Files
UnrealEngineUWP/Engine/Source/ThirdParty/Python/Win64
Ben Marsh 348616bd78 Copying //UE4/Release-Staging-4.19 to //UE4/Dev-Main (Source: //UE4/Release-4.19 @ 3873914)
============================
  MAJOR FEATURES & CHANGES
============================

Change 3873906 by Dan.Oconnor

	Revised fix for preventing delegate functions from appearing in context menu when using the compilation manager - needed to run after CallDelegateHandler changed statement type

	#jira UE-51726

Change 3873614 by Dan.Oconnor

	Prevent delegate functions from appearing in context menu when using the compilation manager and prevent crash if such a function is somehow compiled

	#jira UE-51726

Change 3873428 by Ben.Zeigler

	#jira UE-54753 Fix class pin on SpawnActorFromClass to correctly support browse. It was inherting from the wrong pin widget
	Copy of 3873408

Change 3873083 by Ethan.Geller

	[4.19]#jira UE-54865 fix seconds -> milliseconds conversion issue. #rb aaron.mcleran #lockdown cristina.riveron

Change 3872714 by Dan.Oconnor

	Further revise fix for UE-53840, mistakenly reverted to old behavior when compiling synchronously
	#jira UE-53840

Change 3872648 by Ben.Zeigler

	#jira UE-54845 Fix crash in NextDebugTarget when there are no valid debug targets
	Copy of CL #3872636

Change 3872500 by Arne.Schober

	Back out changelist 3870283
	#jira UE-54838

Change 3872412 by Mark.Satterthwaite

	Remove now unnecessary r.Metal.ManualVertexFetch from the device profiles.

	#jira UE-54853

Change 3872313 by Martin.Wilson

	Add UI to Live Link Client to warn live link users about background performance throttling

	#jira none

Change 3872272 by Martin.Wilson

	Fix crash when clearing a skeletal mesh on a skeletal mesh component with an active Post Process Anim Instance

	#jira none

Change 3872238 by Mark.Satterthwaite

	Duplicate CL #3871025
	Make Manual Vertex Fetch a property of the shader platform for Metal - only the desktop platforms (METAL SM5/SM5_NoTess/MRT) will use manual vertex fetch. The mobile platforms use vertex descriptors. Prevents problems with cooked versions of games not working properly on Metal due to a mismatch between the runtime's Manual-Vertex-Fetch state versus the state used by the cooker when compiling shaders.

	#jira UE-54843

Change 3872087 by Yasiman.Ahsani

	Adding Python, libdisasm, musl, and LSS licenses.

	#JIRA n/a - adding licenses for new TPS

Change 3872037 by Ben.Marsh

	BuildGraph: Add a task for compiling MSBuild projects.

	#jira

Change 3871934 by Lina.Halper

	#jira: UE-54703

Change 3871595 by Michael.Trepka

	Fixed a problem with Mac editor not exiting with error code returned from GuardedMain function

	#jira UE-54830

Change 3870829 by Joe.Barnes

	Fix unintentional change to PhysX libs used in Debug builds.

	#jira ue-54817

Change 3870820 by Nick.Atamas

	Copying //Tasks/UE4/Dev-VR-4.19a@3870772 to Release-4.19 (//UE4/Release-4.19)

	#jira UE-54816

Change 3870755 by Chance.Ivey

	Min Android version set - should fix camera permissions issue found in #JIRA UE-54024 #rb none #fyi nick.atamas

Change 3870547 by Krzysztof.Narkowicz

	Fixed FreezeRendering on non editor builds: ComputeAndMarkRelevanceForViewParallel was calling FrozenMatricesGuard on multiple threads, reading and writing view matrices state in parallel.

	#jira UE-53640

Change 3870546 by Krzysztof.Narkowicz

	Fixed tesselation shader tex/uniform initialization in OpenGL3/4 path

	#jira UE-54471

Change 3870284 by Ben.Zeigler

	#jira UE-54583 Fix issue where loading multiple already loaded assets via Async Load Asset node could return the wrong asset on the loaded pin. The assign variable node was happening at a slightly wrong time
	Copy of CL #3870279

Change 3870283 by Arne.Schober

	SafeRelease SRVs that might be hold by the Vertexfactories (maybe due to indirect use in GlobalResources)
	Note that the VFs are not owners of the data, e.g the underlying Buffers might be released before this and this reference counting should be uneccessary

	#jira none

Change 3870098 by Ben.Marsh

	Fix OptimizeCode = CodeOptimization.Always causing compile errors in Linux debug builds. bUseInlining was not set correctly on the global compile environment used to build shared PCHs. Also fixed other settings not being propogated down from the target correctly.

	#jira UE-53855

Change 3870013 by Ben.Marsh

	UBT: Add an error if a user attempts to clean a target through hot-reload, rather than just failing to delete DLLs because they are locked.

	#jira UE-54179

Change 3870010 by Ben.Marsh

	UBT: Add an option to format output messages in a form that can be parsed by MSBuild. Prevents errors showing as "EXEC: Error:", and displays them correctly in the error list window.

	#jira

Change 3869814 by Ben.Marsh

	UBT: Unify command line arguments to use -Name=Value syntax. -Module <Name>, -ModuleWithSuffix <Name> <Suffix>, -Plugin <Path> and -Receipt <Path> are no longer supported.

	Also remove the RemoteRoot option, which was not used anywhere.

	#jira

Change 3869786 by Martin.Wilson

	Fix Live Link Remove Source button not working

	#Jira UE-54652

Change 3869660 by Martin.Wilson

	Fix missing message bus sources in the live link client (not repolling for new sources)

	#Jira UE-54712

Change 3869659 by Guillaume.Abadie

	Fixes SimpleComposure's BP_AdvancedCompositing keep allocating memory every frame.

	Credits for fixing the issue to Ron Radeztsk.

	#jira UE-54780

Change 3869401 by Lauren.Ridge

	Adding to the conditional in FindAllAncestorNamedSlotHostWidgetsForContent

	#jira UE-51470

Change 3869384 by Brandon.Schaefer

	Open the project in the explorer when NullSourceCodeAccess is done creating the project

	#jira UE-54630

Change 3869308 by Ben.Marsh

	PR #4452: Fixed FindFilesRecursively in IPlatformFilePak (Contributed by user37337)


	#jira UE-54568

Change 3869265 by Martin.Wilson

	Fix crash and subsequently found issues with unloading/reloading Maya Live Link plugin
	-Crash on reload due to core code getting reinitialize, made this a one time only thing (as Maya never gets rid of the module from memory)
	-Added manual ticking of FTicker, allows message bus objects to be cleaned up properly (cannot do this as part of normal flow as it is in engine code which we dont have)
	-rebuild binaries for Engine/Extras

	#Jira UE-54643

Change 3869206 by Benn.Gallagher

	Fixed crash updating clothing paint mode after tab spawners have been destroyed by the hosting application.

	#jira UE-54116

Change 3869064 by Benn.Gallagher

	Resolved skeletal mesh data changes and clothing section disable changes after collision. Re-added ability to disable sections at the mesh level and removed the ability to strip editor sections as these are required for a number of other features to correctly function.

	#jira UE-52557

Change 3869062 by Guillaume.Abadie

	Fixes "dynamic resolution is not supported on this platform" warning message being always visible.

	#jira UE-54655

Change 3868202 by Lauren.Ridge

	Fix for assert on expanding vector param in layered material
	#jira UE-54737

Change 3868161 by zak.parrish

	Replacing FaceARDebugUI with a blank UI until a new one can be created, due to a crash bug. #rb none #JIRA UE-54639

Change 3867750 by Ethan.Geller

	[4.19] #jira UE-54725 Fix for Envelope attack and release values not being properly set on Synth Components #rb aaron.mcleran #lockdown cristina.riveron

Change 3867657 by Lauren.Ridge

	Adding if with editor wrapper to new function
	#jira cis fix

Change 3867646 by Aaron.McLeran

	#jira UE-53867 Access violation on Switch when playing sound with specified time out of range

Change 3867340 by Lauren.Ridge

	Fixes to Material Layers from 4.19 preview feedback
	-Need to pass through base attributes better/have better default nodes in layer (optional Example Layers and Blends checkbox now enables this in Experimental Settings)
	-Parent in function should be editable
	-Enforce only two layers in a blend
	-Mat layer should warn if it has incorrect output in the layer itself
	-Enforce not being able to delete outputs
	-Warn about creating a MAL node inside a function

	#jira UETOOL-1312

Change 3867317 by Aaron.McLeran

	#jira UE-53867 Access violation on Switch when playing sound with specified time out of range

Change 3867000 by Lauren.Ridge

	Fix for folder favorites possibly becoming very large
	#jira UE-54704

Change 3866892 by Martin.Wilson

	Fix crash if clicking ok on message bus add source without having a source selected

	#jira UE-54572

Change 3866391 by Matt.Kuhlenschmidt

	Fix static analysis

	#jira UE-53379

Change 3866241 by Ryan.Vance

	#jira UE-54681
	Fixed missing Vulkan texture GetNativeResource implementation that was lost in a bad merge.

Change 3866071 by Nick.Shin

	UDN 412414

	update HTMl5 readme file

	#jira none

Change 3866005 by Max.Preussner

	Messaging: Preventing dangling references when removing message subscribers

	#jira UE-54680

Change 3865988 by Simon.Tourangeau

	Fix static analysis warnings

	#jira none

Change 3865895 by zachary.wilson

	Renaming QA-PhysicalLightUnits to TM-PhysicalLightUnits in QAGame.

	#JIRA UE-29618

Change 3865469 by Simon.Tourangeau

	Support for DX11 quad buffer stereo rendering

	#jira UEENT-704

Change 3865461 by Chris.Babcock

	Add a wait for audio thread to pause audio on going to background
	#jira UE-54301
	#ue4
	#android

Change 3865350 by Matt.Kuhlenschmidt

	Fix issue where cascade emitter UI would disapper

	#jira UE-53379

Change 3865336 by Arne.Schober

	REL - Fix UE-52356 Bone Weight

	#jira UE-52356

Change 3865257 by Ben.Marsh

	Fix editor failing to load content-only projects when compiled in DebugGame.

	#jira UE-54661

Change 3865238 by Simon.Tovey

	Pulling Olaf's fix from 3832595 over to release

	#tests EngineTests boots in vulkan
	#JIRA UE-54394

Change 3865191 by Sorin.Gradinaru

	UE-54317 DXT apps fail on first launch when 'For Distribution' enabled, Unsupported Texture Format

	#jira UE-54317
	#Android
	#4.19

	From //Dev-Mobile/3863322

Change 3865190 by Sorin.Gradinaru

	UE-54175 Selecting For Distribution no longer sets configuration to Shipping

	#UE4
	#4.19
	#jira UE-54175

	From //Dev-Mobile/3863371
	"For Distribution" enable-> reset "Build COnfiguration" to Shipping and force serialization to DefaultGame.ini (see UE-52845)

Change 3865056 by Jamie.Dale

	Fixed culture being incorrect when added via the Localization Dashboard

	#jira none

Change 3864826 by Max.Preussner

	WmfMedia: Added missing scope lock

	#jira UE-54365

Change 3864055 by Aaron.McLeran

	#jira UE-54213

	Crash fix for GC'd plugin settings objects. Adding to AddReferencedObjects.

Change 3863775 by Andrew.Porter

	MediaFrameworkTest: Removing Platform Media Source TVOS test content

	#jira UE-29618

Change 3863714 by Dan.Oconnor

	Make array, set, and map nodes no longer switch object type when a pin is disconnected. Also, you can no longer attach unrelated map types to the MakeMap node if only the value pin has been inferred

	#jira UE-54634

Change 3863696 by Max.Chen

	Sequencer: Fix crash open a new sequence while another is still active.

	#jira UE-54620
	#jira UE-54624

Change 3863638 by Dan.Oconnor

	Make sure all blueprints that are skeleton compiled get a BroadcastChanged notification, also run BroadcastChanged after reinstancing, matching pre compilation manager behavior
	#jira UE-54193

Change 3863494 by Jamie.Dale

	Ensure Py_SetPythonHome is set correctly before the embedded Python interpreter is initialized

	#jira UE-54345

Change 3863433 by Max.Preussner

	MediaPlayerEditor: Removed tvOS from list of available platforms in Platform Media Source assets

	tvOS currently reports itself as iOS, so it cannot have its own setting.

	#jira UE-54559

Change 3863406 by Lauren.Ridge

	Fix for a crash when filtering a dropdown with no set value
	#jira UE-54631

Change 3863238 by Michael.Kirzinger

	#jira UE-52730: Fix mac voip crash

Change 3862586 by Marc.Audy

	Clean up rendering thread heartbeat checks that got mangled in various integrations

	#jira

Change 3862247 by Guillaume.Abadie

	Fixes editor lines that were using a simple element blending mode that was generating an incorrect alpha channel.

	#jira UE-53830

Change 3862120 by Guillaume.Abadie

	Fixes USceneCaptureComponent::HiddenActors always staying gray out in world editor.

	#jira UE-51458

Change 3861363 by Jamie.Dale

	Static analysis fixes

	#jira none

Change 3861150 by Matt.Kuhlenschmidt

	Fix static mesh editor displaying 0 for all stats on LODs > 0

	#jira UE-53776

Change 3860990 by Dan.Oconnor

	Clear subobjects not recreated on load, e.g. because we're running with -game and the subobject was created using CreateEditorOnlySubobject
	#jira UE-54551

Change 3860972 by Nick.Shin

	HTML5 - detect "SyntaxError: " and do a forced reload

	- an actual syntax error would be caught during compile time
	- this is usually error condition is usually seen when browser is running "old/partial" cached data and it's fairly safe to just reload the page

	#jira UE-54017  QAGame fails to launch properly on HTML5 Firefox 64 bit

Change 3860951 by Arne.Schober

	Fix not releaseing SRV on render thread for FPositionVertexBuffer, FStaticMeshVertexBuffer, FColorVertexBuffer, FStaticMeshInstanceBuffer.

	#jira UE-54587

Change 3860950 by tim.gautier

	QAGame: Updating ML_Stone to include Texture Coordinate and Panner functions
	#jira UE-29618

Change 3860833 by Michael.Dupuis

	#jira UE-54181: Repopulate the foliage list when existing simulate mode
	Let the GC know that internal struct hold UObject ptr

Change 3860762 by Jamie.Dale

	Ensure we invoke the correct version of Python from UBT

	#jira UE-54345

Change 3860676 by Simon.Tourangeau

	Remove DirectoryWatcher warning in output log

	#jira UEENT-846

Change 3860598 by Lauren.Ridge

	Fix for crash on opening new material instance
	#jira UE-54589

Change 3860338 by Michael.Lentine

	Integrate changes for fixing MorphTargets.

	#jira 54398

Change 3860215 by Ben.Marsh

	UAT: Fix exception consturcting target rules assembly inside UAT, now that there's an abstract TargetRules class.

	#jira UE-54578

Change 3860186 by Matt.Kuhlenschmidt

	Fix crash top 10 with the font editor shutting down and then a dpi event occuring

	#jira UE-54543

Change 3859854 by Graeme.Thornton

	PR #4124: VSCode: Changed VisualStudioCodeSourceCodeAccessor to work with non-default VSCode install paths on Linux (Contributed by christopherreed)


	#jira UE-51289

Change 3859848 by Graeme.Thornton

	Fix crypto.cs reading the wrong ini setting names for uasset encryption settings

	#jira UE-54566

Change 3859684 by Ben.Marsh

	PR #4436: Fix compile error when building BlankProgram because incorrect directory path (Contributed by windkey)


	#jira UE-54392

Change 3859657 by Ben.Marsh

	Fix FTransform being passed by value, causing alignment error when compiling for Win32.

	#jira

Change 3859312 by nick.bullard

	Updating AEOverviewMan to remove reference to sub-level AEOverviewSWP which was deleted in 3859278
	Still need to update menu to remove selection

	#jira UE-50784

Change 3859278 by Nick.Bullard

	Deleteing AEOverviewSWP.umap per request of Developer. Also updated TM-AnimPhys which refereneced this map as well.

	"This test map is a custom C++ implementation of a "procedural sound wave". This code is super janky and not worth fixing up. I'm sure there's a legit thread safety problem in there but the code is in QAGame only.

	We've since implemented "synth components" which do what this test does in a much safer/better way and maintaining/testing this old thing is *not* worth the time."

	#jira UE-50784

Change 3859124 by Dan.Oconnor

	Fix long standing crash when duplicating a blueprint that is missing its parent class. Entries in CrashReport go back to 4.16

	#jira UE-54468

Change 3859086 by Ryan.Vance

	#jira UE-54470

	We need to set the viewport in both cases.

Change 3859006 by Dan.Oconnor

	Revise fix for archetype lookup when reinstancing. During compilation we do not want to force use of the up to date class

	#jira UE-54541

Change 3858990 by mason.seay

	Cleaned up blueprints to remove compile errors

	#jira UE-29618

Change 3858945 by Aaron.McLeran

	#jira UE-54265

	PR #4428: Fixing Envelope Bug in AudioMixer (Contributed by Chrispykins)


Change 3858719 by Aaron.McLeran

	#jira UE-54552 Fix for sample buffer reader

Change 3858647 by Ethan.Geller

	PR #4439: Removes ambiX -> FuMa conversion (Contributed by mgorzel)

	#jira UE-54407

Change 3858364 by Michael.Dupuis

	#jira UE-52049: There was a case where adding and removing multiple time would lead to reordering the instances and this would cause the regeneration of the random stream for all the reorded instances.

Change 3858268 by Dan.Oconnor

	Prevent postload logic running on REINST and SKEL classes

	#jira UE-54531

Change 3858205 by Mitchell.Wilson

	Removed particle looping from some emitters to resolve anim notify warnings.
	#jira UE-53823

Change 3858148 by Lauren.Ridge

	Changes based on Material Layer Feedback from previews
	- (Temporary) Disabled being able to create a layer or blend in the asset dropdown
	- Sections of the stack that have been disabled now inactivate that part of the UI
	- Create Function Instance now indicates if you are making a layer or a blend
	- Parent dropdown has been removed from layers and blends. Where relevant, a filter button has been added instead.

	#jira UETOOL-1328

Change 3857933 by Michael.Dupuis

	#jira UE-45854: Properly unregister callback when replacing foliage type with another one

Change 3857898 by Michael.Dupuis

	#jira UE-54396: Remove the Ensure as it could be possible that the Landscape Info is invalid during an undo operation

Change 3857878 by Max.Chen

	Sequencer: Assign the sequence id after the template is compiled.

	Copy from Dev-Sequencer

	#jira UE-54462

Change 3857808 by Michael.Dupuis

	#jira UE-54421: Prevent edition during Simulate when clicking on actor

Change 3857786 by Rolando.Caloca

	UE4.19 - Fix recompute tangents and skin cache for OpenGL

	#jira UE-42108
	PR #3271

Change 3857549 by Lina.Halper

	another jittering issue due to revision number change
	clear the motion vector after compile

	#jira: UE-53930

Change 3857439 by Lina.Halper

	Clear motion vector when end of sequencer when in editor world

	#jira:UE-54057

Change 3857384 by Graeme.Thornton

	Restore fix for visual studio source code accessor not correctly determining that a content project has no solution and opening a fresh instance of visual studio

	#jira UE-50020

Change 3856596 by Chris.Babcock

	Fix ResonanceAudioApi Android library architecture filtering
	#jira UE-54478
	#ue4
	#android

Change 3856449 by Michael.Dupuis

	#jira UE-35097: Various cosmetic changes that were done in phase 2 that help improve clarity of the design.

Change 3856415 by Dan.Oconnor

	Fix regression when loading instances that have had their class deleted. Issue detected by static analysis

	#jira UE-54467

Change 3856332 by Ben.Marsh

	Resaving TP_HandheldARBP assets to fix version again.

	#jira

Change 3856319 by Ben.Marsh

	Back out changelist 3855588

	Causes build failure in UFE because it introduces a dependency on the Engine module. UFE compiles with WITH_ENGINE = 0.

	#jira UE-54472

Change 3856292 by Ben.Marsh

	Fix app-local dependencies not being included in binary builds, and only working for code projects in source builds.

	#jira UE-54448

Change 3856190 by Martin.Wilson

	Fix bone access mismatch between raw mesh bones and final bones (that include virtual bones too)

	#jira UE-54266

Change 3856169 by Ben.Marsh

	Tag XGEControlWorker.exe as a build product, so it's included in the binary distro.

	#jira UE-54283

Change 3856123 by Chris.Babcock

	Fix missing ARCore file
	#jira UE-54453
	#ue4
	#android

Change 3856005 by Richard.Wallis

	Clone of Dev-Rendering CL 3855993 - turn off FShaderCache.

	#jira UE-52928

Change 3855961 by Jian.Ru

	Copy 3855047 - fix DFAO Nan problem
	#jira UE-54403

Change 3855811 by Martin.Wilson

	Add build process for Maya Live Link plugin (standalone, manually triggered) + add built binaries to Engine/Extras (Maya 2016, Maya 2017, Maya 2018)

	#jira none

Change 3855758 by Cosmin.Sulea

	UE-53569 - tvOS does not package or launch-on

	#jira UE-53569

Change 3855727 by Ben.Marsh

	Resaving assets with a versioned build in the editor, to fix warnings building DDC.

	#jira

Change 3855626 by Adrian.Siminciuc

	https://jira.it.epicgames.net/browse/UE-50979 (MP4 doesn't resume playback when iOS 11 device wakes from sleep)

	#jira UE-50979

Change 3855588 by Graeme.Thornton

	Fix visual studio solution path being incorrect for content projects

	#jira UE-50020

Change 3855283 by Ben.Marsh

	Fix race condition where stdout/stderr write handles could be inherited by multiple processes, resulting in them not being closed (and the process exit being detected) until all processes that inherited them had been closed. Improves performance of ParallelExecutor.

	#jira

Change 3855009 by Chance.Ivey

	Resaving with version number. #JIRA-54330 #rb none

Change 3854943 by Dan.Oconnor

	Fix archetype lookup when searching hierarchy that has been partially reinstanced

	#jira UE-53840

Change 3854882 by Ryan.Vance

	#jira UE-54438

	Removing vr related references to screen percentage.
	Removing previously removed gvr screen percentage code that came back in an integration from google.

Change 3854806 by Mike.Beach

	Mirroring part of CL 3802176 to fix a crash that can occur when users try to use the default 'DisplayModel' on MotionController components. Also provided users a better error message to explain why a model might not be showing up.

	#jira UE-54214

Change 3854680 by Chance.Ivey

	Saving assets with version number#JIRA UE-54330 #rb none

Change 3854652 by Uriel.Doyon

	Added a tooltip to the EV100 slider in the exposure menu.
	Using game settings now disables the slider.
	#jira UE-53945

Change 3854605 by Dan.Oconnor

	Make sure we don't create objects outered to a placeholder object, also make sure that archetypes that are reinstanced on load are relinked in to the linker table so that they are postload'd (and the old instance isn't)

	#jira UE-53954

Change 3854274 by Brandon.Schaefer

	Changes in CL 3842286 changed the function glslang::GlslangToSpv and requires a rebuild on Linux

	#jira UE-54302

	#codeview Arciel.Rekman

Change 3854255 by Phillip.Kavan

	Fix a scoping issue for local instanced subobject references in nativized Blueprint C++ code. Also, don't emit redundant assignment statements for instanced subobject reference properties.

	- Mirrored from //UE4/Dev-Framework (3853349).

	#jira UE-53960

Change 3854177 by Ethan.Geller

	#jira UE-54415 set EnabledByDefault to false for Resonance Audio

Change 3854123 by Ethan.Geller

	#jira UE-54410 set AudioComponentID

Change 3853775 by Lauren.Ridge

	Minor cleanup
	#jira UE-54054

Change 3853772 by Lauren.Ridge

	Don't create widgets when just testing if the selected widget is a replacement candidate
	#jira UE-54054

Change 3853715 by Rolando.Caloca

	UE4.19 - Fix for OpenGL overwriting texture units

	#jira UE-54401

Change 3853655 by Ben.Marsh

	Add a retry loop on creating the first directory before copying files. Attempt to work around problems copying to shared folders.

	#jira

Change 3853535 by Ben.Marsh

	Expose the engine compatible changelist to Perforce. If EnginePatchVersion > 0, this will be the changelist of the original .0 release.

	#jira

Change 3852583 by Nick.Atamas

	Resaved assets so they don't produce DDC warnings.
	#jira none

Change 3852552 by Uriel.Doyon

	Fixed Pre-Exposure shader compilation and Temporal AA issue.

	#jira UE-54276

Change 3852354 by Nick.Atamas

	Hopefully fixes the static analysis warning from jira issue.
	#jira UE-54332

Change 3852281 by Nick.Atamas

	Merging CL 3851690 from //Tasks/UE4/Dev-VR-4.19a/... to //UE4/Telease-4.19/...
	#jira UE-54331

Change 3852274 by Simon.Tourangeau

	Back out changelist 3851041 until Win7 issue is resolved.

	#jira UE-54354

Change 3852208 by Jamie.Dale

	Merging CL# 3821754 from //UE4/Dev-Enterprise

	Class property conversion now goes through NativizeClass/PythonizeClass

	This allows it to coerce from Python wrapped object types

	#jira none

Change 3852202 by Jamie.Dale

	More explicit handling of EngineDir for Python SDK

	#jira UE-54345

Change 3851982 by Brandon.Schaefer

	Workaround using a hardcoded path

	#jira UE-54136

Change 3851748 by Michael.Dupuis

	#jira UE-53904: Put the code back to what it was before, as we really only want to perform this code if bIsLayerThumbnail is true, it was changed to fix another issue complaining about a missing shader, that end up being added to the existing functions

Change 3851545 by Marc.Audy

	Remove debugging code that slipped in

	#jira none

Change 3851461 by Ben.Marsh

	Fix #includes with backslashes from crashing UBT.

	#jira UE-53996

Change 3851391 by Jamie.Dale

	Updated Python to prefer our TPS SDK

	#jira UE-54345

Change 3851372 by Jamie.Dale

	Added bat file to copy the Python SDK into TPS

	#jira UE-54345

Change 3851218 by Ben.Marsh

	Add missing template to installed engine build.

	#jira UE-54339

Change 3851117 by andrew.porter

	QAGame: Removing duplicate map

	#jira UE-29618

Change 3851041 by Simon.Tourangeau

	Support for DX11 quad buffer stereo rendering

	#jira UEENT-704

Change 3850548 by Ben.Marsh

	Add TP_HandheldARBP to installed engine build.

	#jira

Change 3850424 by Ben.Zeigler

	Fix reported memory for asset registry to be correct, extracted from a larger change

	#jira none

Change 3850324 by Ryan.Vance

	#jira UEVR-1050

	Hook up the Rift dynamic res to the new IDynamicResolutionState framework

Change 3849819 by JeanLuc.Corenthin

	Unhide Datasmith plugins in "regular" projects to allow easy project conversion

	#jira UEENT-795

Change 3849302 by Martin.Wilson

	Live Link is no longer experimental in 4.19 (moved from experimental folder to Animation)

	#jira none

Change 3849238 by Max.Chen

	Sequencer: Remove bKeepStaleTracks so that stale tracks are now always purged.

	#jira UE-54248

Change 3849211 by Michael.Dupuis

	#jira UE-54181: Prevent foliage edition during PIE or simulate mode

	#coderevire jack.porter

Change 3849123 by Benn.Gallagher

	Fixed crash in clothing actor creation when the clothing simulation mesh has no simulated vertices

	#jira UE-53741

Change 3849120 by Benn.Gallagher

	Fixed crash adding empty materials to destructible meshes in the destructible mesh editor

	#jira UE-53938

Change 3849047 by Jurre.deBaare

	Move material baking out of experimental
	#fix follow-up also remove the entry from experimental settings
	#jira UE-52685

Change 3848808 by Michael.Dupuis

	#jira UE-35097: Remove IncludeTessellationInShadowLOD & RestrictTessellationToShadowCascade from 4.19 as there is currently a bug regarding this in the dynamic rendering code path and would be too risky to fix for now.
	Fixed dynamic shadow code path issue vs static code path

Change 3848659 by Lina.Halper

	Fix issue with animation resetting in the sequencer

	#jira: UE-54047

Change 3848635 by Rolando.Caloca

	UE4.19 - Fix static analysis

	#jira UE-50449

Change 3848515 by Sorin.Gradinaru

	Unshelved from pending changelist '3843541':

	WebBrowser Android crash on 4.4.3

	#jira UE-53247
	#Android
	#4.19

	Crash on Android 4.x.x caused by a call to a Api Level 21 method

Change 3848514 by Jurre.deBaare

	Moving over:
	CL 3832173
	"Failed to import Alembic files
	#jira UE-53941
	#fix Change Alembic thirdparty library setup
		- Removed old unused library files
		- Updated batch files for building HDF5 ILMBase and Alembic libraries to use new AlembicDeploy path
		- HDF5 is now build as a Dynamic library (which also enableds multi-threading)
		- Added DLLs for HDF5 to build.cs file

	CL 3838053
	"Adding missing hdf5 dynamic libraries

Change 3848245 by Ben.Marsh

	Downgrade warning about not using XGE shader compilation to a log message. Build machines do not have XGE.

	#jira UE-54237

Change 3847300 by Phillip.Kavan

	Fix shadowed local variable.

	#jira UE-54141

Change 3846922 by Max.Preussner

	ImgMedia: Fixed image media player never finished initialization if loading failed

	Copied from Dev-Sequencer CL# 3846902

	#jira UE-54247

Change 3846831 by Arciel.Rekman

	Linux: only use lld for x86_64 (UE-54144).

	- lld support for other architectures seems to not ready for prime time.

	#jira UE-54144

Change 3846771 by Lauren.Ridge

	Material window now uses the background color set in preview scene.
	#jira UE-52215

Change 3846705 by Ben.Marsh

	Fix batch file paths not being quoted correctly when run through XGE.

	#jira

Change 3846550 by Lauren.Ridge

	Toggling Show Background now updates the background as well
	#jira UE-52250

Change 3846417 by Matt.Kuhlenschmidt

	Fix crash resizing shootergame window

	#jira UE-53137

Change 3846295 by Rolando.Caloca

	UE4.19 - New Vulkan descriptor pooling mechanism (enabled on non-android)

	#jira UE-50449

Change 3846273 by tim.gautier

	QAGame: Updating Material Layer test assets to include more Params
	- Added temp assets, quicker repros for bugs
	#jira UE-54176, UE-54165

Change 3846255 by Lauren.Ridge

	Parameter tab is the primary tab for material instances

	#jira UE-54092

Change 3846086 by Chris.Babcock

	Add missing SecureHash.h include
	#jira UE-54026
	#PR #4417
	#ue4
	#android

Change 3846049 by Martin.Wilson

	Fix Set Root Motion Enabled Anim Data Modifier node (previously didn't set the enabled flag)

	#jira UE-54220

Change 3846033 by Martin.Wilson

	Fix root motion being repeatedly applied ( Clear() call only clears bHasRootMotion flag, not the transform itself )

	#Jira UE-54219

Change 3845991 by andrew.porter

	QAGame: Updating bindings on activechannels sequencer test content

	#jira UE-29618

Change 3845933 by Lauren.Ridge

	Check for original material being valid

	#jira UE-54166

Change 3845920 by Martin.Wilson

	Optimized redundant key removal

	#jira UE-51303

Change 3845812 by Matt.Kuhlenschmidt

	Fix not being able to change BSP brush shape

	#jira UE-53738

Change 3845790 by Martin.Wilson

	Fix for assert failure when accumulating root motion in debug.

	#jira UE-53955

Change 3845730 by JeanLuc.Corenthin

	Fix build breakage
	warning: resaved disc.uasset with 4.19.0 preview #1
	failure: set the correct default mesh for AreaLightStruct.uasset

	#jira none

Change 3845693 by Lina.Halper

	Fix issue with previewing pose asset with curve data

	#jira: UE-53967

Change 3845533 by Andrew.Rodham

	Sequencer: Fixed sub sequences potentially being loaded during AddReferencedObjects

	#jira UE-54173

Change 3845472 by Thomas.Sarkanen

	Prevented debug object selection dropdown from displaying objects with pending kill outers

	#jira UE-54045 - Animation Blueprint Editor Crashes on Compile if the Debug Instance Selection is Other Than No Object or Preview Instance

Change 3845401 by Yannick.Lange

	Reverting thumbnail capture from viewport.
	#jira UE-53775
	#jira UE-53701

Change 3844693 by JeanMichel.Dignard

	Changed IES texture brightness to be the max candela value and set the texture multiplier to be 1. This fixes the IES lights intensity being too high.

	#jira UEENT-632

Change 3844689 by JeanLuc.Corenthin

	Update Datasmith content assets to latest

	Copying fix from Dev-Enterprise by Jean-Luc Corenthin CL 3809803
	Updated assets with correct release version
	Cleanup some paths on static meshes and texture

	#jira UEENT-759
	#jira UEENT-657

Change 3844571 by Martin.Wilson

	Fix motion controller motion source pin still showing when pin is connected to something

	#Jira UE-53236

Change 3844564 by Martin.Wilson

	Due to previously fixed bug some anim blueprint nodes could have duplicated guids, this fixes them

	#Jira UE-54174

Change 3844545 by Jamie.Dale

	No longer attempt to parse group separators for numeric inputs

	This avoids some ambiguity when parsing numbers for languages such as German

	#jira UE-54170

Change 3844221 by Nick.Shin

	HTML5 - filter out "windows/super" keys - these are not used in UE4

	- but, keycode are not the expected "91 or 92" values, SDL keys are "227 & 231" instead...

	#jira UE-54056  HTML5 crashes inside browser upon pressing windows key

Change 3843937 by JeanMichel.Dignard

	Fixed a crash when right clicking on a static mesh for which its AssetImportData class is currently unavailable (ie: in an unloaded plugin).

	#jira UEENT-764

Change 3843929 by Peter.Sauerbrei

	pull over fix for bad directory when copying launch images
	#jira UE-53177

Change 3843658 by Thomas.Sarkanen

	Text is red again in anim viewports

	#jira UE-53224 - Colouring removed from "Animation is being edited" warning messages

Change 3843657 by Thomas.Sarkanen

	Enable picking via Enter for details panel asset pickers

	The previous (4.18) behavior was to only allow selection of the previous/next item in the list with arrow keys. A fix (CL 3783114) for pickers with many assets broke this. This change now allows for selection of any item by navigating with arrow keys and pressing Enter, as suggested in the Jira.

	#jira UE-53440 - Unable to select assets within modal Asset Selection dropdowns after navigating with keyboard entry

Change 3843120 by Dan.Oconnor

	Avoid fixing component template games outside the editor, this logic does not work for games that have been nativized
	#jira UE-54009

Change 3842841 by Ben.Zeigler

	#jira UE-50020
	Switch visual studio module back to using absolute paths so go to definition works, broken in CL #3796157

Change 3842582 by Lauren.Ridge

	Guards against the widget passed to scrollwidgetintoview being null
	#jira UE-54037

Change 3842575 by Max.Chen

	Sequence Recorder: Stop recording if the preview window is destroyed.

	#jira UE-49778

Change 3842551 by Michael.Dupuis

	#jira UE-35097: Minor bug fix, documentation, etc. to the landscape optim that was done in the phase 2 that have 0 risk.

Change 3842371 by Max.Preussner

	Media: Merged 4.19 fixes from Dev-Sequencer

	CL 3807293 WmfMedia: Fixed YUY2 video format strides
	CL 3827988 MediaPlayerAssets: Fixed Media Texture is not linked to Media Player when created together
	CL 3805414 MediaAssets: Setting valid GUID when initializing media texture resource
	CL 3804183 MediaAssets: Added missing lock in media sound component
	CL 3831580 MfMedia: Media open events generated in same order as on other platforms
	CL 3807193 WmfMedia: Fixed incorrect buffer stride for RGB32 video tracks

	#jira UE-53532
	#jira UE-53328

Change 3842356 by Max.Preussner

	ImgMedia: Fixed ensure when cooking project that uses ImgMediaSource

	#jira UE-51631

Change 3842335 by Aaron.McLeran

	#jira UE-54087

	PR #4419: Fixes a crash due to nullptr dereference (Contributed by mgorzel)


Change 3842286 by Rolando.Caloca

	UE4.19 - Fix for static analysis
	- Glslang 1.0.65.1

	#jira UE-54128

Change 3842222 by andrew.porter

	QAGame: Updating framerate of EXR_Sequence

	#jira UE-29618

Change 3842211 by Ben.Marsh

	Fix determination of Windows version string. The manifest for UE4 applications declares compatibility with Windows 10 nowadays, so we get accurate version numbers returned from GetOSVersionInfo().

	#jira UE-54035

Change 3842163 by Cosmin.Sulea

	UE-53303 - We do not check for remote connection before attempting remote shader compile, causing crashes when misconfigured

	#jira UE-53303

Change 3841770 by Max.Chen

	Sequencer: Fix to allow keying of an arbitrarily deep property path.

	#jira UE-54095

Change 3841758 by Max.Chen

	Sequencer: Fix unbound possessable components when pasting spawnables.

	#jira UE-54104

Change 3841415 by Lauren.Ridge

	Renaming a material layer or material layer blend will no longer cause the asset to appear removed from the stack
	#jira UE-53942

Change 3841327 by Arciel.Rekman

	Linux: fix Debug build (UE-53855)

	- A workaround. UBT should be using proper PCH files instead.

	#jira UE-53855

Change 3840975 by Rolando.Caloca

	UE4.19 - Updated VulkanRHI
	- Fixes for GPU frame time
	- Fixes for CPU performance

	#jira UE-50449

Change 3840838 by Michael.Dupuis

	#jira UE-53944: Make sure the LOD generated is in the valid range to prevent the crash

Change 3840693 by Ben.Zeigler

	#jira UE-53923 Fix regression in 4.19 where PrintScriptCallstack is not always safe to call from the immediate window. I narrowed down the issue to some confusing optimized code so I turned off optimization
	Copy of CL #3840692

Change 3840680 by Aaron.McLeran

	Bringing fixes from Dev-AnimPhys to 4.19.

	#jira UE-53903 crash on load with oculus audio and old audio engine
	#jira UE-52786, UE-53910 Fix for broken spatialization on xaudio2, old audio engine.

Change 3840663 by Rolando.Caloca

	UE4.19 - Fix for layout ensure on HMD projects on Vulkan

	#jira UE-50265

Change 3840577 by Rolando.Caloca

	UE4.19 - Fix for CPUs with more than 16 cores

	#jira UE-53434

Change 3840551 by andrew.porter

	QAGame: Setting Allow Bindings from Asset to false

	#jira UE-29618

Change 3840491 by Ben.Zeigler

	#jira UE-31662 Fix regression with renaming parent inherited function. It was not correctly searching the parent's skeleton class during the child's recompile so it was erroneously detecting the parent function as missing
	Copy of CL #3840489

Change 3840297 by Max.Chen

	Sequencer: Fix copy/paste crash for lights

	#jira UE-54084

Change 3840284 by Michael.Dupuis

	#jira UE-53053: Was having a mismatch between the remove reorder and the actual remove

Change 3840215 by Sorin.Gradinaru

	Unshelved from pending changelist '3812852':

	UE-53550 Level doesn't render on Lenovo 939
	UE-53592 Assertion right after rendering scene on Lenovo S939

	#jira UE-53550
	#jira UE-53592
	#4.19
	#Android

	UE-53550
	Removed force disabling texture2DLodEXT and textureCubeLodEXT on Mali-400 devices
	The problem was that the shader compiler complains about code lines before the #extension directives.
	Placeholder // end extensions in the original shader code - to be replaced with round() functions

	UE-53592
	Always use a new task for devices that have GIsThreadedRendering=false, even when the call is from the rendering thread

Change 3840048 by Michael.Dupuis

	#jira UE-52975: Was always performing the equivalent of an Add, so now we use the Transform during the duplicate

Change 3840005 by Richard.Wallis

	Clone of CL 3835252

	Fix for shader library not working with iterative cooking, also fixes native Metal library not working with iterative cook.  This works by saving a "backup" of the shader library file - this is reloaded only during iterative cook and adds back in shaders that are missing from the current cook.

	Fix for extracting/searching .metal files in different directories so debug tgz archiving wasn't working correctly and also support iterative cook.

	Includes first pass code review suggestions by Mark Sat and Dmitriy Dyomin.

	#jira UE-53815

Change 3839968 by Michael.Dupuis

	#jira UE-52289: When OnRegister is called on the component make sure our PerInstanceRenderData is up to date
	Prevent a possible crash if ClearInstanceSelection was called on a component with no PerInstanceRenderData existing

	##codereview jack.porter

Change 3839924 by Richard.Wallis

	Clone of CL 3838093

	Fix for rewind / seek bugs in AvfMediaPlayer.

	- Don't initialise and send audio buffers that have a duration of Zero from the audio tap.  This chokes the audio sink and adds overhead we don't need.
	- Don't faff around with current play rates during loop operation - normal seek doesn't do this so loop seek shouldn't either.
	- SetRate() should not required to be passed to media tracks - should be enough to do this on audio track select only.

	#jira UE-54019, UE-53027

Change 3839321 by andrew.porter

	QAGame: Adding missing bookmark to QA-Sequencer_Blending

	#jira UE-29618

Change 3839286 by Marcus.Wassmer

	Duplicate CL: 3823296
	#jira UE-52784

Change 3839229 by Brandon.Schaefer

	Fix audio clean up crash when exiting PIE

	#jira UE-54050

	#review-3839109 @Arciel.Rekman, @Aaron.McLeran

Change 3839223 by andrew.porter

	QAGame: Rebinding pointlight actor to sequences

	#jira UE-29618

Change 3839098 by andrew.porter

	QAGame: Fixing missing sequencer blending test content

	#jira UE-29618

Change 3838919 by Mike.Erwin

	glTF: binary format's BIN chunk is not necessarily right after the JSON chunk.

	Discussed this with glTF spec authors. See https://github.com/KhronosGroup/glTF/issues/1177

	Rearranged how we read "chunks" from the file since they are not fixed in number or order, besides JSON always being first.

	#jira UE-50695

Change 3838909 by Mike.Erwin

	glTF: base64 decoding of data buffers and images

	Data can be encoded inside the glTF JSON as a Base64 data URI. This CL addresses a known limitation of initial commit CL 3793018. I added this after because base64 is expected to be uncommon in the wild. Authoring software will typically use external BIN files (.gltf) or a BIN chunk (.glb) to store data.

	#jira UE-50695

Change 3838812 by Uriel.Doyon

	Integrated CL 3838576, 3838581 and 3831760 from DevRendering, fixing issues with texture streaming.

	#jira none

Change 3838773 by Lauren.Ridge

	Fixing material layer filters

	#jira UE-54064

Change 3838748 by Michael.Trepka

	Fixed EngineTest runtime warning caused by CL 3838626

	#jira UE-53893

Change 3838730 by Max.Chen

	Sequencer: Add notification when the blend type is changed.

	#jira UE-54046

Change 3838626 by Michael.Trepka

	Changed FMacMenu to store MultiBox and MenuEntryBox as weak pointers instead of shared pointers. This way we avoid a situation where FMacMenu would try to release them on the main Cocoa thread or where we'd try to execute a menu action for menu items that Slate considers released.

	#jira UE-53893

Change 3838392 by Arciel.Rekman

	Fix assert on a policy removal (UE-54042).

	- Applying Gil's safe fix which just sweeps the problem under the rug.

	#jira UE-54042

Change 3838162 by Arciel.Rekman

	Linux: fix crash due to lambda lifetime issues (UE-54040).

	- The lambda goes out of scope in FBufferVisualizationMenuCommands::CreateVisualizationCommands, crashing the editor if compiled with a recent clang (5.0+).

	#jira UE-54040

	(Edigrating 3819174 to Release-4.19)

Change 3838156 by Rolando.Caloca

	UE4.19 - Support for Vulkan devices that have no cached memory type

	#jira UE-54039

Change 3838096 by Brandon.Schaefer

	Set sound to unfocused volume multiplier if not focused

	#jira UE-51327

	#review-3835736 arciel.rekman

Change 3838087 by Brandon.Schaefer

	Fix arm server building. A fix from CL 3617084 remove inheriting from IHeadMountedDisplayVulkanExtensions. Remove overrides

	#jira UE-53901

	#review-3838088 arciel.rekman

Change 3837072 by Phillip.Kavan

	Fix for a build failure that could occur with Blueprint nativization enabled and EDL disabled. This was a regression introduced in 4.18.

	- Mirrored from //UE4/Dev-Framework (3836768).

	#jira UE-53908

Change 3837071 by Phillip.Kavan

	Emit proper syntax for set/map fields containing converted assets to generated C++ Blueprint class headers when Blueprint nativization is enabled.

	- Mirrored from //UE4/Dev-Framework (3835944, 3835965).

	#jira UE-42614

Change 3837070 by Phillip.Kavan

	#4202 -  Blueprint nativization bug fixes (PR).

	- Mirrored from //UE4/Dev-Framework (3830562, 3832292).

	#jira UE-52188

Change 3836507 by Ryan.Vance

	#jira UE-53992

	Due to hijacking the depth target directly from the scene context, we can't support depth compositing if it's being scaled by screen percentage since it wont match our color render target dimensions.

Change 3836390 by Dan.Oconnor

	Fix failure to resolve archetype when using the compilation manager

	#jira UE-53840

Change 3836251 by Ryan.Vance

	#jira UE-53992

Change 3835852 by Mark.Satterthwaite

	Fix tessellation shaders in Metal with Manual Vertex Fetch enabled:
	- The control points idnex buffer shouldn't collide with anything else.
	- We can't use the optimisation of loading texture width & height from the buffer meta-table in tessellation shaders as the combined stages don't guarantee not to clobber unused buffer slots and screw it up when we use linear textures.

	#jira UE-53851

Change 3835802 by JeanMichel.Dignard

	UBT changes for Enterprise deployment
	- Allow building enterprise against an installed engine version
	- Added enterprise to the cleanup process if its not installed

	#jira UEENT-748

Change 3835625 by Bogdan.Vasilache

	UE-50257 --> (Skeletal meshes silently fail to render if they have more than 75 bones) --> changed logged error with a warning
	#jira UE-50257

Change 3833649 by Mike.Beach

	Enabling debug layer when multiview is enabled.

	#jira UE-49954

Change 3833525 by Ethan.Geller

	Fix copyright in ActiveSound.cpp #jira none #rb none

Change 3642649 by Stewart.Lynch

	Renamed loctext key to stop it clashing with an existing entry

	#jira UE-49432

Change 3644762 by Stewart.Lynch

	LLM update: Added Total, Untracked and FMalloc Unused to LLMFULL stat page. Fixed occasionally missing allocs/frees. Removed platform csv.

	* removed CheckSize arg from OnLowLevelFree
	* show a warning in LLM Map when replacing existing value. This means that there has been an alloc/free mismatch.
	* minor optimization in LLMMap::GetMaxIndex - cache Mask value
	* added Total and Untracked stats to LLMFULL. LLMFULL now tracks almost all of the memory that LLMPlatform does, so there is no real need to use LLMPlatform. Removed the LLMPlatform csv.
	* added FMalloc Unused stat to LLMFULL to account for memory Binned2 has allocated internally. This can be used to track Binned2 fragmentation over time.
	* renamed Binned stats to FMemory to make it more general
	* added Default tracking to CustomVirtualAlloc and disable it where necessary. This catches the few VirtualAlloc calls that were missed.
	* added AllocType arg to all allocation tracking. This was needed in order to track the FMalloc total, and also to fix the pausing
	* fixed a bug in pausing where alloc/frees were being missed. Now only pauses a specific allocation type.
	* Trackers now maintain totals for each enum tag
	* tracking of Texture and mesh allocation on Windows D3D11 & D3D12

Change 3651334 by Joe.Barnes

	Fix misspelled function name.

	#jira 39441
	#3016

Change 3653857 by Ben.Woodhouse

	Integrate from //UE4/Main/...@3653675 to //UE4/Dev-Console/...

Change 3656553 by Joe.Barnes

	Add path for SCS_DeviceDepth.

Change 3662703 by Ben.Woodhouse

	Merging CL 3659069 from //Fortnite/Main/... to to //ue4/dev-console/...:

	[FORTNITE] [CONSOLE] [+] Improved frame syncing mechanism
	 - Improves input latency by allowing the game thread to sync to the swap chain flip of the previous frame.
	 - Added "r.GTSyncType" CVar to control how the game thread syncs with the rest of the pipe.
	 - r.GTSyncType 2 will sync the game thread with the flip of the swap chain, preventing the pipe from getting too long and causing excess input latency.

	Platforms are required to implement RHIWaitForFlip and RHISignalFlipEvent, and call RHIInitializeFlipTracking on RHI startup.
	A separate thread monitors the progress of frame flips and signals task graph events as they pass their corresponding frame index.
	In r.GTSyncType 2 mode, the game thread is signaled by this flip tracking thread.

	[~] Unified platform specific sync interval CVars into one: rhi.SyncInterval
	 - 1 == 60Hz
	 - 2 == 30Hz
	 - 3 == 20Hz

Change 3675239 by Keith.Judge

	Fixed thread priorities for Windows so that BelowNormal and SlightlyBelowNormal are the same. Bumped Lowest down a notch so they all fit.

	#jira UE-50626

Change 3676709 by Ben.Woodhouse

	Integrate from //UE4/Main/...@3675008 to //UE4/Dev-Console/...

Change 3689712 by Ben.Woodhouse

	Integrate from //UE4/Main/...@3687781 to //UE4/Dev-Console/...

Change 3701778 by Ben.Woodhouse

	Integrate from //UE4/Main/...@3699491 to //UE4/Dev-Console/...

Change 3677043 by Ben.Woodhouse

	From StewartL:
	I also found that on Windows Fortnite is overflowing int32 values due to the number of allocations. I changed LLMArray and LLMMap to use uint32 and it seems to be Ok now. I didn't want to check this in at the last minute, so here's the shelf: 3645336

Change 3726532 by Luke.Thatcher

	[CONSOLE] [~] Enable XGE shader compilation by default.
	 - Also set XGE mode to "force interception". With XGE on by default, we don't want people with an old Incredibuild version using the old system inadvertently.

Change 3726554 by Luke.Thatcher

	[CONSOLE] [+] Improved Scoped Named Events
	 - Added SCOPED_NAMED_EVENT(_FSTRING/_TEXT/_F) macros to allow use of string literals, FString and printf in scoped named event strings.
	 - Replaced explicit use of FPlatformMisc::Begin/EndNamedEvent throughout the engine with macros, so the events can be compiled out.
	 - Fixed performance issues on various platforms with named events. SCOPED_NAMED_EVENT macros were not considering whether the platform uses wide or ansi char strings.

Change 3751378 by Ben.Woodhouse

	Integrate from //UE4/Main/...@3748735 to //UE4/Dev-Console/...

Change 3751812 by Ben.Woodhouse

	Integrate from //UE4/Main/...@3750870 to //UE4/Dev-Console/...

Change 3728571 by Luke.Thatcher

	[CONSOLE] [!] Drop another XGE controller warning to log.

Change 3747150 by Joe.Barnes

	Add AuthoringToolHelper.bat file to installed build copy list.

Change 3768585 by Ben.Woodhouse

	Integrate from //UE4/Main/...@3767531 to //UE4/Dev-Console/...

Change 3772333 by Ben.Woodhouse

	Integrate from //UE4/Main/...@3771573 to //UE4/Dev-Console/...

Change 3786872 by Ben.Woodhouse

	Integrate from //UE4/Main/...@3786785 to //UE4/Dev-Console/...

Change 3787279 by Luke.Thatcher

	[CONSOLE] [~] Unified present threshold CVars.
	 - CVars are now in RHIUtilities.cpp, and are renamed to rhi.PresentThreshold.Top and rhi.PresentThreshold.Bottom.
	 - Platform implementations will be checked in shortly.

Change 3787445 by Luke.Thatcher

	[CONSOLE] [^] Merging (as edit) improvements to low-latency frame syncing from //Fortnite/Main to //UE4/Dev-Console

	Original CLs
	 - 3708949 - Added rhi.SyncSlackMS cvar to allow an offset of the game thread sync time by a number of milliseconds.
	 - 3712693 - Fix for crash on startup in new frame syncing.
	 - 3735765 - Fix r.GTSyncType logic when vsync is disabled (falls back to old behaviour when vsync is off).

Change 3788417 by Ben.Woodhouse

	Duplicate from FN CL 3712515
	CSV profiler GPU and pre-declared stat support
	- refactor the GPU profiler so it's no longer dependent on the stats system and can work in Test builds
	- add support for pre-declared CSV stats, using FNames (these are required for GPU stats)
	- add DECLARE_GPU_STAT macro which handles STATS and CsvProfiler declarations
	Note: still a few issues to resolve with GPU stats: these randomly go to 0 at times during a replay on XB1, the GPU total is lower than the stat unit number, and the unaccounted stat is too large due to missing stats

Change 3807818 by Ben.Woodhouse

	Integrate from //UE4/Main/...@3803271 to //UE4/Dev-Console/...

Change 3818577 by Ben.Woodhouse

	Integrate from //UE4/Main/...@3812936 to //UE4/Dev-Console/...

Change 3821198 by Ben.Woodhouse

	Integrate from //UE4/Release-4.19/...@3820127 to //UE4/Dev-Console/...

Change 3821519 by Ben.Woodhouse

	Integrate from //UE4/Release-4.19/...@3820753 to //UE4/Dev-Console/...
	#robomerge none

Change 3813513 by Ben.Woodhouse

	CSV profiler refactor+ bug fix
	- Move the CSV profiler to core, so we can use it in modules other than engine
	- Profiler no longer enqueues RT commands - this is handled by a new core delegate type
	- Make begin/end requests more robust, enqueued via a command queue and processed in order
	- Defer end capture requests by a frame. This ensures stats on threads other than the gamethread (e.g. renderthread etc) are complete, so the last frame is not truncated
	- Fix long-standing bug with multiple captures where old/stale frames would appear in the first <128 frames of captures
	- Move unit stats and dynamic resolution out of the profiler itself and into the engine. Only frametime is recorded in the profiler now
	- Fix longstanding bug in first frame renderthread time in the engine

Change 3814039 by Ben.Woodhouse

	More Csvprofiler improvements
	- Event support (via CSV_EVENT macros). These appear in the "EVENTS" column of the CSV and can be used to add context to the stat data
	- Reduced memory overhead for timestamps through bit-packing (now 16 bytes per marker instead of 24), and splitting stats into different types

Change 3814041 by Ben.Woodhouse

	Integrate as edit CL 3796390 from Fortnite/Main:

	Fix CsvProfiler not compiling in shipping for now

Change 3814229 by Ben.Woodhouse

	Integrate + refactor of CL 3792591 to reduce complexity and fix bugs

	Original changelist description:
	CSV profiler improvements:
	- The CSV profiler is now always compiled in on the server
	- The CSV profiler can now handle both int32 and float stats
	- In BeginCapture, the function can take additional arguments for some customization of filenames

	Fixes to the above:
	 - Remove FCustomValue class
		- Fixes bug where all timestamp values from CSV_SCOPED_STATs were garbage (due to issues resulting from FCustomValue type ambiguity when adding values together)
		- FCsvCustomStat now just uses simple union + bitfield flag to reduce size and complexity (4 bytes instead of 8 per value)
		- FCsvColumn class modified to use doubles, which can represent both ints and floats without loss of precision - this class is not memory or time critical
	 - Replace multiple overrides used by the server for filenameprefix/folder/postfix etc with a single FilenameOverride

Change 3814242 by Ben.Woodhouse

	Disable CSV unit stats on the dedicated server

Change 3817339 by Ben.Woodhouse

	Duplicate from 3816641: CSV profiler improvements
	- Added a low-pri processing thread to compress raw timing data into a much more efficient format
	   - Reduces memory usage for 15 minute 30k frame capture with GPU stats enabled from 110MB to 3.4MB
	   - Processing time : 0.1ms per frame
	- Improved name handling for char literal stats. We now use the string as the ID rather than the pointer so multiple stat uses of the same name string apply only to  a single stat
	- Reworked thread data access to eliminate locking for anything time-critical. Frame boundaries now handled via a lock-free helper class
	-  Fixed bug with queue implementation where 1 in 128 reads would duplicate the last block of stat data
	-  Reduced #include dependencies for CSVProfiler.h
	-  Removed AccumulateMax because it doesn't work, and implementing properly would add a lot of complexity
	-  Added a simple test harness

Change 3817582 by Ben.Woodhouse

	Fix android compile warning

Change 3823242 by Ben.Woodhouse

	Integrate as edit from Fortnite/Main 3820067:

	Fix threading issue with D3D12 pipeline state caches for windows. This was caused by the usage of FRwScopeLock::RaiseLockToWrite. A pointer read before RaiseLockToWrite was called was invalidated because RaiseLockToWrite has to release the read lock before acquiring the write lock.

	Rename FRwScopeLock::RaiseLockToWrite to ReleaseReadOnlyLockAndAcquireWriteLock_USE_WITH_CAUTION to make it more explicit what's happening. As the comment says:

		// This function should be used with caution.
		// It releases the read lock _before_ acquiring a new write lock. This is not an atomic operation and the caller should
		// not treat it as such.
		// E.g. Pointers read from protected data structures prior to this call may be invalid after the function is called.

Change 3823840 by Ben.Woodhouse

	Edigrate from 3823816
	Fix an issue where the csvprofile console commands would sometimes result in an empty CSV. The root cause was GFrameNumber incrementing between the console command being read and FCSVProfiler::EndFrame(). We now use our own frame counter which is updated in EndFrame, so this can't happen

	Also fix an issue where calling csvprofile stop twice would cause all further commands to be ignored.

Change 3827787 by Ben.Woodhouse

	Integrate-as-edit CL 3820678 from Fortnite/Main
	Allow the CSV Profiler to be compiled in to shipping dedicated server builds

Change 3827842 by Ben.Woodhouse

	Integrate-as-edit CL 3827079 from Fortnite/Main
	CSV profiler category support

Change 3827918 by Luke.Thatcher

	[CONSOLE] [!] Fix compile error in CSV custom stats.

Change 3827964 by Luke.Thatcher

	[CONSOLE] [!] Fix inverted logic and spelling of boolean.
	 - Functionally, the boolean did the correct thing, but the logic was backwards inside the build tool.

Change 3831661 by Ben.Woodhouse

	Integrate-as-edit CL 3830630 from Fortnite/Main
	Fix CSVProfiler assert in dev builds on XB1

Change 3860300 by Joe.Barnes

	Use same method for src and dest rect calculation as other post processing passes so rects match between passes. Prevents read of unprocessed pixels.

Change 3860347 by Joe.Barnes

	Delete existing SourceConfigFile before allocating a new one to prevent them leaking.

Change 3860348 by Joe.Barnes

	Completely encapsulate GetLLMAlloc() in #ifdef.

Change 3861772 by Ben.Woodhouse

	Integrate-as-edit CL 3861688 from Fortnite/Main: Forward lighting GPU crash fixes

Change 3861774 by Ben.Woodhouse

	Integrate as edit CL 3833918 from dev-rendering (courtesy of DanielW):
	D3D12 RHI: only refcount uniform buffers if GRHINeedsExtraDeletionLatency is false, which is no longer the case for PC. The refcounting was heavy on performance as reported by a licensee because FRHIResource uses atomics for refcounting, which is only necessary when GRHINeedsExtraDeletionLatency is disabled.

Change 3862214 by Ben.Woodhouse

	Integrate-as-edit CL 3859637 from Fortnite/Main
			Dynamic resolution console tweaks
			- Dynamic resolution high level switch driven by a cvar instead of code
			- Disable user settings dynamic resolution handling on non-desktop platforms. DynamicRes as a user setting does not make sense on consoles/mobile - we'll drive it from device profiles/scalability
			- Modify naming of GPUHeadRoom to make it clear that it's a percentage, not millseconds

Change 3863919 by Ben.Woodhouse

	[Copy] Integrate console dynamic resolution interface changes from CL 3863354, 3862754, 3862639

Change 3864347 by Ben.Woodhouse

	Fix the editor build. This will need a proper fix before 4.19 ships.

#lockdown Nick.Penwarden
#rb none

[CL 3913399 by Ben Marsh in Main branch]
2018-02-27 17:30:35 -05:00
..

This is Python version 2.7.14
=============================

Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011,
2012, 2013, 2014, 2015, 2016, 2017 Python Software Foundation.  All rights
reserved.

Copyright (c) 2000 BeOpen.com.
All rights reserved.

Copyright (c) 1995-2001 Corporation for National Research Initiatives.
All rights reserved.

Copyright (c) 1991-1995 Stichting Mathematisch Centrum.
All rights reserved.


License information
-------------------

See the file "LICENSE" for information on the history of this
software, terms & conditions for usage, and a DISCLAIMER OF ALL
WARRANTIES.

This Python distribution contains no GNU General Public Licensed
(GPLed) code so it may be used in proprietary projects just like prior
Python distributions.  There are interfaces to some GNU code but these
are entirely optional.

All trademarks referenced herein are property of their respective
holders.


What's new in this release?
---------------------------

See the file "Misc/NEWS".


If you don't read instructions
------------------------------

Congratulations on getting this far. :-)

To start building right away (on UNIX): type "./configure" in the
current directory and when it finishes, type "make".  This creates an
executable "./python"; to install in /usr/local, first do "su root"
and then "make install".

The section `Build instructions' below is still recommended reading.


What is Python anyway?
----------------------

Python is an interpreted, interactive object-oriented programming
language suitable (amongst other uses) for distributed application
development, scripting, numeric computing and system testing.  Python
is often compared to Tcl, Perl, Java, JavaScript, Visual Basic or
Scheme.  To find out more about what Python can do for you, point your
browser to http://www.python.org/.


How do I learn Python?
----------------------

The official tutorial is still a good place to start; see
http://docs.python.org/ for online and downloadable versions, as well
as a list of other introductions, and reference documentation.

There's a quickly growing set of books on Python.  See
http://wiki.python.org/moin/PythonBooks for a list.


Documentation
-------------

All documentation is provided online in a variety of formats.  In
order of importance for new users: Tutorial, Library Reference,
Language Reference, Extending & Embedding, and the Python/C API.  The
Library Reference is especially of immense value since much of
Python's power is described there, including the built-in data types
and functions!

All documentation is also available online at the Python web site
(http://docs.python.org/, see below).  It is available online for occasional
reference, or can be downloaded in many formats for faster access.  The
documentation is downloadable in HTML, PostScript, PDF, LaTeX, and
reStructuredText (2.6+) formats; the LaTeX and reStructuredText versions are
primarily for documentation authors, translators, and people with special
formatting requirements.

If you would like to contribute to the development of Python, relevant
documentation is available at:

    http://docs.python.org/devguide/

For information about building Python's documentation, refer to Doc/README.txt.


Web sites
---------

New Python releases and related technologies are published at
http://www.python.org/.  Come visit us!


Newsgroups and Mailing Lists
----------------------------

Read comp.lang.python, a high-volume discussion newsgroup about
Python, or comp.lang.python.announce, a low-volume moderated newsgroup
for Python-related announcements.  These are also accessible as
mailing lists: see http://www.python.org/community/lists/ for an
overview of these and many other Python-related mailing lists.

Archives are accessible via the Google Groups Usenet archive; see
http://groups.google.com/.  The mailing lists are also archived, see
http://www.python.org/community/lists/ for details.


Bug reports
-----------

To report or search for bugs, please use the Python Bug
Tracker at http://bugs.python.org/.


Patches and contributions
-------------------------

To submit a patch or other contribution, please use the Python Patch
Manager at http://bugs.python.org/.  Guidelines
for patch submission may be found at http://www.python.org/dev/patches/.

If you have a proposal to change Python, you may want to send an email to the
comp.lang.python or python-ideas mailing lists for inital feedback. A Python
Enhancement Proposal (PEP) may be submitted if your idea gains ground. All
current PEPs, as well as guidelines for submitting a new PEP, are listed at
http://www.python.org/dev/peps/.


Questions
---------

For help, if you can't find it in the manuals or on the web site, it's
best to post to the comp.lang.python or the Python mailing list (see
above).  If you specifically don't want to involve the newsgroup or
mailing list, send questions to help@python.org (a group of volunteers
who answer questions as they can).  The newsgroup is the most
efficient way to ask public questions.


Build instructions
==================

Before you can build Python, you must first configure it.
Fortunately, the configuration and build process has been automated
for Unix and Linux installations, so all you usually have to do is
type a few commands and sit back.  There are some platforms where
things are not quite as smooth; see the platform specific notes below.
If you want to build for multiple platforms sharing the same source
tree, see the section on VPATH below.

Start by running the script "./configure", which determines your
system configuration and creates the Makefile.  (It takes a minute or
two -- please be patient!)  You may want to pass options to the
configure script -- see the section below on configuration options and
variables.  When it's done, you are ready to run make.

To build Python, you normally type "make" in the toplevel directory.
If you have changed the configuration, the Makefile may have to be
rebuilt.  In this case, you may have to run make again to correctly
build your desired target.  The interpreter executable is built in the
top level directory.

To get an optimized build of Python, "configure --enable-optimizations" before
you run make.  This sets the default make targets up to enable Profile Guided
Optimization (PGO) and may be used to auto-enable Link Time Optimization (LTO)
on some platforms.  For more details, see the sections bellow.

Once you have built a Python interpreter, see the subsections below on
testing and installation.  If you run into trouble, see the next
section.

Previous versions of Python used a manual configuration process that
involved editing the file Modules/Setup.  While this file still exists
and manual configuration is still supported, it is rarely needed any
more: almost all modules are automatically built as appropriate under
guidance of the setup.py script, which is run by Make after the
interpreter has been built.


Profile Guided Optimization
---------------------------

PGO takes advantage of recent versions of the GCC or Clang compilers.
If ran, "make profile-opt" will do several steps.

First, the entire Python directory is cleaned of temporary files that
may have resulted in a previous compilation.

Then, an instrumented version of the interpreter is built, using suitable
compiler flags for each flavour. Note that this is just an intermediary
step and the binary resulted after this step is not good for real life
workloads, as it has profiling instructions embedded inside.

After this instrumented version of the interpreter is built, the Makefile
will automatically run a training workload. This is necessary in order to
profile the interpreter execution. Note also that any output, both stdout
and stderr, that may appear at this step is suppressed.

Finally, the last step is to rebuild the interpreter, using the information
collected in the previous one. The end result will be a Python binary
that is optimized and suitable for distribution or production installation.


Link Time Optimization
----------------------

Enabled via configure's --with-lto flag.  LTO takes advantages of recent
compiler toolchains ability to optimize across the otherwise arbitrary .o file
boundary when building final executables or shared libraries for additional
performance gains.


Troubleshooting
---------------

See also the platform specific notes in the next section.

If you run into other trouble, see the FAQ
(http://www.python.org/doc/faq/) for hints on what can go wrong, and
how to fix it.

If you rerun the configure script with different options, remove all
object files by running "make clean" before rebuilding.  Believe it or
not, "make clean" sometimes helps to clean up other inexplicable
problems as well.  Try it before sending in a bug report!

If the configure script fails or doesn't seem to find things that
should be there, inspect the config.log file.

If you get a warning for every file about the -Olimit option being no
longer supported, you can ignore it.  There's no foolproof way to know
whether this option is needed; all we can do is test whether it is
accepted without error.  On some systems, e.g. older SGI compilers, it
is essential for performance (specifically when compiling ceval.c,
which has more basic blocks than the default limit of 1000).  If the
warning bothers you, edit the Makefile to remove "-Olimit 1500" from
the OPT variable.

If you get failures in test_long, or sys.maxint gets set to -1, you
are probably experiencing compiler bugs, usually related to
optimization.  This is a common problem with some versions of gcc, and
some vendor-supplied compilers, which can sometimes be worked around
by turning off optimization.  Consider switching to stable versions
(gcc 2.95.2, gcc 3.x, or contact your vendor.)

From Python 2.0 onward, all Python C code is ANSI C.  Compiling using
old K&R-C-only compilers is no longer possible.  ANSI C compilers are
available for all modern systems, either in the form of updated
compilers from the vendor, or one of the free compilers (gcc).

If "make install" fails mysteriously during the "compiling the library"
step, make sure that you don't have any of the PYTHONPATH or PYTHONHOME
environment variables set, as they may interfere with the newly built
executable which is compiling the library.

Unsupported systems
-------------------

A number of systems are not supported in Python 2.7 anymore. Some
support code is still present, but will be removed in later versions.
If you still need to use current Python versions on these systems,
please send a message to python-dev@python.org indicating that you
volunteer to support this system. For a more detailed discussion 
regarding no-longer-supported and resupporting platforms, as well
as a list of platforms that became or will be unsupported, see PEP 11.

More specifically, the following systems are not supported any
longer:
- SunOS 4
- DYNIX
- dgux
- Minix
- NeXT
- Irix 4 and --with-sgi-dl
- Linux 1
- Systems defining __d6_pthread_create (configure.ac)
- Systems defining PY_PTHREAD_D4, PY_PTHREAD_D6,
  or PY_PTHREAD_D7 in thread_pthread.h
- Systems using --with-dl-dld
- Systems using --without-universal-newlines
- MacOS 9
- Systems using --with-wctype-functions
- Win9x, WinME


Platform specific notes
-----------------------

(Some of these may no longer apply.  If you find you can build Python
on these platforms without the special directions mentioned here,
submit a documentation bug report to SourceForge (see Bug Reports
above) so we can remove them!)

Unix platforms: If your vendor still ships (and you still use) Berkeley DB
        1.85 you will need to edit Modules/Setup to build the bsddb185
        module and add a line to sitecustomize.py which makes it the
        default.  In Modules/Setup a line like

            bsddb185 bsddbmodule.c

        should work.  (You may need to add -I, -L or -l flags to direct the
        compiler and linker to your include files and libraries.)

XXX I think this next bit is out of date:

64-bit platforms: The modules audioop, and imageop don't work.
        The setup.py script disables them on 64-bit installations.
        Don't try to enable them in the Modules/Setup file.  They
        contain code that is quite wordsize sensitive.  (If you have a
        fix, let us know!)

Solaris: When using Sun's C compiler with threads, at least on Solaris
        2.5.1, you need to add the "-mt" compiler option (the simplest
        way is probably to specify the compiler with this option as
        the "CC" environment variable when running the configure
        script).

        When using GCC on Solaris, beware of binutils 2.13 or GCC
        versions built using it.  This mistakenly enables the
        -zcombreloc option which creates broken shared libraries on
        Solaris.  binutils 2.12 works, and the binutils maintainers
        are aware of the problem.  Binutils 2.13.1 only partially
        fixed things.  It appears that 2.13.2 solves the problem
        completely.  This problem is known to occur with Solaris 2.7
        and 2.8, but may also affect earlier and later versions of the
        OS.

        When the dynamic loader complains about errors finding shared
        libraries, such as

        ld.so.1: ./python: fatal: libstdc++.so.5: open failed:
        No such file or directory

        you need to first make sure that the library is available on
        your system. Then, you need to instruct the dynamic loader how
        to find it. You can choose any of the following strategies:

        1. When compiling Python, set LD_RUN_PATH to the directories
           containing missing libraries.
        2. When running Python, set LD_LIBRARY_PATH to these directories.
        3. Use crle(8) to extend the search path of the loader.
        4. Modify the installed GCC specs file, adding -R options into the
           *link: section.

        The complex object fails to compile on Solaris 10 with gcc 3.4 (at
        least up to 3.4.3).  To work around it, define Py_HUGE_VAL as
        HUGE_VAL(), e.g.:

          make CPPFLAGS='-D"Py_HUGE_VAL=HUGE_VAL()" -I. -I$(srcdir)/Include'
          ./python setup.py CPPFLAGS='-D"Py_HUGE_VAL=HUGE_VAL()"'

Linux:  A problem with threads and fork() was tracked down to a bug in
        the pthreads code in glibc version 2.0.5; glibc version 2.0.7
        solves the problem.  This causes the popen2 test to fail;
        problem and solution reported by Pablo Bleyer.

Red Hat Linux: Red Hat 9 built Python2.2 in UCS-4 mode and hacked
        Tcl to support it. To compile Python2.3 with Tkinter, you will
        need to pass --enable-unicode=ucs4 flag to ./configure.

        There's an executable /usr/bin/python which is Python
        1.5.2 on most older Red Hat installations; several key Red Hat tools
        require this version.  Python 2.1.x may be installed as
        /usr/bin/python2.  The Makefile installs Python as
        /usr/local/bin/python, which may or may not take precedence
        over /usr/bin/python, depending on how you have set up $PATH.

FreeBSD 3.x and probably platforms with NCurses that use libmytinfo or
        similar: When using cursesmodule, the linking is not done in
        the correct order with the defaults.  Remove "-ltermcap" from
        the readline entry in Setup, and use as curses entry: "curses
        cursesmodule.c -lmytinfo -lncurses -ltermcap" - "mytinfo" (so
        called on FreeBSD) should be the name of the auxiliary library
        required on your platform.  Normally, it would be linked
        automatically, but not necessarily in the correct order.

BSDI:   BSDI versions before 4.1 have known problems with threads,
        which can cause strange errors in a number of modules (for
        instance, the 'test_signal' test script will hang forever.)
        Turning off threads (with --with-threads=no) or upgrading to
        BSDI 4.1 solves this problem.

DEC Unix: Run configure with --with-dec-threads, or with
        --with-threads=no if no threads are desired (threads are on by
        default).  When using GCC, it is possible to get an internal
        compiler error if optimization is used.  This was reported for
        GCC 2.7.2.3 on selectmodule.c.  Manually compile the affected
        file without optimization to solve the problem.

DEC Ultrix: compile with GCC to avoid bugs in the native compiler,
        and pass SHELL=/bin/sh5 to Make when installing.

AIX:    A complete overhaul of the shared library support is now in
        place.  See Misc/AIX-NOTES for some notes on how it's done.
        (The optimizer bug reported at this place in previous releases
        has been worked around by a minimal code change.) If you get
        errors about pthread_* functions, during compile or during
        testing, try setting CC to a thread-safe (reentrant) compiler,
        like "cc_r".  For full C++ module support, set CC="xlC_r" (or
        CC="xlC" without thread support).

AIX 5.3: To build a 64-bit version with IBM's compiler, I used the
        following:

        export PATH=/usr/bin:/usr/vacpp/bin
        ./configure --with-gcc="xlc_r -q64" --with-cxx="xlC_r -q64" \
                    --disable-ipv6 AR="ar -X64"
        make

HP-UX:  When using threading, you may have to add -D_REENTRANT to the
        OPT variable in the top-level Makefile; reported by Pat Knight,
        this seems to make a difference (at least for HP-UX 10.20)
        even though pyconfig.h defines it. This seems unnecessary when
        using HP/UX 11 and later - threading seems to work "out of the
        box".

HP-UX ia64: When building on the ia64 (Itanium) platform using HP's
        compiler, some experience has shown that the compiler's
        optimiser produces a completely broken version of python
        (see http://bugs.python.org/814976). To work around this,
        edit the Makefile and remove -O from the OPT line.

        To build a 64-bit executable on an Itanium 2 system using HP's
        compiler, use these environment variables:

                CC=cc
                CXX=aCC
                BASECFLAGS="+DD64"
                LDFLAGS="+DD64 -lxnet"

        and call configure as:

                ./configure --without-gcc

        then *unset* the environment variables again before running
        make.  (At least one of these flags causes the build to fail
        if it remains set.)  You still have to edit the Makefile and
        remove -O from the OPT line.

HP PA-RISC 2.0: A recent bug report (http://bugs.python.org/546117)
        suggests that the C compiler in this 64-bit system has bugs
        in the optimizer that break Python.  Compiling without
        optimization solves the problems.

SCO:    The following apply to SCO 3 only; Python builds out of the box
        on SCO 5 (or so we've heard).

        1) Everything works much better if you add -U__STDC__ to the
        defs.  This is because all the SCO header files are broken.
        Anything that isn't mentioned in the C standard is
        conditionally excluded when __STDC__ is defined.

        2) Due to the U.S. export restrictions, SCO broke the crypt
        stuff out into a separate library, libcrypt_i.a so the LIBS
        needed be set to:

                LIBS=' -lsocket -lcrypt_i'

UnixWare: There are known bugs in the math library of the system, as well as
        problems in the handling of threads (calling fork in one
        thread may interrupt system calls in others). Therefore, test_math and
        tests involving threads will fail until those problems are fixed.

QNX:    Chris Herborth (chrish@qnx.com) writes:
        configure works best if you use GNU bash; a port is available on
        ftp.qnx.com in /usr/free.  I used the following process to build,
        test and install Python 1.5.x under QNX:

        1) CONFIG_SHELL=/usr/local/bin/bash CC=cc RANLIB=: \
            ./configure --verbose --without-gcc --with-libm=""

        2) edit Modules/Setup to activate everything that makes sense for
           your system... tested here at QNX with the following modules:

                array, audioop, binascii, cPickle, cStringIO, cmath,
                crypt, curses, errno, fcntl, gdbm, grp, imageop,
                _locale, math, md5, new, operator, parser, pcre,
                posix, pwd, readline, regex, reop,
                select, signal, socket, soundex, strop, struct,
                syslog, termios, time, timing, zlib, audioop, imageop

        3) make SHELL=/usr/local/bin/bash

           or, if you feel the need for speed:

           make SHELL=/usr/local/bin/bash OPT="-5 -Oil+nrt"

        4) make SHELL=/usr/local/bin/bash test

           Using GNU readline 2.2 seems to behave strangely, but I
           think that's a problem with my readline 2.2 port.  :-\

        5) make SHELL=/usr/local/bin/bash install

        If you get SIGSEGVs while running Python (I haven't yet, but
        I've only run small programs and the test cases), you're
        probably running out of stack; the default 32k could be a
        little tight.  To increase the stack size, edit the Makefile
        to read: LDFLAGS = -N 48k

BeOS:   See Misc/BeOS-NOTES for notes about compiling/installing
        Python on BeOS R3 or later.  Note that only the PowerPC
        platform is supported for R3; both PowerPC and x86 are
        supported for R4.

Cray T3E: Mark Hadfield (m.hadfield@niwa.co.nz) writes:
        Python can be built satisfactorily on a Cray T3E but based on
        my experience with the NIWA T3E (2002-05-22, version 2.2.1)
        there are a few bugs and gotchas. For more information see a
        thread on comp.lang.python in May 2002 entitled "Building
        Python on Cray T3E".

        1) Use Cray's cc and not gcc. The latter was reported not to
           work by Konrad Hinsen. It may work now, but it may not.

        2) To set sys.platform to something sensible, pass the
           following environment variable to the configure script:

             MACHDEP=unicosmk

        2) Run configure with option "--enable-unicode=ucs4".

        3) The Cray T3E does not support dynamic linking, so extension
           modules have to be built by adding (or uncommenting) lines
           in Modules/Setup. The minimum set of modules is

             posix, new, _sre, unicodedata

           On NIWA's vanilla T3E system the following have also been
           included successfully:

             _codecs, _locale, _socket, _symtable, _testcapi, _weakref
             array, binascii, cmath, cPickle, crypt, cStringIO, dbm
             errno, fcntl, grp, math, md5, operator, parser, pcre, pwd
             regex, rotor, select, struct, strop, syslog, termios
             time, timing, xreadlines

        4) Once the python executable and library have been built, make
           will execute setup.py, which will attempt to build remaining
           extensions and link them dynamically. Each of these attempts
           will fail but should not halt the make process. This is
           normal.

        5) Running "make test" uses a lot of resources and causes
           problems on our system. You might want to try running tests
           singly or in small groups.

SGI:    SGI's standard "make" utility (/bin/make or /usr/bin/make)
        does not check whether a command actually changed the file it
        is supposed to build.  This means that whenever you say "make"
        it will redo the link step.  The remedy is to use SGI's much
        smarter "smake" utility (/usr/sbin/smake), or GNU make.  If
        you set the first line of the Makefile to #!/usr/sbin/smake
        smake will be invoked by make (likewise for GNU make).

        WARNING: There are bugs in the optimizer of some versions of
        SGI's compilers that can cause bus errors or other strange
        behavior, especially on numerical operations.  To avoid this,
        try building with "make OPT=".

OS/2:   If you are running Warp3 or Warp4 and have IBM's VisualAge C/C++
        compiler installed, just change into the pc\os2vacpp directory
        and type NMAKE.  Threading and sockets are supported by default
        in the resulting binaries of PYTHON15.DLL and PYTHON.EXE.

Reliant UNIX: The thread support does not compile on Reliant UNIX, and
        there is a (minor) problem in the configure script for that
        platform as well.  This should be resolved in time for a
        future release.

MacOSX: The tests will crash on both 10.1 and 10.2 with SEGV in
        test_re and test_sre due to the small default stack size.  If
        you set the stack size to 2048 before doing a "make test" the
        failure can be avoided.  If you're using the tcsh or csh shells,
        use "limit stacksize 2048" and for the bash shell (the default
        as of OSX 10.3), use "ulimit -s 2048".

        On naked Darwin you may want to add the configure option
        "--disable-toolbox-glue" to disable the glue code for the Carbon
        interface modules. The modules themselves are currently only built
        if you add the --enable-framework option, see below.

        On a clean OSX /usr/local does not exist. Do a
        "sudo mkdir -m 775 /usr/local"
        before you do a make install. It is probably not a good idea to
        do "sudo make install" which installs everything as superuser,
        as this may later cause problems when installing distutils-based
        additions.

        Some people have reported problems building Python after using "fink"
        to install additional unix software. Disabling fink (remove all 
        references to /sw from your .profile or .login) should solve this.

        You may want to try the configure option "--enable-framework"
        which installs Python as a framework. The location can be set
        as argument to the --enable-framework option (default
        /Library/Frameworks). A framework install is probably needed if you
        want to use any Aqua-based GUI toolkit (whether Tkinter, wxPython,
        Carbon, Cocoa or anything else).

        You may also want to try the configure option "--enable-universalsdk"
        which builds Python as a universal binary with support for the 
        i386 and PPC architetures. This requires Xcode 2.1 or later to build.

        See Mac/README for more information on framework and 
        universal builds.

Cygwin: With recent (relative to the time of writing, 2001-12-19)
        Cygwin installations, there are problems with the interaction
        of dynamic linking and fork().  This manifests itself in build
        failures during the execution of setup.py.

        There are two workarounds that both enable Python (albeit
        without threading support) to build and pass all tests on
        NT/2000 (and most likely XP as well, though reports of testing
        on XP would be appreciated).

        The workarounds:

        (a) the band-aid fix is to link the _socket module statically
        rather than dynamically (which is the default).

        To do this, run "./configure --with-threads=no" including any
        other options you need (--prefix, etc.).  Then in Modules/Setup
        uncomment the lines:

        #SSL=/usr/local/ssl
        #_socket socketmodule.c \
        #       -DUSE_SSL -I$(SSL)/include -I$(SSL)/include/openssl \
        #       -L$(SSL)/lib -lssl -lcrypto

        and remove "local/" from the SSL variable.  Finally, just run
        "make"!

        (b) The "proper" fix is to rebase the Cygwin DLLs to prevent
        base address conflicts.  Details on how to do this can be
        found in the following mail:

           http://sources.redhat.com/ml/cygwin/2001-12/msg00894.html

        It is hoped that a version of this solution will be
        incorporated into the Cygwin distribution fairly soon.

        Two additional problems:

        (1) Threading support should still be disabled due to a known
        bug in Cygwin pthreads that causes test_threadedtempfile to
        hang.

        (2) The _curses module does not build.  This is a known
        Cygwin ncurses problem that should be resolved the next time
        that this package is released.

        On older versions of Cygwin, test_poll may hang and test_strftime
        may fail.

        The situation on 9X/Me is not accurately known at present.
        Some time ago, there were reports that the following
        regression tests failed:

            test_pwd
            test_select (hang)
            test_socket

        Due to the test_select hang on 9X/Me, one should run the
        regression test using the following:

            make TESTOPTS='-l -x test_select' test

        News regarding these platforms with more recent Cygwin
        versions would be appreciated!

Windows: When executing Python scripts on the command line using file type
        associations (i.e. starting "script.py" instead of "python script.py"),
        redirects may not work unless you set a specific registry key.  See
        the Knowledge Base article <http://support.microsoft.com/kb/321788>.


Configuring the bsddb and dbm modules
-------------------------------------

Beginning with Python version 2.3, the PyBsddb package
<http://pybsddb.sf.net/> was adopted into Python as the bsddb package,
exposing a set of package-level functions which provide
backwards-compatible behavior.  Only versions 3.3 through 4.4 of
Sleepycat's libraries provide the necessary API, so older versions
aren't supported through this interface.  The old bsddb module has
been retained as bsddb185, though it is not built by default.  Users
wishing to use it will have to tweak Modules/Setup to build it.  The
dbm module will still be built against the Sleepycat libraries if
other preferred alternatives (ndbm, gdbm) are not found.

Building the sqlite3 module
---------------------------

To build the sqlite3 module, you'll need the sqlite3 or libsqlite3
packages installed, including the header files. Many modern operating
systems distribute the headers in a separate package to the library -
often it will be the same name as the main package, but with a -dev or
-devel suffix. 

The version of pysqlite2 that's including in Python needs sqlite3 3.0.8
or later. setup.py attempts to check that it can find a correct version.

Configuring threads
-------------------

As of Python 2.0, threads are enabled by default.  If you wish to
compile without threads, or if your thread support is broken, pass the
--with-threads=no switch to configure.  Unfortunately, on some
platforms, additional compiler and/or linker options are required for
threads to work properly.  Below is a table of those options,
collected by Bill Janssen.  We would love to automate this process
more, but the information below is not enough to write a patch for the
configure.ac file, so manual intervention is required.  If you patch
the configure.ac file and are confident that the patch works, please
send in the patch.  (Don't bother patching the configure script itself
-- it is regenerated each time the configure.ac file changes.)

Compiler switches for threads
.............................

The definition of _REENTRANT should be configured automatically, if
that does not work on your system, or if _REENTRANT is defined
incorrectly, please report that as a bug.

    OS/Compiler/threads                     Switches for use with threads
    (POSIX is draft 10, DCE is draft 4)     compile & link

    SunOS 5.{1-5}/{gcc,SunPro cc}/solaris   -mt
    SunOS 5.5/{gcc,SunPro cc}/POSIX         (nothing)
    DEC OSF/1 3.x/cc/DCE                    -threads
            (butenhof@zko.dec.com)
    Digital UNIX 4.x/cc/DCE                 -threads
            (butenhof@zko.dec.com)
    Digital UNIX 4.x/cc/POSIX               -pthread
            (butenhof@zko.dec.com)
    AIX 4.1.4/cc_r/d7                       (nothing)
            (buhrt@iquest.net)
    AIX 4.1.4/cc_r4/DCE                     (nothing)
            (buhrt@iquest.net)
    IRIX 6.2/cc/POSIX                       (nothing)
            (robertl@cwi.nl)


Linker (ld) libraries and flags for threads
...........................................

    OS/threads                          Libraries/switches for use with threads

    SunOS 5.{1-5}/solaris               -lthread
    SunOS 5.5/POSIX                     -lpthread
    DEC OSF/1 3.x/DCE                   -lpthreads -lmach -lc_r -lc
            (butenhof@zko.dec.com)
    Digital UNIX 4.x/DCE                -lpthreads -lpthread -lmach -lexc -lc
            (butenhof@zko.dec.com)
    Digital UNIX 4.x/POSIX              -lpthread -lmach -lexc -lc
            (butenhof@zko.dec.com)
    AIX 4.1.4/{draft7,DCE}              (nothing)
            (buhrt@iquest.net)
    IRIX 6.2/POSIX                      -lpthread
            (jph@emilia.engr.sgi.com)


Building a shared libpython
---------------------------

Starting with Python 2.3, the majority of the interpreter can be built
into a shared library, which can then be used by the interpreter
executable, and by applications embedding Python. To enable this feature,
configure with --enable-shared.

If you enable this feature, the same object files will be used to create
a static library.  In particular, the static library will contain object
files using position-independent code (PIC) on platforms where PIC flags
are needed for the shared library.


Configuring additional built-in modules
---------------------------------------

Starting with Python 2.1, the setup.py script at the top of the source
distribution attempts to detect which modules can be built and
automatically compiles them.  Autodetection doesn't always work, so
you can still customize the configuration by editing the Modules/Setup
file; but this should be considered a last resort.  The rest of this
section only applies if you decide to edit the Modules/Setup file.
You also need this to enable static linking of certain modules (which
is needed to enable profiling on some systems).

This file is initially copied from Setup.dist by the configure script;
if it does not exist yet, create it by copying Modules/Setup.dist
yourself (configure will never overwrite it).  Never edit Setup.dist
-- always edit Setup or Setup.local (see below).  Read the comments in
the file for information on what kind of edits are allowed.  When you
have edited Setup in the Modules directory, the interpreter will
automatically be rebuilt the next time you run make (in the toplevel
directory).

Many useful modules can be built on any Unix system, but some optional
modules can't be reliably autodetected.  Often the quickest way to
determine whether a particular module works or not is to see if it
will build: enable it in Setup, then if you get compilation or link
errors, disable it -- you're either missing support or need to adjust
the compilation and linking parameters for that module.

On SGI IRIX, there are modules that interface to many SGI specific
system libraries, e.g. the GL library and the audio hardware.  These
modules will not be built by the setup.py script.

In addition to the file Setup, you can also edit the file Setup.local.
(the makesetup script processes both).  You may find it more
convenient to edit Setup.local and leave Setup alone.  Then, when
installing a new Python version, you can copy your old Setup.local
file.


Setting the optimization/debugging options
------------------------------------------

If you want or need to change the optimization/debugging options for
the C compiler, assign to the OPT variable on the toplevel make
command; e.g. "make OPT=-g" will build a debugging version of Python
on most platforms.  The default is OPT=-O; a value for OPT in the
environment when the configure script is run overrides this default
(likewise for CC; and the initial value for LIBS is used as the base
set of libraries to link with).

When compiling with GCC, the default value of OPT will also include
the -Wall and -Wstrict-prototypes options.

Additional debugging code to help debug memory management problems can
be enabled by using the --with-pydebug option to the configure script.

For flags that change binary compatibility, use the EXTRA_CFLAGS
variable.


Profiling
---------

If you want C profiling turned on, the easiest way is to run configure
with the CC environment variable to the necessary compiler
invocation.  For example, on Linux, this works for profiling using
gprof(1):

    CC="gcc -pg" ./configure

Note that on Linux, gprof apparently does not work for shared
libraries.  The Makefile/Setup mechanism can be used to compile and
link most extension modules statically.


Coverage checking
-----------------

For C coverage checking using gcov, run "make coverage".  This will
build a Python binary with profiling activated, and a ".gcno" and
".gcda" file for every source file compiled with that option.  With
the built binary, now run the code whose coverage you want to check.
Then, you can see coverage statistics for each individual source file
by running gcov, e.g.

    gcov -o Modules zlibmodule

This will create a "zlibmodule.c.gcov" file in the current directory
containing coverage info for that source file.

This works only for source files statically compiled into the
executable; use the Makefile/Setup mechanism to compile and link
extension modules you want to coverage-check statically.


Testing
-------

To test the interpreter, type "make test" in the top-level directory.
This runs the test set twice (once with no compiled files, once with
the compiled files left by the previous test run).  The test set
produces some output.  You can generally ignore the messages about
skipped tests due to optional features which can't be imported.
If a message is printed about a failed test or a traceback or core
dump is produced, something is wrong.  On some Linux systems (those
that are not yet using glibc 6), test_strftime fails due to a
non-standard implementation of strftime() in the C library. Please
ignore this, or upgrade to glibc version 6.

By default, tests are prevented from overusing resources like disk space and
memory.  To enable these tests, run "make testall".

IMPORTANT: If the tests fail and you decide to mail a bug report,
*don't* include the output of "make test".  It is useless.  Run the
failing test manually, as follows:

        ./python Lib/test/regrtest.py -v test_whatever

(substituting the top of the source tree for '.' if you built in a
different directory).  This runs the test in verbose mode.


Installing
----------

To install the Python binary, library modules, shared library modules
(see below), include files, configuration files, and the manual page,
just type

        make install

This will install all platform-independent files in subdirectories of
the directory given with the --prefix option to configure or to the
`prefix' Make variable (default /usr/local).  All binary and other
platform-specific files will be installed in subdirectories if the
directory given by --exec-prefix or the `exec_prefix' Make variable
(defaults to the --prefix directory) is given.

If DESTDIR is set, it will be taken as the root directory of the
installation, and files will be installed into $(DESTDIR)$(prefix),
$(DESTDIR)$(exec_prefix), etc.

All subdirectories created will have Python's version number in their
name, e.g. the library modules are installed in
"/usr/local/lib/python<version>/" by default, where <version> is the
<major>.<minor> release number (e.g. "2.1").  The Python binary is
installed as "python<version>" and a hard link named "python" is
created.  The only file not installed with a version number in its
name is the manual page, installed as "/usr/local/man/man1/python.1"
by default.

If you want to install multiple versions of Python see the section below
entitled "Installing multiple versions".

The only thing you may have to install manually is the Python mode for
Emacs found in Misc/python-mode.el.  (But then again, more recent
versions of Emacs may already have it.)  Follow the instructions that
came with Emacs for installation of site-specific files.

On Mac OS X, if you have configured Python with --enable-framework, you
should use "make frameworkinstall" to do the installation. Note that this
installs the Python executable in a place that is not normally on your
PATH, you may want to set up a symlink in /usr/local/bin.


Installing multiple versions
----------------------------

On Unix and Mac systems if you intend to install multiple versions of Python
using the same installation prefix (--prefix argument to the configure
script) you must take care that your primary python executable is not
overwritten by the installation of a different version.  All files and
directories installed using "make altinstall" contain the major and minor
version and can thus live side-by-side.  "make install" also creates
${prefix}/bin/python which refers to ${prefix}/bin/pythonX.Y.  If you intend
to install multiple versions using the same prefix you must decide which
version (if any) is your "primary" version.  Install that version using
"make install".  Install all other versions using "make altinstall".

For example, if you want to install Python 2.5, 2.6 and 3.0 with 2.6 being
the primary version, you would execute "make install" in your 2.6 build
directory and "make altinstall" in the others.


Configuration options and variables
-----------------------------------

Some special cases are handled by passing options to the configure
script.

WARNING: if you rerun the configure script with different options, you
must run "make clean" before rebuilding.  Exceptions to this rule:
after changing --prefix or --exec-prefix, all you need to do is remove
Modules/getpath.o.

--with(out)-gcc: The configure script uses gcc (the GNU C compiler) if
        it finds it.  If you don't want this, or if this compiler is
        installed but broken on your platform, pass the option
        --without-gcc.  You can also pass "CC=cc" (or whatever the
        name of the proper C compiler is) in the environment, but the
        advantage of using --without-gcc is that this option is
        remembered by the config.status script for its --recheck
        option.

--prefix, --exec-prefix: If you want to install the binaries and the
        Python library somewhere else than in /usr/local/{bin,lib},
        you can pass the option --prefix=DIRECTORY; the interpreter
        binary will be installed as DIRECTORY/bin/python and the
        library files as DIRECTORY/lib/python/*.  If you pass
        --exec-prefix=DIRECTORY (as well) this overrides the
        installation prefix for architecture-dependent files (like the
        interpreter binary).  Note that --prefix=DIRECTORY also
        affects the default module search path (sys.path), when
        Modules/config.c is compiled.  Passing make the option
        prefix=DIRECTORY (and/or exec_prefix=DIRECTORY) overrides the
        prefix set at configuration time; this may be more convenient
        than re-running the configure script if you change your mind
        about the install prefix.

--with-readline: This option is no longer supported.  GNU
        readline is automatically enabled by setup.py when present.

--with-threads: On most Unix systems, you can now use multiple
        threads, and support for this is enabled by default.  To
        disable this, pass --with-threads=no.  If the library required
        for threads lives in a peculiar place, you can use
        --with-thread=DIRECTORY.  IMPORTANT: run "make clean" after
        changing (either enabling or disabling) this option, or you
        will get link errors!  Note: for DEC Unix use
        --with-dec-threads instead.

--with-sgi-dl: On SGI IRIX 4, dynamic loading of extension modules is
        supported by the "dl" library by Jack Jansen, which is
        ftp'able from ftp://ftp.cwi.nl/pub/dynload/dl-1.6.tar.Z.
        This is enabled (after you've ftp'ed and compiled the dl
        library) by passing --with-sgi-dl=DIRECTORY where DIRECTORY
        is the absolute pathname of the dl library.  (Don't bother on
        IRIX 5, it already has dynamic linking using SunOS style
        shared libraries.)  THIS OPTION IS UNSUPPORTED.

--with-dl-dld: Dynamic loading of modules is rumored to be supported
        on some other systems: VAX (Ultrix), Sun3 (SunOS 3.4), Sequent
        Symmetry (Dynix), and Atari ST.  This is done using a
        combination of the GNU dynamic loading package
        (ftp://ftp.cwi.nl/pub/dynload/dl-dld-1.1.tar.Z) and an
        emulation of the SGI dl library mentioned above (the emulation
        can be found at
        ftp://ftp.cwi.nl/pub/dynload/dld-3.2.3.tar.Z).  To
        enable this, ftp and compile both libraries, then call
        configure, passing it the option
        --with-dl-dld=DL_DIRECTORY,DLD_DIRECTORY where DL_DIRECTORY is
        the absolute pathname of the dl emulation library and
        DLD_DIRECTORY is the absolute pathname of the GNU dld library.
        (Don't bother on SunOS 4 or 5, they already have dynamic
        linking using shared libraries.)  THIS OPTION IS UNSUPPORTED.

--with-libm, --with-libc: It is possible to specify alternative
        versions for the Math library (default -lm) and the C library
        (default the empty string) using the options
        --with-libm=STRING and --with-libc=STRING, respectively.  For
        example, if your system requires that you pass -lc_s to the C
        compiler to use the shared C library, you can pass
        --with-libc=-lc_s. These libraries are passed after all other
        libraries, the C library last.

--with-libs='libs': Add 'libs' to the LIBS that the python interpreter
        is linked against.

--with-cxx-main=<compiler>: If you plan to use C++ extension modules,
        then -- on some platforms -- you need to compile python's main()
        function with the C++ compiler. With this option, make will use
        <compiler> to compile main() *and* to link the python executable.
        It is likely that the resulting executable depends on the C++
        runtime library of <compiler>. (The default is --without-cxx-main.)

        There are platforms that do not require you to build Python
        with a C++ compiler in order to use C++ extension modules.
        E.g., x86 Linux with ELF shared binaries and GCC 3.x, 4.x is such
        a platform. We recommend that you configure Python
        --without-cxx-main on those platforms because a mismatch
        between the C++ compiler version used to build Python and to
        build a C++ extension module is likely to cause a crash at
        runtime.

        The Python installation also stores the variable CXX that
        determines, e.g., the C++ compiler distutils calls by default
        to build C++ extensions. If you set CXX on the configure command
        line to any string of non-zero length, then configure won't
        change CXX. If you do not preset CXX but pass
        --with-cxx-main=<compiler>, then configure sets CXX=<compiler>.
        In all other cases, configure looks for a C++ compiler by
        some common names (c++, g++, gcc, CC, cxx, cc++, cl) and sets
        CXX to the first compiler it finds. If it does not find any
        C++ compiler, then it sets CXX="".

        Similarly, if you want to change the command used to link the
        python executable, then set LINKCC on the configure command line.


--with-pydebug:  Enable additional debugging code to help track down
        memory management problems.  This allows printing a list of all
        live objects when the interpreter terminates.

--with(out)-universal-newlines: enable reading of text files with
        foreign newline convention (default: enabled). In other words,
        any of \r, \n or \r\n is acceptable as end-of-line character.
        If enabled import and execfile will automatically accept any newline
        in files. Python code can open a file with open(file, 'U') to
        read it in universal newline mode. THIS OPTION IS UNSUPPORTED.

--with-tsc: Profile using the Pentium timestamping counter (TSC).

--with-system-ffi:  Build the _ctypes extension module using an ffi
        library installed on the system.

--with-dbmliborder=db1:db2:...:  Specify the order that backends for the
	dbm extension are checked. Valid value is a colon separated string
	with the backend names `ndbm', `gdbm' and `bdb'.

Building for multiple architectures (using the VPATH feature)
-------------------------------------------------------------

If your file system is shared between multiple architectures, it
usually is not necessary to make copies of the sources for each
architecture you want to support.  If the make program supports the
VPATH feature, you can create an empty build directory for each
architecture, and in each directory run the configure script (on the
appropriate machine with the appropriate options).  This creates the
necessary subdirectories and the Makefiles therein.  The Makefiles
contain a line VPATH=... which points to a directory containing the
actual sources.  (On SGI systems, use "smake -J1" instead of "make" if
you use VPATH -- don't try gnumake.)

For example, the following is all you need to build a minimal Python
in /usr/tmp/python (assuming ~guido/src/python is the toplevel
directory and you want to build in /usr/tmp/python):

        $ mkdir /usr/tmp/python
        $ cd /usr/tmp/python
        $ ~guido/src/python/configure
        [...]
        $ make
        [...]
        $

Note that configure copies the original Setup file to the build
directory if it finds no Setup file there.  This means that you can
edit the Setup file for each architecture independently.  For this
reason, subsequent changes to the original Setup file are not tracked
automatically, as they might overwrite local changes.  To force a copy
of a changed original Setup file, delete the target Setup file.  (The
makesetup script supports multiple input files, so if you want to be
fancy you can change the rules to create an empty Setup.local if it
doesn't exist and run it with arguments $(srcdir)/Setup Setup.local;
however this assumes that you only need to add modules.)

Also note that you can't use a workspace for VPATH and non VPATH builds. The
object files left behind by one version confuses the other.


Building on non-UNIX systems
----------------------------

For Windows (2000/NT/ME/98/95), assuming you have MS VC++ 7.1, the
project files are in PCbuild, the workspace is pcbuild.dsw.  See
PCbuild\readme.txt for detailed instructions.

For other non-Unix Windows compilers, in particular MS VC++ 6.0 and
for OS/2, enter the directory "PC" and read the file "readme.txt".

For the Mac, a separate source distribution will be made available,
for use with the CodeWarrior compiler.  If you are interested in Mac
development, join the PythonMac Special Interest Group
(http://www.python.org/sigs/pythonmac-sig/, or send email to
pythonmac-sig-request@python.org).

Of course, there are also binary distributions available for these
platforms -- see http://www.python.org/.

To port Python to a new non-UNIX system, you will have to fake the
effect of running the configure script manually (for Mac and PC, this
has already been done for you).  A good start is to copy the file
pyconfig.h.in to pyconfig.h and edit the latter to reflect the actual
configuration of your system.  Most symbols must simply be defined as
1 only if the corresponding feature is present and can be left alone
otherwise; however the *_t type symbols must be defined as some
variant of int if they need to be defined at all.

For all platforms, it's important that the build arrange to define the
preprocessor symbol NDEBUG on the compiler command line in a release
build of Python (else assert() calls remain in the code, hurting
release-build performance).  The Unix, Windows and Mac builds already
do this.


Miscellaneous issues
====================

Emacs mode
----------

There's an excellent Emacs editing mode for Python code; see the file
Misc/python-mode.el.  Originally written by the famous Tim Peters, it is now
maintained by the equally famous Barry Warsaw.  The latest version, along with
various other contributed Python-related Emacs goodies, is online at
http://launchpad.net/python-mode/.


Tkinter
-------

The setup.py script automatically configures this when it detects a
usable Tcl/Tk installation.  This requires Tcl/Tk version 8.0 or
higher.

For more Tkinter information, see the Tkinter Resource page:
http://www.python.org/topics/tkinter/

There are demos in the Demo/tkinter directory.

Note that there's a Python module called "Tkinter" (capital T) which
lives in Lib/lib-tk/Tkinter.py, and a C module called "_tkinter"
(lower case t and leading underscore) which lives in
Modules/_tkinter.c.  Demos and normal Tk applications import only the
Python Tkinter module -- only the latter imports the C _tkinter
module.  In order to find the C _tkinter module, it must be compiled
and linked into the Python interpreter -- the setup.py script does
this.  In order to find the Python Tkinter module, sys.path must be
set correctly -- normal installation takes care of this.


Distribution structure
----------------------

Most subdirectories have their own README files.  Most files have
comments.

Demo/           Demonstration scripts, modules and programs
Doc/            Documentation sources (reStructuredText)
Grammar/        Input for the parser generator
Include/        Public header files
LICENSE         Licensing information
Lib/            Python library modules
Mac/            Macintosh specific resources
Makefile.pre.in Source from which config.status creates the Makefile.pre
Misc/           Miscellaneous useful files
Modules/        Implementation of most built-in modules
Objects/        Implementation of most built-in object types
PC/             Files specific to PC ports (DOS, Windows, OS/2)
PCbuild/        Build directory for Microsoft Visual C++
Parser/         The parser and tokenizer and their input handling
Python/         The byte-compiler and interpreter
README          The file you're reading now
RISCOS/         Files specific to RISC OS port
Tools/          Some useful programs written in Python
pyconfig.h.in   Source from which pyconfig.h is created (GNU autoheader output)
configure       Configuration shell script (GNU autoconf output)
configure.ac    Configuration specification (input for GNU autoconf)
install-sh      Shell script used to install files
setup.py        Python script used to build extension modules

The following files will (may) be created in the toplevel directory by
the configuration and build processes:

Makefile        Build rules
Makefile.pre    Build rules before running Modules/makesetup
buildno         Keeps track of the build number
config.cache    Cache of configuration variables
pyconfig.h      Configuration header
config.log      Log from last configure run
config.status   Status from last run of the configure script
getbuildinfo.o  Object file from Modules/getbuildinfo.c
libpython<version>.a    The library archive
python          The executable interpreter
reflog.txt      Output from running the regression suite with the -R flag 
tags, TAGS      Tags files for vi and Emacs


That's all, folks!
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--Guido van Rossum (home page: http://www.python.org/~guido/)