 3864347 by Ben.Woodhouse Fix the editor build. This will need a proper fix before 4.19 ships. #lockdown Nick.Penwarden #rb none [CL 3913399 by Ben Marsh in Main branch]
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WARRANTIES.
This Python distribution contains no GNU General Public Licensed
(GPLed) code so it may be used in proprietary projects just like prior
Python distributions. There are interfaces to some GNU code but these
are entirely optional.
All trademarks referenced herein are property of their respective
holders.
What's new in this release?
---------------------------
See the file "Misc/NEWS".
If you don't read instructions
------------------------------
Congratulations on getting this far. :-)
To start building right away (on UNIX): type "./configure" in the
current directory and when it finishes, type "make". This creates an
executable "./python"; to install in /usr/local, first do "su root"
and then "make install".
The section `Build instructions' below is still recommended reading.
What is Python anyway?
----------------------
Python is an interpreted, interactive object-oriented programming
language suitable (amongst other uses) for distributed application
development, scripting, numeric computing and system testing. Python
is often compared to Tcl, Perl, Java, JavaScript, Visual Basic or
Scheme. To find out more about what Python can do for you, point your
browser to http://www.python.org/.
How do I learn Python?
----------------------
The official tutorial is still a good place to start; see
http://docs.python.org/ for online and downloadable versions, as well
as a list of other introductions, and reference documentation.
There's a quickly growing set of books on Python. See
http://wiki.python.org/moin/PythonBooks for a list.
Documentation
-------------
All documentation is provided online in a variety of formats. In
order of importance for new users: Tutorial, Library Reference,
Language Reference, Extending & Embedding, and the Python/C API. The
Library Reference is especially of immense value since much of
Python's power is described there, including the built-in data types
and functions!
All documentation is also available online at the Python web site
(http://docs.python.org/, see below). It is available online for occasional
reference, or can be downloaded in many formats for faster access. The
documentation is downloadable in HTML, PostScript, PDF, LaTeX, and
reStructuredText (2.6+) formats; the LaTeX and reStructuredText versions are
primarily for documentation authors, translators, and people with special
formatting requirements.
If you would like to contribute to the development of Python, relevant
documentation is available at:
http://docs.python.org/devguide/
For information about building Python's documentation, refer to Doc/README.txt.
Web sites
---------
New Python releases and related technologies are published at
http://www.python.org/. Come visit us!
Newsgroups and Mailing Lists
----------------------------
Read comp.lang.python, a high-volume discussion newsgroup about
Python, or comp.lang.python.announce, a low-volume moderated newsgroup
for Python-related announcements. These are also accessible as
mailing lists: see http://www.python.org/community/lists/ for an
overview of these and many other Python-related mailing lists.
Archives are accessible via the Google Groups Usenet archive; see
http://groups.google.com/. The mailing lists are also archived, see
http://www.python.org/community/lists/ for details.
Bug reports
-----------
To report or search for bugs, please use the Python Bug
Tracker at http://bugs.python.org/.
Patches and contributions
-------------------------
To submit a patch or other contribution, please use the Python Patch
Manager at http://bugs.python.org/. Guidelines
for patch submission may be found at http://www.python.org/dev/patches/.
If you have a proposal to change Python, you may want to send an email to the
comp.lang.python or python-ideas mailing lists for inital feedback. A Python
Enhancement Proposal (PEP) may be submitted if your idea gains ground. All
current PEPs, as well as guidelines for submitting a new PEP, are listed at
http://www.python.org/dev/peps/.
Questions
---------
For help, if you can't find it in the manuals or on the web site, it's
best to post to the comp.lang.python or the Python mailing list (see
above). If you specifically don't want to involve the newsgroup or
mailing list, send questions to help@python.org (a group of volunteers
who answer questions as they can). The newsgroup is the most
efficient way to ask public questions.
Build instructions
==================
Before you can build Python, you must first configure it.
Fortunately, the configuration and build process has been automated
for Unix and Linux installations, so all you usually have to do is
type a few commands and sit back. There are some platforms where
things are not quite as smooth; see the platform specific notes below.
If you want to build for multiple platforms sharing the same source
tree, see the section on VPATH below.
Start by running the script "./configure", which determines your
system configuration and creates the Makefile. (It takes a minute or
two -- please be patient!) You may want to pass options to the
configure script -- see the section below on configuration options and
variables. When it's done, you are ready to run make.
To build Python, you normally type "make" in the toplevel directory.
If you have changed the configuration, the Makefile may have to be
rebuilt. In this case, you may have to run make again to correctly
build your desired target. The interpreter executable is built in the
top level directory.
To get an optimized build of Python, "configure --enable-optimizations" before
you run make. This sets the default make targets up to enable Profile Guided
Optimization (PGO) and may be used to auto-enable Link Time Optimization (LTO)
on some platforms. For more details, see the sections bellow.
Once you have built a Python interpreter, see the subsections below on
testing and installation. If you run into trouble, see the next
section.
Previous versions of Python used a manual configuration process that
involved editing the file Modules/Setup. While this file still exists
and manual configuration is still supported, it is rarely needed any
more: almost all modules are automatically built as appropriate under
guidance of the setup.py script, which is run by Make after the
interpreter has been built.
Profile Guided Optimization
---------------------------
PGO takes advantage of recent versions of the GCC or Clang compilers.
If ran, "make profile-opt" will do several steps.
First, the entire Python directory is cleaned of temporary files that
may have resulted in a previous compilation.
Then, an instrumented version of the interpreter is built, using suitable
compiler flags for each flavour. Note that this is just an intermediary
step and the binary resulted after this step is not good for real life
workloads, as it has profiling instructions embedded inside.
After this instrumented version of the interpreter is built, the Makefile
will automatically run a training workload. This is necessary in order to
profile the interpreter execution. Note also that any output, both stdout
and stderr, that may appear at this step is suppressed.
Finally, the last step is to rebuild the interpreter, using the information
collected in the previous one. The end result will be a Python binary
that is optimized and suitable for distribution or production installation.
Link Time Optimization
----------------------
Enabled via configure's --with-lto flag. LTO takes advantages of recent
compiler toolchains ability to optimize across the otherwise arbitrary .o file
boundary when building final executables or shared libraries for additional
performance gains.
Troubleshooting
---------------
See also the platform specific notes in the next section.
If you run into other trouble, see the FAQ
(http://www.python.org/doc/faq/) for hints on what can go wrong, and
how to fix it.
If you rerun the configure script with different options, remove all
object files by running "make clean" before rebuilding. Believe it or
not, "make clean" sometimes helps to clean up other inexplicable
problems as well. Try it before sending in a bug report!
If the configure script fails or doesn't seem to find things that
should be there, inspect the config.log file.
If you get a warning for every file about the -Olimit option being no
longer supported, you can ignore it. There's no foolproof way to know
whether this option is needed; all we can do is test whether it is
accepted without error. On some systems, e.g. older SGI compilers, it
is essential for performance (specifically when compiling ceval.c,
which has more basic blocks than the default limit of 1000). If the
warning bothers you, edit the Makefile to remove "-Olimit 1500" from
the OPT variable.
If you get failures in test_long, or sys.maxint gets set to -1, you
are probably experiencing compiler bugs, usually related to
optimization. This is a common problem with some versions of gcc, and
some vendor-supplied compilers, which can sometimes be worked around
by turning off optimization. Consider switching to stable versions
(gcc 2.95.2, gcc 3.x, or contact your vendor.)
From Python 2.0 onward, all Python C code is ANSI C. Compiling using
old K&R-C-only compilers is no longer possible. ANSI C compilers are
available for all modern systems, either in the form of updated
compilers from the vendor, or one of the free compilers (gcc).
If "make install" fails mysteriously during the "compiling the library"
step, make sure that you don't have any of the PYTHONPATH or PYTHONHOME
environment variables set, as they may interfere with the newly built
executable which is compiling the library.
Unsupported systems
-------------------
A number of systems are not supported in Python 2.7 anymore. Some
support code is still present, but will be removed in later versions.
If you still need to use current Python versions on these systems,
please send a message to python-dev@python.org indicating that you
volunteer to support this system. For a more detailed discussion
regarding no-longer-supported and resupporting platforms, as well
as a list of platforms that became or will be unsupported, see PEP 11.
More specifically, the following systems are not supported any
longer:
- SunOS 4
- DYNIX
- dgux
- Minix
- NeXT
- Irix 4 and --with-sgi-dl
- Linux 1
- Systems defining __d6_pthread_create (configure.ac)
- Systems defining PY_PTHREAD_D4, PY_PTHREAD_D6,
or PY_PTHREAD_D7 in thread_pthread.h
- Systems using --with-dl-dld
- Systems using --without-universal-newlines
- MacOS 9
- Systems using --with-wctype-functions
- Win9x, WinME
Platform specific notes
-----------------------
(Some of these may no longer apply. If you find you can build Python
on these platforms without the special directions mentioned here,
submit a documentation bug report to SourceForge (see Bug Reports
above) so we can remove them!)
Unix platforms: If your vendor still ships (and you still use) Berkeley DB
1.85 you will need to edit Modules/Setup to build the bsddb185
module and add a line to sitecustomize.py which makes it the
default. In Modules/Setup a line like
bsddb185 bsddbmodule.c
should work. (You may need to add -I, -L or -l flags to direct the
compiler and linker to your include files and libraries.)
XXX I think this next bit is out of date:
64-bit platforms: The modules audioop, and imageop don't work.
The setup.py script disables them on 64-bit installations.
Don't try to enable them in the Modules/Setup file. They
contain code that is quite wordsize sensitive. (If you have a
fix, let us know!)
Solaris: When using Sun's C compiler with threads, at least on Solaris
2.5.1, you need to add the "-mt" compiler option (the simplest
way is probably to specify the compiler with this option as
the "CC" environment variable when running the configure
script).
When using GCC on Solaris, beware of binutils 2.13 or GCC
versions built using it. This mistakenly enables the
-zcombreloc option which creates broken shared libraries on
Solaris. binutils 2.12 works, and the binutils maintainers
are aware of the problem. Binutils 2.13.1 only partially
fixed things. It appears that 2.13.2 solves the problem
completely. This problem is known to occur with Solaris 2.7
and 2.8, but may also affect earlier and later versions of the
OS.
When the dynamic loader complains about errors finding shared
libraries, such as
ld.so.1: ./python: fatal: libstdc++.so.5: open failed:
No such file or directory
you need to first make sure that the library is available on
your system. Then, you need to instruct the dynamic loader how
to find it. You can choose any of the following strategies:
1. When compiling Python, set LD_RUN_PATH to the directories
containing missing libraries.
2. When running Python, set LD_LIBRARY_PATH to these directories.
3. Use crle(8) to extend the search path of the loader.
4. Modify the installed GCC specs file, adding -R options into the
*link: section.
The complex object fails to compile on Solaris 10 with gcc 3.4 (at
least up to 3.4.3). To work around it, define Py_HUGE_VAL as
HUGE_VAL(), e.g.:
make CPPFLAGS='-D"Py_HUGE_VAL=HUGE_VAL()" -I. -I$(srcdir)/Include'
./python setup.py CPPFLAGS='-D"Py_HUGE_VAL=HUGE_VAL()"'
Linux: A problem with threads and fork() was tracked down to a bug in
the pthreads code in glibc version 2.0.5; glibc version 2.0.7
solves the problem. This causes the popen2 test to fail;
problem and solution reported by Pablo Bleyer.
Red Hat Linux: Red Hat 9 built Python2.2 in UCS-4 mode and hacked
Tcl to support it. To compile Python2.3 with Tkinter, you will
need to pass --enable-unicode=ucs4 flag to ./configure.
There's an executable /usr/bin/python which is Python
1.5.2 on most older Red Hat installations; several key Red Hat tools
require this version. Python 2.1.x may be installed as
/usr/bin/python2. The Makefile installs Python as
/usr/local/bin/python, which may or may not take precedence
over /usr/bin/python, depending on how you have set up $PATH.
FreeBSD 3.x and probably platforms with NCurses that use libmytinfo or
similar: When using cursesmodule, the linking is not done in
the correct order with the defaults. Remove "-ltermcap" from
the readline entry in Setup, and use as curses entry: "curses
cursesmodule.c -lmytinfo -lncurses -ltermcap" - "mytinfo" (so
called on FreeBSD) should be the name of the auxiliary library
required on your platform. Normally, it would be linked
automatically, but not necessarily in the correct order.
BSDI: BSDI versions before 4.1 have known problems with threads,
which can cause strange errors in a number of modules (for
instance, the 'test_signal' test script will hang forever.)
Turning off threads (with --with-threads=no) or upgrading to
BSDI 4.1 solves this problem.
DEC Unix: Run configure with --with-dec-threads, or with
--with-threads=no if no threads are desired (threads are on by
default). When using GCC, it is possible to get an internal
compiler error if optimization is used. This was reported for
GCC 2.7.2.3 on selectmodule.c. Manually compile the affected
file without optimization to solve the problem.
DEC Ultrix: compile with GCC to avoid bugs in the native compiler,
and pass SHELL=/bin/sh5 to Make when installing.
AIX: A complete overhaul of the shared library support is now in
place. See Misc/AIX-NOTES for some notes on how it's done.
(The optimizer bug reported at this place in previous releases
has been worked around by a minimal code change.) If you get
errors about pthread_* functions, during compile or during
testing, try setting CC to a thread-safe (reentrant) compiler,
like "cc_r". For full C++ module support, set CC="xlC_r" (or
CC="xlC" without thread support).
AIX 5.3: To build a 64-bit version with IBM's compiler, I used the
following:
export PATH=/usr/bin:/usr/vacpp/bin
./configure --with-gcc="xlc_r -q64" --with-cxx="xlC_r -q64" \
--disable-ipv6 AR="ar -X64"
make
HP-UX: When using threading, you may have to add -D_REENTRANT to the
OPT variable in the top-level Makefile; reported by Pat Knight,
this seems to make a difference (at least for HP-UX 10.20)
even though pyconfig.h defines it. This seems unnecessary when
using HP/UX 11 and later - threading seems to work "out of the
box".
HP-UX ia64: When building on the ia64 (Itanium) platform using HP's
compiler, some experience has shown that the compiler's
optimiser produces a completely broken version of python
(see http://bugs.python.org/814976). To work around this,
edit the Makefile and remove -O from the OPT line.
To build a 64-bit executable on an Itanium 2 system using HP's
compiler, use these environment variables:
CC=cc
CXX=aCC
BASECFLAGS="+DD64"
LDFLAGS="+DD64 -lxnet"
and call configure as:
./configure --without-gcc
then *unset* the environment variables again before running
make. (At least one of these flags causes the build to fail
if it remains set.) You still have to edit the Makefile and
remove -O from the OPT line.
HP PA-RISC 2.0: A recent bug report (http://bugs.python.org/546117)
suggests that the C compiler in this 64-bit system has bugs
in the optimizer that break Python. Compiling without
optimization solves the problems.
SCO: The following apply to SCO 3 only; Python builds out of the box
on SCO 5 (or so we've heard).
1) Everything works much better if you add -U__STDC__ to the
defs. This is because all the SCO header files are broken.
Anything that isn't mentioned in the C standard is
conditionally excluded when __STDC__ is defined.
2) Due to the U.S. export restrictions, SCO broke the crypt
stuff out into a separate library, libcrypt_i.a so the LIBS
needed be set to:
LIBS=' -lsocket -lcrypt_i'
UnixWare: There are known bugs in the math library of the system, as well as
problems in the handling of threads (calling fork in one
thread may interrupt system calls in others). Therefore, test_math and
tests involving threads will fail until those problems are fixed.
QNX: Chris Herborth (chrish@qnx.com) writes:
configure works best if you use GNU bash; a port is available on
ftp.qnx.com in /usr/free. I used the following process to build,
test and install Python 1.5.x under QNX:
1) CONFIG_SHELL=/usr/local/bin/bash CC=cc RANLIB=: \
./configure --verbose --without-gcc --with-libm=""
2) edit Modules/Setup to activate everything that makes sense for
your system... tested here at QNX with the following modules:
array, audioop, binascii, cPickle, cStringIO, cmath,
crypt, curses, errno, fcntl, gdbm, grp, imageop,
_locale, math, md5, new, operator, parser, pcre,
posix, pwd, readline, regex, reop,
select, signal, socket, soundex, strop, struct,
syslog, termios, time, timing, zlib, audioop, imageop
3) make SHELL=/usr/local/bin/bash
or, if you feel the need for speed:
make SHELL=/usr/local/bin/bash OPT="-5 -Oil+nrt"
4) make SHELL=/usr/local/bin/bash test
Using GNU readline 2.2 seems to behave strangely, but I
think that's a problem with my readline 2.2 port. :-\
5) make SHELL=/usr/local/bin/bash install
If you get SIGSEGVs while running Python (I haven't yet, but
I've only run small programs and the test cases), you're
probably running out of stack; the default 32k could be a
little tight. To increase the stack size, edit the Makefile
to read: LDFLAGS = -N 48k
BeOS: See Misc/BeOS-NOTES for notes about compiling/installing
Python on BeOS R3 or later. Note that only the PowerPC
platform is supported for R3; both PowerPC and x86 are
supported for R4.
Cray T3E: Mark Hadfield (m.hadfield@niwa.co.nz) writes:
Python can be built satisfactorily on a Cray T3E but based on
my experience with the NIWA T3E (2002-05-22, version 2.2.1)
there are a few bugs and gotchas. For more information see a
thread on comp.lang.python in May 2002 entitled "Building
Python on Cray T3E".
1) Use Cray's cc and not gcc. The latter was reported not to
work by Konrad Hinsen. It may work now, but it may not.
2) To set sys.platform to something sensible, pass the
following environment variable to the configure script:
MACHDEP=unicosmk
2) Run configure with option "--enable-unicode=ucs4".
3) The Cray T3E does not support dynamic linking, so extension
modules have to be built by adding (or uncommenting) lines
in Modules/Setup. The minimum set of modules is
posix, new, _sre, unicodedata
On NIWA's vanilla T3E system the following have also been
included successfully:
_codecs, _locale, _socket, _symtable, _testcapi, _weakref
array, binascii, cmath, cPickle, crypt, cStringIO, dbm
errno, fcntl, grp, math, md5, operator, parser, pcre, pwd
regex, rotor, select, struct, strop, syslog, termios
time, timing, xreadlines
4) Once the python executable and library have been built, make
will execute setup.py, which will attempt to build remaining
extensions and link them dynamically. Each of these attempts
will fail but should not halt the make process. This is
normal.
5) Running "make test" uses a lot of resources and causes
problems on our system. You might want to try running tests
singly or in small groups.
SGI: SGI's standard "make" utility (/bin/make or /usr/bin/make)
does not check whether a command actually changed the file it
is supposed to build. This means that whenever you say "make"
it will redo the link step. The remedy is to use SGI's much
smarter "smake" utility (/usr/sbin/smake), or GNU make. If
you set the first line of the Makefile to #!/usr/sbin/smake
smake will be invoked by make (likewise for GNU make).
WARNING: There are bugs in the optimizer of some versions of
SGI's compilers that can cause bus errors or other strange
behavior, especially on numerical operations. To avoid this,
try building with "make OPT=".
OS/2: If you are running Warp3 or Warp4 and have IBM's VisualAge C/C++
compiler installed, just change into the pc\os2vacpp directory
and type NMAKE. Threading and sockets are supported by default
in the resulting binaries of PYTHON15.DLL and PYTHON.EXE.
Reliant UNIX: The thread support does not compile on Reliant UNIX, and
there is a (minor) problem in the configure script for that
platform as well. This should be resolved in time for a
future release.
MacOSX: The tests will crash on both 10.1 and 10.2 with SEGV in
test_re and test_sre due to the small default stack size. If
you set the stack size to 2048 before doing a "make test" the
failure can be avoided. If you're using the tcsh or csh shells,
use "limit stacksize 2048" and for the bash shell (the default
as of OSX 10.3), use "ulimit -s 2048".
On naked Darwin you may want to add the configure option
"--disable-toolbox-glue" to disable the glue code for the Carbon
interface modules. The modules themselves are currently only built
if you add the --enable-framework option, see below.
On a clean OSX /usr/local does not exist. Do a
"sudo mkdir -m 775 /usr/local"
before you do a make install. It is probably not a good idea to
do "sudo make install" which installs everything as superuser,
as this may later cause problems when installing distutils-based
additions.
Some people have reported problems building Python after using "fink"
to install additional unix software. Disabling fink (remove all
references to /sw from your .profile or .login) should solve this.
You may want to try the configure option "--enable-framework"
which installs Python as a framework. The location can be set
as argument to the --enable-framework option (default
/Library/Frameworks). A framework install is probably needed if you
want to use any Aqua-based GUI toolkit (whether Tkinter, wxPython,
Carbon, Cocoa or anything else).
You may also want to try the configure option "--enable-universalsdk"
which builds Python as a universal binary with support for the
i386 and PPC architetures. This requires Xcode 2.1 or later to build.
See Mac/README for more information on framework and
universal builds.
Cygwin: With recent (relative to the time of writing, 2001-12-19)
Cygwin installations, there are problems with the interaction
of dynamic linking and fork(). This manifests itself in build
failures during the execution of setup.py.
There are two workarounds that both enable Python (albeit
without threading support) to build and pass all tests on
NT/2000 (and most likely XP as well, though reports of testing
on XP would be appreciated).
The workarounds:
(a) the band-aid fix is to link the _socket module statically
rather than dynamically (which is the default).
To do this, run "./configure --with-threads=no" including any
other options you need (--prefix, etc.). Then in Modules/Setup
uncomment the lines:
#SSL=/usr/local/ssl
#_socket socketmodule.c \
# -DUSE_SSL -I$(SSL)/include -I$(SSL)/include/openssl \
# -L$(SSL)/lib -lssl -lcrypto
and remove "local/" from the SSL variable. Finally, just run
"make"!
(b) The "proper" fix is to rebase the Cygwin DLLs to prevent
base address conflicts. Details on how to do this can be
found in the following mail:
http://sources.redhat.com/ml/cygwin/2001-12/msg00894.html
It is hoped that a version of this solution will be
incorporated into the Cygwin distribution fairly soon.
Two additional problems:
(1) Threading support should still be disabled due to a known
bug in Cygwin pthreads that causes test_threadedtempfile to
hang.
(2) The _curses module does not build. This is a known
Cygwin ncurses problem that should be resolved the next time
that this package is released.
On older versions of Cygwin, test_poll may hang and test_strftime
may fail.
The situation on 9X/Me is not accurately known at present.
Some time ago, there were reports that the following
regression tests failed:
test_pwd
test_select (hang)
test_socket
Due to the test_select hang on 9X/Me, one should run the
regression test using the following:
make TESTOPTS='-l -x test_select' test
News regarding these platforms with more recent Cygwin
versions would be appreciated!
Windows: When executing Python scripts on the command line using file type
associations (i.e. starting "script.py" instead of "python script.py"),
redirects may not work unless you set a specific registry key. See
the Knowledge Base article <http://support.microsoft.com/kb/321788>.
Configuring the bsddb and dbm modules
-------------------------------------
Beginning with Python version 2.3, the PyBsddb package
<http://pybsddb.sf.net/> was adopted into Python as the bsddb package,
exposing a set of package-level functions which provide
backwards-compatible behavior. Only versions 3.3 through 4.4 of
Sleepycat's libraries provide the necessary API, so older versions
aren't supported through this interface. The old bsddb module has
been retained as bsddb185, though it is not built by default. Users
wishing to use it will have to tweak Modules/Setup to build it. The
dbm module will still be built against the Sleepycat libraries if
other preferred alternatives (ndbm, gdbm) are not found.
Building the sqlite3 module
---------------------------
To build the sqlite3 module, you'll need the sqlite3 or libsqlite3
packages installed, including the header files. Many modern operating
systems distribute the headers in a separate package to the library -
often it will be the same name as the main package, but with a -dev or
-devel suffix.
The version of pysqlite2 that's including in Python needs sqlite3 3.0.8
or later. setup.py attempts to check that it can find a correct version.
Configuring threads
-------------------
As of Python 2.0, threads are enabled by default. If you wish to
compile without threads, or if your thread support is broken, pass the
--with-threads=no switch to configure. Unfortunately, on some
platforms, additional compiler and/or linker options are required for
threads to work properly. Below is a table of those options,
collected by Bill Janssen. We would love to automate this process
more, but the information below is not enough to write a patch for the
configure.ac file, so manual intervention is required. If you patch
the configure.ac file and are confident that the patch works, please
send in the patch. (Don't bother patching the configure script itself
-- it is regenerated each time the configure.ac file changes.)
Compiler switches for threads
.............................
The definition of _REENTRANT should be configured automatically, if
that does not work on your system, or if _REENTRANT is defined
incorrectly, please report that as a bug.
OS/Compiler/threads Switches for use with threads
(POSIX is draft 10, DCE is draft 4) compile & link
SunOS 5.{1-5}/{gcc,SunPro cc}/solaris -mt
SunOS 5.5/{gcc,SunPro cc}/POSIX (nothing)
DEC OSF/1 3.x/cc/DCE -threads
(butenhof@zko.dec.com)
Digital UNIX 4.x/cc/DCE -threads
(butenhof@zko.dec.com)
Digital UNIX 4.x/cc/POSIX -pthread
(butenhof@zko.dec.com)
AIX 4.1.4/cc_r/d7 (nothing)
(buhrt@iquest.net)
AIX 4.1.4/cc_r4/DCE (nothing)
(buhrt@iquest.net)
IRIX 6.2/cc/POSIX (nothing)
(robertl@cwi.nl)
Linker (ld) libraries and flags for threads
...........................................
OS/threads Libraries/switches for use with threads
SunOS 5.{1-5}/solaris -lthread
SunOS 5.5/POSIX -lpthread
DEC OSF/1 3.x/DCE -lpthreads -lmach -lc_r -lc
(butenhof@zko.dec.com)
Digital UNIX 4.x/DCE -lpthreads -lpthread -lmach -lexc -lc
(butenhof@zko.dec.com)
Digital UNIX 4.x/POSIX -lpthread -lmach -lexc -lc
(butenhof@zko.dec.com)
AIX 4.1.4/{draft7,DCE} (nothing)
(buhrt@iquest.net)
IRIX 6.2/POSIX -lpthread
(jph@emilia.engr.sgi.com)
Building a shared libpython
---------------------------
Starting with Python 2.3, the majority of the interpreter can be built
into a shared library, which can then be used by the interpreter
executable, and by applications embedding Python. To enable this feature,
configure with --enable-shared.
If you enable this feature, the same object files will be used to create
a static library. In particular, the static library will contain object
files using position-independent code (PIC) on platforms where PIC flags
are needed for the shared library.
Configuring additional built-in modules
---------------------------------------
Starting with Python 2.1, the setup.py script at the top of the source
distribution attempts to detect which modules can be built and
automatically compiles them. Autodetection doesn't always work, so
you can still customize the configuration by editing the Modules/Setup
file; but this should be considered a last resort. The rest of this
section only applies if you decide to edit the Modules/Setup file.
You also need this to enable static linking of certain modules (which
is needed to enable profiling on some systems).
This file is initially copied from Setup.dist by the configure script;
if it does not exist yet, create it by copying Modules/Setup.dist
yourself (configure will never overwrite it). Never edit Setup.dist
-- always edit Setup or Setup.local (see below). Read the comments in
the file for information on what kind of edits are allowed. When you
have edited Setup in the Modules directory, the interpreter will
automatically be rebuilt the next time you run make (in the toplevel
directory).
Many useful modules can be built on any Unix system, but some optional
modules can't be reliably autodetected. Often the quickest way to
determine whether a particular module works or not is to see if it
will build: enable it in Setup, then if you get compilation or link
errors, disable it -- you're either missing support or need to adjust
the compilation and linking parameters for that module.
On SGI IRIX, there are modules that interface to many SGI specific
system libraries, e.g. the GL library and the audio hardware. These
modules will not be built by the setup.py script.
In addition to the file Setup, you can also edit the file Setup.local.
(the makesetup script processes both). You may find it more
convenient to edit Setup.local and leave Setup alone. Then, when
installing a new Python version, you can copy your old Setup.local
file.
Setting the optimization/debugging options
------------------------------------------
If you want or need to change the optimization/debugging options for
the C compiler, assign to the OPT variable on the toplevel make
command; e.g. "make OPT=-g" will build a debugging version of Python
on most platforms. The default is OPT=-O; a value for OPT in the
environment when the configure script is run overrides this default
(likewise for CC; and the initial value for LIBS is used as the base
set of libraries to link with).
When compiling with GCC, the default value of OPT will also include
the -Wall and -Wstrict-prototypes options.
Additional debugging code to help debug memory management problems can
be enabled by using the --with-pydebug option to the configure script.
For flags that change binary compatibility, use the EXTRA_CFLAGS
variable.
Profiling
---------
If you want C profiling turned on, the easiest way is to run configure
with the CC environment variable to the necessary compiler
invocation. For example, on Linux, this works for profiling using
gprof(1):
CC="gcc -pg" ./configure
Note that on Linux, gprof apparently does not work for shared
libraries. The Makefile/Setup mechanism can be used to compile and
link most extension modules statically.
Coverage checking
-----------------
For C coverage checking using gcov, run "make coverage". This will
build a Python binary with profiling activated, and a ".gcno" and
".gcda" file for every source file compiled with that option. With
the built binary, now run the code whose coverage you want to check.
Then, you can see coverage statistics for each individual source file
by running gcov, e.g.
gcov -o Modules zlibmodule
This will create a "zlibmodule.c.gcov" file in the current directory
containing coverage info for that source file.
This works only for source files statically compiled into the
executable; use the Makefile/Setup mechanism to compile and link
extension modules you want to coverage-check statically.
Testing
-------
To test the interpreter, type "make test" in the top-level directory.
This runs the test set twice (once with no compiled files, once with
the compiled files left by the previous test run). The test set
produces some output. You can generally ignore the messages about
skipped tests due to optional features which can't be imported.
If a message is printed about a failed test or a traceback or core
dump is produced, something is wrong. On some Linux systems (those
that are not yet using glibc 6), test_strftime fails due to a
non-standard implementation of strftime() in the C library. Please
ignore this, or upgrade to glibc version 6.
By default, tests are prevented from overusing resources like disk space and
memory. To enable these tests, run "make testall".
IMPORTANT: If the tests fail and you decide to mail a bug report,
*don't* include the output of "make test". It is useless. Run the
failing test manually, as follows:
./python Lib/test/regrtest.py -v test_whatever
(substituting the top of the source tree for '.' if you built in a
different directory). This runs the test in verbose mode.
Installing
----------
To install the Python binary, library modules, shared library modules
(see below), include files, configuration files, and the manual page,
just type
make install
This will install all platform-independent files in subdirectories of
the directory given with the --prefix option to configure or to the
`prefix' Make variable (default /usr/local). All binary and other
platform-specific files will be installed in subdirectories if the
directory given by --exec-prefix or the `exec_prefix' Make variable
(defaults to the --prefix directory) is given.
If DESTDIR is set, it will be taken as the root directory of the
installation, and files will be installed into $(DESTDIR)$(prefix),
$(DESTDIR)$(exec_prefix), etc.
All subdirectories created will have Python's version number in their
name, e.g. the library modules are installed in
"/usr/local/lib/python<version>/" by default, where <version> is the
<major>.<minor> release number (e.g. "2.1"). The Python binary is
installed as "python<version>" and a hard link named "python" is
created. The only file not installed with a version number in its
name is the manual page, installed as "/usr/local/man/man1/python.1"
by default.
If you want to install multiple versions of Python see the section below
entitled "Installing multiple versions".
The only thing you may have to install manually is the Python mode for
Emacs found in Misc/python-mode.el. (But then again, more recent
versions of Emacs may already have it.) Follow the instructions that
came with Emacs for installation of site-specific files.
On Mac OS X, if you have configured Python with --enable-framework, you
should use "make frameworkinstall" to do the installation. Note that this
installs the Python executable in a place that is not normally on your
PATH, you may want to set up a symlink in /usr/local/bin.
Installing multiple versions
----------------------------
On Unix and Mac systems if you intend to install multiple versions of Python
using the same installation prefix (--prefix argument to the configure
script) you must take care that your primary python executable is not
overwritten by the installation of a different version. All files and
directories installed using "make altinstall" contain the major and minor
version and can thus live side-by-side. "make install" also creates
${prefix}/bin/python which refers to ${prefix}/bin/pythonX.Y. If you intend
to install multiple versions using the same prefix you must decide which
version (if any) is your "primary" version. Install that version using
"make install". Install all other versions using "make altinstall".
For example, if you want to install Python 2.5, 2.6 and 3.0 with 2.6 being
the primary version, you would execute "make install" in your 2.6 build
directory and "make altinstall" in the others.
Configuration options and variables
-----------------------------------
Some special cases are handled by passing options to the configure
script.
WARNING: if you rerun the configure script with different options, you
must run "make clean" before rebuilding. Exceptions to this rule:
after changing --prefix or --exec-prefix, all you need to do is remove
Modules/getpath.o.
--with(out)-gcc: The configure script uses gcc (the GNU C compiler) if
it finds it. If you don't want this, or if this compiler is
installed but broken on your platform, pass the option
--without-gcc. You can also pass "CC=cc" (or whatever the
name of the proper C compiler is) in the environment, but the
advantage of using --without-gcc is that this option is
remembered by the config.status script for its --recheck
option.
--prefix, --exec-prefix: If you want to install the binaries and the
Python library somewhere else than in /usr/local/{bin,lib},
you can pass the option --prefix=DIRECTORY; the interpreter
binary will be installed as DIRECTORY/bin/python and the
library files as DIRECTORY/lib/python/*. If you pass
--exec-prefix=DIRECTORY (as well) this overrides the
installation prefix for architecture-dependent files (like the
interpreter binary). Note that --prefix=DIRECTORY also
affects the default module search path (sys.path), when
Modules/config.c is compiled. Passing make the option
prefix=DIRECTORY (and/or exec_prefix=DIRECTORY) overrides the
prefix set at configuration time; this may be more convenient
than re-running the configure script if you change your mind
about the install prefix.
--with-readline: This option is no longer supported. GNU
readline is automatically enabled by setup.py when present.
--with-threads: On most Unix systems, you can now use multiple
threads, and support for this is enabled by default. To
disable this, pass --with-threads=no. If the library required
for threads lives in a peculiar place, you can use
--with-thread=DIRECTORY. IMPORTANT: run "make clean" after
changing (either enabling or disabling) this option, or you
will get link errors! Note: for DEC Unix use
--with-dec-threads instead.
--with-sgi-dl: On SGI IRIX 4, dynamic loading of extension modules is
supported by the "dl" library by Jack Jansen, which is
ftp'able from ftp://ftp.cwi.nl/pub/dynload/dl-1.6.tar.Z.
This is enabled (after you've ftp'ed and compiled the dl
library) by passing --with-sgi-dl=DIRECTORY where DIRECTORY
is the absolute pathname of the dl library. (Don't bother on
IRIX 5, it already has dynamic linking using SunOS style
shared libraries.) THIS OPTION IS UNSUPPORTED.
--with-dl-dld: Dynamic loading of modules is rumored to be supported
on some other systems: VAX (Ultrix), Sun3 (SunOS 3.4), Sequent
Symmetry (Dynix), and Atari ST. This is done using a
combination of the GNU dynamic loading package
(ftp://ftp.cwi.nl/pub/dynload/dl-dld-1.1.tar.Z) and an
emulation of the SGI dl library mentioned above (the emulation
can be found at
ftp://ftp.cwi.nl/pub/dynload/dld-3.2.3.tar.Z). To
enable this, ftp and compile both libraries, then call
configure, passing it the option
--with-dl-dld=DL_DIRECTORY,DLD_DIRECTORY where DL_DIRECTORY is
the absolute pathname of the dl emulation library and
DLD_DIRECTORY is the absolute pathname of the GNU dld library.
(Don't bother on SunOS 4 or 5, they already have dynamic
linking using shared libraries.) THIS OPTION IS UNSUPPORTED.
--with-libm, --with-libc: It is possible to specify alternative
versions for the Math library (default -lm) and the C library
(default the empty string) using the options
--with-libm=STRING and --with-libc=STRING, respectively. For
example, if your system requires that you pass -lc_s to the C
compiler to use the shared C library, you can pass
--with-libc=-lc_s. These libraries are passed after all other
libraries, the C library last.
--with-libs='libs': Add 'libs' to the LIBS that the python interpreter
is linked against.
--with-cxx-main=<compiler>: If you plan to use C++ extension modules,
then -- on some platforms -- you need to compile python's main()
function with the C++ compiler. With this option, make will use
<compiler> to compile main() *and* to link the python executable.
It is likely that the resulting executable depends on the C++
runtime library of <compiler>. (The default is --without-cxx-main.)
There are platforms that do not require you to build Python
with a C++ compiler in order to use C++ extension modules.
E.g., x86 Linux with ELF shared binaries and GCC 3.x, 4.x is such
a platform. We recommend that you configure Python
--without-cxx-main on those platforms because a mismatch
between the C++ compiler version used to build Python and to
build a C++ extension module is likely to cause a crash at
runtime.
The Python installation also stores the variable CXX that
determines, e.g., the C++ compiler distutils calls by default
to build C++ extensions. If you set CXX on the configure command
line to any string of non-zero length, then configure won't
change CXX. If you do not preset CXX but pass
--with-cxx-main=<compiler>, then configure sets CXX=<compiler>.
In all other cases, configure looks for a C++ compiler by
some common names (c++, g++, gcc, CC, cxx, cc++, cl) and sets
CXX to the first compiler it finds. If it does not find any
C++ compiler, then it sets CXX="".
Similarly, if you want to change the command used to link the
python executable, then set LINKCC on the configure command line.
--with-pydebug: Enable additional debugging code to help track down
memory management problems. This allows printing a list of all
live objects when the interpreter terminates.
--with(out)-universal-newlines: enable reading of text files with
foreign newline convention (default: enabled). In other words,
any of \r, \n or \r\n is acceptable as end-of-line character.
If enabled import and execfile will automatically accept any newline
in files. Python code can open a file with open(file, 'U') to
read it in universal newline mode. THIS OPTION IS UNSUPPORTED.
--with-tsc: Profile using the Pentium timestamping counter (TSC).
--with-system-ffi: Build the _ctypes extension module using an ffi
library installed on the system.
--with-dbmliborder=db1:db2:...: Specify the order that backends for the
dbm extension are checked. Valid value is a colon separated string
with the backend names `ndbm', `gdbm' and `bdb'.
Building for multiple architectures (using the VPATH feature)
-------------------------------------------------------------
If your file system is shared between multiple architectures, it
usually is not necessary to make copies of the sources for each
architecture you want to support. If the make program supports the
VPATH feature, you can create an empty build directory for each
architecture, and in each directory run the configure script (on the
appropriate machine with the appropriate options). This creates the
necessary subdirectories and the Makefiles therein. The Makefiles
contain a line VPATH=... which points to a directory containing the
actual sources. (On SGI systems, use "smake -J1" instead of "make" if
you use VPATH -- don't try gnumake.)
For example, the following is all you need to build a minimal Python
in /usr/tmp/python (assuming ~guido/src/python is the toplevel
directory and you want to build in /usr/tmp/python):
$ mkdir /usr/tmp/python
$ cd /usr/tmp/python
$ ~guido/src/python/configure
[...]
$ make
[...]
$
Note that configure copies the original Setup file to the build
directory if it finds no Setup file there. This means that you can
edit the Setup file for each architecture independently. For this
reason, subsequent changes to the original Setup file are not tracked
automatically, as they might overwrite local changes. To force a copy
of a changed original Setup file, delete the target Setup file. (The
makesetup script supports multiple input files, so if you want to be
fancy you can change the rules to create an empty Setup.local if it
doesn't exist and run it with arguments $(srcdir)/Setup Setup.local;
however this assumes that you only need to add modules.)
Also note that you can't use a workspace for VPATH and non VPATH builds. The
object files left behind by one version confuses the other.
Building on non-UNIX systems
----------------------------
For Windows (2000/NT/ME/98/95), assuming you have MS VC++ 7.1, the
project files are in PCbuild, the workspace is pcbuild.dsw. See
PCbuild\readme.txt for detailed instructions.
For other non-Unix Windows compilers, in particular MS VC++ 6.0 and
for OS/2, enter the directory "PC" and read the file "readme.txt".
For the Mac, a separate source distribution will be made available,
for use with the CodeWarrior compiler. If you are interested in Mac
development, join the PythonMac Special Interest Group
(http://www.python.org/sigs/pythonmac-sig/, or send email to
pythonmac-sig-request@python.org).
Of course, there are also binary distributions available for these
platforms -- see http://www.python.org/.
To port Python to a new non-UNIX system, you will have to fake the
effect of running the configure script manually (for Mac and PC, this
has already been done for you). A good start is to copy the file
pyconfig.h.in to pyconfig.h and edit the latter to reflect the actual
configuration of your system. Most symbols must simply be defined as
1 only if the corresponding feature is present and can be left alone
otherwise; however the *_t type symbols must be defined as some
variant of int if they need to be defined at all.
For all platforms, it's important that the build arrange to define the
preprocessor symbol NDEBUG on the compiler command line in a release
build of Python (else assert() calls remain in the code, hurting
release-build performance). The Unix, Windows and Mac builds already
do this.
Miscellaneous issues
====================
Emacs mode
----------
There's an excellent Emacs editing mode for Python code; see the file
Misc/python-mode.el. Originally written by the famous Tim Peters, it is now
maintained by the equally famous Barry Warsaw. The latest version, along with
various other contributed Python-related Emacs goodies, is online at
http://launchpad.net/python-mode/.
Tkinter
-------
The setup.py script automatically configures this when it detects a
usable Tcl/Tk installation. This requires Tcl/Tk version 8.0 or
higher.
For more Tkinter information, see the Tkinter Resource page:
http://www.python.org/topics/tkinter/
There are demos in the Demo/tkinter directory.
Note that there's a Python module called "Tkinter" (capital T) which
lives in Lib/lib-tk/Tkinter.py, and a C module called "_tkinter"
(lower case t and leading underscore) which lives in
Modules/_tkinter.c. Demos and normal Tk applications import only the
Python Tkinter module -- only the latter imports the C _tkinter
module. In order to find the C _tkinter module, it must be compiled
and linked into the Python interpreter -- the setup.py script does
this. In order to find the Python Tkinter module, sys.path must be
set correctly -- normal installation takes care of this.
Distribution structure
----------------------
Most subdirectories have their own README files. Most files have
comments.
Demo/ Demonstration scripts, modules and programs
Doc/ Documentation sources (reStructuredText)
Grammar/ Input for the parser generator
Include/ Public header files
LICENSE Licensing information
Lib/ Python library modules
Mac/ Macintosh specific resources
Makefile.pre.in Source from which config.status creates the Makefile.pre
Misc/ Miscellaneous useful files
Modules/ Implementation of most built-in modules
Objects/ Implementation of most built-in object types
PC/ Files specific to PC ports (DOS, Windows, OS/2)
PCbuild/ Build directory for Microsoft Visual C++
Parser/ The parser and tokenizer and their input handling
Python/ The byte-compiler and interpreter
README The file you're reading now
RISCOS/ Files specific to RISC OS port
Tools/ Some useful programs written in Python
pyconfig.h.in Source from which pyconfig.h is created (GNU autoheader output)
configure Configuration shell script (GNU autoconf output)
configure.ac Configuration specification (input for GNU autoconf)
install-sh Shell script used to install files
setup.py Python script used to build extension modules
The following files will (may) be created in the toplevel directory by
the configuration and build processes:
Makefile Build rules
Makefile.pre Build rules before running Modules/makesetup
buildno Keeps track of the build number
config.cache Cache of configuration variables
pyconfig.h Configuration header
config.log Log from last configure run
config.status Status from last run of the configure script
getbuildinfo.o Object file from Modules/getbuildinfo.c
libpython<version>.a The library archive
python The executable interpreter
reflog.txt Output from running the regression suite with the -R flag
tags, TAGS Tags files for vi and Emacs
That's all, folks!
------------------
--Guido van Rossum (home page: http://www.python.org/~guido/)